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MKX Character Variety

buyacushun

Normalize grab immunity.
Why I made this post:
I am making this thread because I've been in the process of making a decision that many players, new and old, will make. I've been having a character crisis of sorts and needed to find someone new to play. I still enjoy playing Cassie and figuring out Raiden but sometimes I just want something different. So after the last patch I've been going around a few character forums to see how each character is played. That's when I realized it might be nice to have a sort of Character pick forum. This would be especially nice for new players looking for the type of gameplan that would most suit them. It could also serve as a place to start for when you're looking for a new character to handle a matchup. I was thinking of splitting up the character's by rushdown or zoning. Then the different subsets of that. Like how Cassie has a heavy mixup game but Kung Lao will focus more on chips and constant pressure to try and force mistakes. If a lot of people would like to this happen then please tag,message,alert any knowledgeable character mains to give a sort of quick synopsis and what category the character should go.

With the help of the community here is a list that is very much a WORK IN PROGRESS. I feel all the characters need a second and third opinion on their placement just to be sure. Feel free to post your thoughts with some reasoning and if there is an agreement on placement I will try to summarize the character's flavor and game plan. Remember to invite any knowledgeable players who can give some insight into how they feel the character should play and what kind of archetype they fill.

Please remember that even though some characters fit a mold to a "T" there are other characters where these categories are sort of a soft rule. Also, some characters have tools that they can use to play two different matchups completely differently even though they are 99% one way with everyone else. Without further ado here are the various gameplans for the characters of Mortal Kombat X according to the players on this site.

Rushdown (Close range, high/low mixups, heavy offensive pressure)

Cassie Cage - All variations lend themselves to a heavy offense game just with different flavors. [Spec Ops] - has some decent counter zoning and great set play on knockdown with the use of missiles.
[Hollywood] - gets great utility off of air gunshots and ex nutpunch for a free mixup.
[Brawler] - has a more risky mind game between her variations specific throw and OH but has the highest base damage of the 3.

D'Vorah - Very in your face character that has nice reaching normals and great midscreen damage. May be hard on a technical execution level.
[Brood Mother] *Need D'Vorah info*
[Venomous]
[Swarm Queen]

Erron Black - Very aggresive character with great base mixups with tackle and strings that overhead or low.
[Marksman] - Has the ability to cancel his rifle shot with a run which creates a lot of pressure on the opponent.
[Outlaw] - Maximizes on his tick throws and 50/50s with the help of a stab move that cause nice initial damage and a DoT.
*[Gunslinger] - Uses an array of pistol moves that cover all angles to help his offense and control multiple aspects of a match.

Goro -
[Clawed] - Similar to Kuatan.
[Kuatan] - Very in your face variation with the main bullet point being his punchwalk move.
[Tigrar Fury] - Focuses more on pressure with blockstrings.

Jacqui Briggs
[High Tech] -Sees Jacqui focusing on some run cancel pressure and gaining knockdowns to give herself a buff increasing damaging and opening up several combo opportunities.
[Shotgun] - Has Jacqui using restands off of low gunshot to keep the opponent constantly in danger.

Jason -
[Relentless] Makes Jason a more grab focused character but with a teleport.
[Slasher] A offensive rushdown variation with some hard to block strings.
[Unstoppable] This variation allows Jason to revive at the end of a round at the cost of meter.

Jax -
[Wrestler] - Uses the variation specific command grabs to get through the opponent's defenses.
[Pumped Up] - Has great blockstring pressure and an improved gotcha grab that re-stands the opponent.

Johnny Cage -
[A List] - Gets run cancel pressure to continue offense and open different combos.
[Fisticuffs] - Main reason to use this variation would have to be the speed bag string. This coupled with the damage buff makes Johnny Cage a problem even when you're blocking.
[Stunt Double]

Kano [Cutthroat] - Gets a 50/50 high/low mixup to go along with his safe strings.
Kano [Commando] - Is a grappler who use his grabs to apply pressure and then parry when the opponent thinks they can attack back.

