Skitzo
Noob
Figured I'd start this discussion.
This thread will be about footsies/set ups/pressure once Flash gets in.
Here are just a couple of strings with some uses
21
This string hits mid with 9f start-up. Neutral on block & gives a bit of push back on block, can be confirmed into combo of choice. The push back sits up some whiff punish baiting with your b22 string. Can check the opponent with this after a blocked b22
d1d2(d3)
Low starter of choice. A full string off his 7f d1, first 2 hits are neutral, while the full is -13 like the flat out d3. Guaranteed check after a blocked b2(2).
b22(f3)
Flash's best whiff punisher & frame traps of choice (blocked b2 = +4 | blocked b22 = +3). The range of this is godlike, just slightly outside of the range your put at the start of a match. Whenever you get this blocked, you gain access to Flash's dirty high/low mix-up. For the uninformed: you get a d1d2 check after this gets blocked & it will beat out anything your opponent does except for maybe a mb f3/be, once your opponent starts respecting this is when you can start pulling out your overhead f213 string into combo
f213
Another string with slightly less range than b22. +10 on block. The first 2 inputs can be hit confirmed with ease because they hit 4 times, so cancel into Lightning Kick mb if it hits or 3 for your frame advantage. Not sure how viable the +10 on block is anyway, it pushes them away so you can't follow up with anything. The only thing that reaches is d3 & b22 & i don't even know if the b22 is guaranteed but going by the frame data it should.
Regular Lightning Kick for more pressure
Instead of going into a full combo on a confirm, you can choose to do a regular lightning kick to stay on their ass because of the +15 on hit. From here, you can go for more pressure or check them with a grab. This is especially deadly in the corner, because d1d2 will connect unlike if this was hit midscreen. Giving you another nasty high/low set-up.
These are just a couple of things/basics to note, feel free to post any of your thoughts & ideas on the topic. Whether being pros or cons.
This thread will be about footsies/set ups/pressure once Flash gets in.
Here are just a couple of strings with some uses
21
This string hits mid with 9f start-up. Neutral on block & gives a bit of push back on block, can be confirmed into combo of choice. The push back sits up some whiff punish baiting with your b22 string. Can check the opponent with this after a blocked b22
d1d2(d3)
Low starter of choice. A full string off his 7f d1, first 2 hits are neutral, while the full is -13 like the flat out d3. Guaranteed check after a blocked b2(2).
b22(f3)
Flash's best whiff punisher & frame traps of choice (blocked b2 = +4 | blocked b22 = +3). The range of this is godlike, just slightly outside of the range your put at the start of a match. Whenever you get this blocked, you gain access to Flash's dirty high/low mix-up. For the uninformed: you get a d1d2 check after this gets blocked & it will beat out anything your opponent does except for maybe a mb f3/be, once your opponent starts respecting this is when you can start pulling out your overhead f213 string into combo
f213
Another string with slightly less range than b22. +10 on block. The first 2 inputs can be hit confirmed with ease because they hit 4 times, so cancel into Lightning Kick mb if it hits or 3 for your frame advantage. Not sure how viable the +10 on block is anyway, it pushes them away so you can't follow up with anything. The only thing that reaches is d3 & b22 & i don't even know if the b22 is guaranteed but going by the frame data it should.
Regular Lightning Kick for more pressure
Instead of going into a full combo on a confirm, you can choose to do a regular lightning kick to stay on their ass because of the +15 on hit. From here, you can go for more pressure or check them with a grab. This is especially deadly in the corner, because d1d2 will connect unlike if this was hit midscreen. Giving you another nasty high/low set-up.
These are just a couple of things/basics to note, feel free to post any of your thoughts & ideas on the topic. Whether being pros or cons.