Kotal Kahn [War God] -

Zoning (Maybe projectile oriented, focuses on keeping opponents out, may have longer ranged normals and strings that or combos that cause a lot of knockback)

Jacqui Briggs [Full Auto] The quick recovery on "Up Rockets" plus the long range, multi hitting projectile in "Machine Gun" gives Full Auto Jacqui a nice zoning tool set.

Ermac [Mystic] Focuses more on making the opponent cautious from afar. Has a few damaging ranged moves but be careful as they are very unsafe.
Ermac [Spectral] Has a fly special and is meant to dominate from above. Seems to be lacking in this aspect. (Maybe you can be the one to unlock this character's potential.

*Erron Black [Gunslinger] Has an array of pistol moves that cover all angles to block off the opponent's approach.

Kano [Cybernetic] The projectiles become mid making them extremely useful for keep-away. Also gets some unique strings and specials that allow for damaging combos.

Footsies (Characters in this group focus more on whiff punishing and counter poking. Patient game usually revolving around capitalizing on opponent's mistakes)

Ermac [Master of Souls] Has good projectile trades in his favor, similar to Sub-Zero's iceball. Has a 50/50 mixup but has to commit though

Ferra/Torr [Lackey] Has good range, Anti-Airs, and can cover a lot of space. Gives up the use of projectiles in the other variations.
Ferra/Torr [Pain N Gain] Similar to Vicious but has more damage and setup tools.
Ferra/Torr [Vicious] Has a bigger focus on projectiles that win trades in most cases and can be used as a mixup tool.

Johnny Cage [Stunt Double]

Kotal Kahn

Kung Jin [Bojitsu]

Kung Lao [Tempest] Lacks a low starting string but has great overall pressure on block and one of the best anti-airs and wakeups with his classic spin move.
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Remember to tell your friends to help out. Just stopping by and dropping 2 sentences on one variations is much appreciated. Want to make sure I'm giving the correct general feel of the characters. After typing that I realized I'll need some help on how I should format this and make everything look. So any suggestions would be very appreciated.
 
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Daemantalo

Not Good Enough
I seriously like this idea, and will maybe keep a watchful eye of this thread due to how helpful and original it could be. I really don't know if there is another topic like this, so I say we can leave this up and discuss about it and maybe if other players want to join in and school us with input that's fine too. Here's my suggested list for basic categories of playstyle (Rushdown and Zoner) Keep in mind that rushdown and zoning both mean different things to different people, and that any character is capable of rushdown if they have a 50/50 they could use (run and 50/50 when your opponent is trying to get up isn't that hard people)

RUSHDOWN

Cassie Cage [Spec Ops][Hollywood][Brawler]
D'Vorah [Swarm Queen][Venomous]
Ermac [Master of Souls]
*Huge maybe; honestly, he could be both a Rushdown and Zoner due to his soulball trap and need of using the run to always close long range distance; other two variations are not Rushdown though*
Erron Black [Outlaw][Gunslinger][Marksman] *Erron Black really can do a lot of things with his basic mix-ups and 21122 canceled into Tackle or Sand Grenade really does good justice. I haven't seen an Erron Black for zoning and usually he's a very aggressive-centric character*
Jax [Heavy Weapons][Pumped-Up][Wrestler] *Literally, Jax is the essence of getting your opponent into a corner and not letting him breathe. Jax pressure, especially in Heavy Weapons (Rocket Cancels) is just a lot to deal with. Wrestler Jax also has great tick throws, which increases his pressure game even more.*
Jason [Slasher] *Good 50/50 I guess, he's not top tier rushdown though if people already have figured it out though...*
Johnny Cage [Fisticuffs][A-List][Stunt Double] *Johnny Cage has good pressure and a safe overhead starter string. His cancels in both A-List and Stunt Double do serve him well, although Stunt Double requires some resources (Mimics.) Fisticuffs is of course extremely pressure oriented, especially in corner.

Kano [Cutthroat] *Has a 50/50, good buttons, a good amount of his strings are actually safe*
Kotal Kahn [War God] *I don't see Sun God or Blood God filling the rushdown role, and War God has really good mix-ups and pressure, but it can be cumbersome and slow at times if you're opponent blocks sword mix-ups correctly. He's still reliant on footsies more than the rest of the cast so I mean he barely makes it.
Kung Jin [Bojutsu] *No brainer, Kung Jin has mix-ups, good chip, pressure, and reach. Completely CQC oriented*
Kung Lao [Tempest][Buzzsaw]
Liu Kang [Flame Fist]
*I don't know too much here admittedly, but I'm adding him in because from what I've heard he has good pressure potential now*
Raiden [Thunder God] *Extremely good at corner carries and has a great OH and Low starter, FANTASTIC CHIP and meter build potential*
Scorpion [Hellfire] *Always remember the fireball cancels!*
Sonya Blade [Covert Ops] *Mix-ups after mix-ups with military stance. Good combinations and also good corner carry potential. Doesn't really rely too much on meter either...*
Sub-Zero [Cyromancer] *This is exceedingly odd for me too call, but he does have mix-up potential with his low kicks and the EX Hammer. He also has a lot of mobility on the ground in my opinion.*
Tanya [Kobu Jutsu][Dragon Naginata] *Dragon Naginata is very rushdown centric and going to the air is a perfect option and most players won't really expect it. Kobu Jutsu has insane pressure from what I've seen, especially her meterburn moves.

This is my list for Rushdown, and all those character specialists feel free to critique or add anything. ^.^ This is just from my experience and observation.
 
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Daemantalo

Not Good Enough
ZONING

Ermac [Master of Souls] *That soulball makes a lot of projectile trades work in his favor. This definitely deserves a spot because of that alone.*
Jacqui Briggs [Full Auto] *The machine gun keeps people out, need I say more?*
Jax [Heavy Weapons] *This will seem stupid, but I'm going to put him on zoning, just because of the rocket launcher and machine gun. It's there, use it to your advantage along with the Rocket Cancels*
Kano [Cybernetic] *The Mid Knife is too good to pass up, it's quick and you can throw three with your EX version*
Kenshi [Balanced][Possessed] *These two I'm going to bank have the most zoning potential from full screen/midscreen. Pig of the Hut utilizes it very much in Balanced, but I've seen players make Possessed work well. I don't know about Kenjutsu...*
Kitana [Royal Storm][Assassin][Mournful] *This three variations have great projectiles that you can turn into a combo if your opponent jumps or an air fan catches them in the air. This zoning is a bit different, but the fans are still very good tools to keep attackers out.*
Mileena [Piercing] *Low Sai and Sai Throw are very good to use in my opinion to zone*
Quan Chi [Summoner][Sorceror] *Both of these are extremely zone heavy variations with the rune and air skull at Quan's disposal. Summoner has bat, Sorceror has the armor circle where he can pummel his opponent a bit easier with his ground rune.*
Shinnok [Bone Shaper][Impostor][Necromancer] *Another decision I might get flamed for, but I mean heck, Shinnok is naturally a zoner with Hell Sparks in my opinion. Its a very good move to use and can be used to convert into a combo. Necromancer has the flicks (Counter-zoning) and skeleton grab as well while Bone Shaper has the unblockable scepter drop and the Dark Beam.*
Tanya [Pyromancer] *Yeah, this variation is very good with teleport and air fireball throw, not to mention the purple buff which can do massive damage if hit by a fireball.*

Note, not all variations or characters are in both of my lists, because I feel that there are characters that really don't have a solid zoning and rushdown playstyle, but it's something more unique. Feel free to correct me though. I think my list is pretty solid, but better players and veterans may have serious doubts, which I humbly respect.
 
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Daemantalo

Not Good Enough
Tagging some frequent posters I'v seen spread information or helped me find a character. Please tag anyone who might help. It'd be much appreciated even if they come in just to voice their opinion, good or bad.

@ToxicBaraka1210 @General M2Dave @SaltShaker @Zoidberg747 @RapZiLLa54 @RM_NINfan101 @Eddy Wang @Tom Brady

Thanks @Daemantalo
No problem! These people are very good to contact I'm sure. Keep me in the loop for this thread though, I think with more veteran player help we could create a rough intended playstyle list or something.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
I mean you're mainly right in their general descriptions @Daemantalo . I would say though Necromancer is more of a counter zoner and Bone Shaper's Dark Beam being better than Flick!
 

Daemantalo

Not Good Enough
sry but NO its not hard to deal with since its not + whatsoever Poke or armor will beat any attempt, Wrestler is the pressure variation with tick throws and +7 energy wave.
Very well Predannok, I'll take off Heavy Weapons in the rushdown category if more people speak a bit on it. I've seen the Heavy Weapons Jax with Rocket Cancels do some serious work though. I appreciate the Wrestler info though! I mainly added him in there for tick throws.
 
Very well Predannok, I'll take off Heavy Weapons in the rushdown category if more people speak a bit on it. I've seen the Heavy Weapons Jax with Rocket Cancels do some serious work though. I appreciate the Wrestler info though! I mainly added him in there for tick throws.
No problem the rocket cancel just look very quick so people show too much respect. wrestler is a nightmare Upclose due to the many tick throws and energy wave.
 

buyacushun

Normalize grab immunity.
No problem! These people are very good to contact I'm sure. Keep me in the loop for this thread though, I think with more veteran player help we could create a rough intended playstyle list or something.
Will do. And I hope this will be a sort of first stop for anyone asking what character they should play or if anyone needs a counter to something.

sry but NO its not hard to deal with since its not + whatsoever Poke or armor will beat any attempt, Wrestler is the pressure variation with tick throws and +7 energy wave.
Not that you specifically did anything wrong but I just want to state that people please don't start going into MU discussions or Theory fighting. You can state your thinking behind different ideas on characters but any full blown arguments please take them to their specific character forums or in a PM.
 

Eddy Wang

Skarlet scientist
This game clearly requires any player to have a good defense, the standard warning to anyone new in this game, or that is having a character crisis is that this game will expose players with bad defense, so you might want to pick your character based on what weakness the said character can cover better.

The second rule is that anything that whiff in this game is extremely punishable, which is a good thing, and to hit anyone in the game, even to option select you will have to commit to your buttons, so if you can whiff while they're comiting to pressure or option select they're giving you reasons for a good punish.
I for once enjoy a good footsie game and i like my punishes clean, so i tend to whiff a bunch of opponent's moves to get a clean punish most of the time, so the characters i play in this game revolve around this utility as primary weapon and cover the areas where my gameplan is sort of a weak spot.

I main characters that have a balance between a good offense, but have tools to defend and force other characters to respect their neutral game.

A-list Johnny Cage (Run Cancel Variation)
Ninjutsu Scorpion (Disjointed Hitbox Variation)
Hellfire Scorpion (RC Variation)
Tanya (All 3 variations)
And i'm currently scouting on Goro and Displacer Raiden

A-list Johnny is a character with a 50-50 mixup pressure and a good neutral due his walkspeed, he can AA other characters with Jab, and his F3 travels a dash distance and can be run canceled to hit confirm his whiff punishes, which in consequence makes a extremely trip guard punisher.

NInjutsu Scorpion has two swords that extends beyond his body which makes a disjointed hitbox, at certain ranges he can win trades, but the specialty of this variation is footsies, his B2 anti-airs from far ranges, F2 and B2 breaks armor, which in turn makes his wakeup game stronger and force opponent to be hesitant on when to wakeup, his amazing range and pressure with standing 1 and standing 4 that leaves him a +2 gives a good room to whiff punish anyone that presses buttons even if he doesnt have the greatest walkspeed in the game, he has an excelent air control with J3 and can even punish trip guard with teleport.

Hellfire has the flame aura, one of the best specials in the game, it forces characters to press buttons way earlier when they jump to avoid getting caught by its activation, but scorpion has a great air control, remember? Although is one of the technical variations scorpion offers, it loses his ranged normals, but gains specials that can be used in distances his limbs can't reach.

Tanya is still a complex character, all her variations are usable and her teleport and F2 changes roles according to the variation, if you like to play Zoning pick Pyromancer, whoever i use Rushdown with this variation.

If you want a balance between offense and defense, pick kobujutsu

If you want a straight footsie game with decent range pick Draginata.
 

buyacushun

Normalize grab immunity.
Should I add a third category where things like kobujustu or how i'm currently playing MoS Raiden would go? A either/or category where you could space your opponent out and also apply pressure and rushdown? I think Kung Lao would fit into here also.

Keep the info coming and remember to tag or just plain tell anyone who might help.

Thanks @Daemantalo and @Eddy Wang for the write ups. Thanks @Predannok and @RM_NINfan101 for even discussing anything. All posts help get this noticed. And preemptive thanks to @Zoidberg747 for whenever he gets to his write ups.
 
Should I add a third category where things like kobujustu or how i'm currently playing MoS Raiden would go? A either/or category where you could space your opponent out and also apply pressure and rushdown? I think Kung Lao would fit into here also.

Keep the info coming and remember to tag or just plain tell anyone who might help.

Thanks @Daemantalo and @Eddy Wang for the write ups. Thanks @Predannok and @RM_NINfan101 for even discussing anything. All posts help get this noticed. And preemptive thanks to @Zoidberg747 for whenever he gets to his write ups.
Good idea Summoner quan chi would be a good one having good Mixups and some rushdown with the bat, mb rune and mb skull while still beeing able to zone very well. He has to play different in different matchups for example against a rushdown character summoner has to zone cuz he can't let them near him ( no wakeup and bad at dealing with pressure ).
 

Zoidberg747

My blades will find your heart
Alright well since I am on lunch break I might as well make this now

Rushdown
Brawler Cassie- oki
Hollywood Cassie- 50/50s
Spec Ops Cassie- setups
Swarm Queen Dvorah- Run cancel pressure
Brood mother Dvorah- Like SQ with some pseudo unblockables
Outlaw Erron- Tick throws and 50/50s
Marksman Erron- Run Cancel pressure
Kuatan Goro- PunchWalk Punchwalk Punchwalk
Tigrar Fury Goro- Blockstring pressure(has lots of gaps though)
Clawed Goro- Similar to Kuatan, with claws
High tech Jacqui- Run cancel pressure(that is really bad)
Shotgun Jacqui- Restands...that's pretty much it
Wrestler Jax- Grappler
Pumped up Jax- Blockstring pressure
Heavy Weapons- Run cancel pressure
Relentless Jason- Grappler with a teleport
Slasher Jason- Some hard to block strings but not much else
Unstoppable Jason- Get to revive...with no meter.
A List Johnny- Run cancel pressure
Fisticuffs Johnny- Stagger String(b121212 etc.)
Commando Kano- Grappler with parry
Cutthroat Kano- 50/50s
Kenjutsu Kenshi- 50/50/s and pressure strings
Mournful Kitana- Chip damage and frametraps
Sun God Kotal Khan- Grappler
Blood God Kotal- Setup Based
War God Kotal- unsafe 50/50s with armored launcher for good reads
Shaolin Kung Jin- Chakra pressure
Ancestral Kung Jin- 50/50s and setups
Hat Trick Kung lao- setup based
Tempest Kung lao0 Chip damage and blockstring pressure
Buzzsaw Kung lao- 50/50s
Flame Fist Liu Kang- Chip damage and blockstring pressure
Dragons Fire- Run cancel pressure
Dualist Liu Kang- Setup based
Ethereal Mileena- Pressure with strings into the disappear(leaves her + IIRC)
Piercing Mileena- String pressure with threat of EX Roll, damage
Ravenous mileena- String pressure with threat of EX roll, oki
Summoner Quan- Vortex
Thunder God Raiden- Corner Carry and 50/50s
Displacer Raiden- Teleport pressure(that is super bad)
Noxious Reptile- String pressure and Damage over Time
Nimble Reptile- String pressure with swaggy combos
Deceptive Reptile- String pressure with invisibility
Hellfire Scorps- Run cancel pressure
Ninjutsu- 50/50s
BoneShaper Shinnok- Vortex, Some string pressure
Covert Ops Sonya- 50/50s into 50/50s
Demolition Sonya- Grenade setups
Drone Sonya- Setup based
Grandmaster Sub Zero- Frame advantage with clone/shatter, great corner pressure
Cryomancer Sub Zero- pseudo 50/50s
Ronin takeda- pseudo 50/50s and setups
Kobu Jutsu Tanya- Block string pressure, frametraps, chip damage

Footsies
Venomous Dvorah- All footsie tools do damage over time when they hit
Lackey Ferra T- Good range, good AA's, covers lots of space
Vicious Ferra T- Some mixups with great range and great projectiles
Pain n Gain Ferra T- like Vicious, but more damage when setup
Stunt Double- Uses stunt double for pressure and footsies
Royal Storm Kitana- Great air to airs, good strings, good damage
Assassin Kitana- Same as RS but worse
Bojitsu Kung Jin- 50/50s but mainly excels at whiff punishing and controlling space with njp
Warlock Quan Chi- Portal kick to control space, more defensive options
Master of Storms Raiden- Tries to force mistakes, very setup based
Grandmaster Sub zero- Baits mistakes with Ice Clone
Unbreakable Sub Zero- Very defensive, blows you up for being too offensive(sometimes)
Shirai Ryu Takeda- Stagger Strings with damage
Lasher takeda- Stagger strings with wakeups
Dragon Naginata Tanya- Great range, punishes impatient players

Zoning
Mystic Ermac- Unsafe moves with range
Spectral Ermac- Is supposed to control the air, doesn't really
Gunslinger erron- Gun based moves
Full Auto Jacqui- Keepaway with guns and rockets
Cybernetic kano- Keepaway with knives, some blockstring pressure as well
Balanced Kenshi- Keepaway with telekinetic moves
Possessed kenshi- Keepaway and some mixups with demons
Flame Fist Liu Kang- Fireball keepaway
Summoner Quan- Keepaway with bats , runes, and skulls
Sorceror Quan Chi- Like Summoner but has armor portals
Inferno Scorpion- Keepaway with high/low demons(all super reactable)
Necromancer Shinnok- Keepaway with Skull hands(whiffs on run ins)
Pyromancer Tanya- Keepaway with back teles and fireballs

That's just my take, im sure people disagree with some of it but it is just a general overview. Some characters can have different playstyles and still be effective.
 

Daemantalo

Not Good Enough
Sort of waiting on what
Should I add a third category where things like kobujustu or how i'm currently playing MoS Raiden would go? A either/or category where you could space your opponent out and also apply pressure and rushdown? I think Kung Lao would fit into here also.

Keep the info coming and remember to tag or just plain tell anyone who might help.

Thanks @Daemantalo and @Eddy Wang for the write ups. Thanks @Predannok and @RM_NINfan101 for even discussing anything. All posts help get this noticed. And preemptive thanks to @Zoidberg747 for whenever he gets to his write ups.
Yes, add those. Spacing and traps are important. @Eddy Wang did an excellent write up on the Neutral game.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Shinnok:
Impostor - Anti zoning/Footsies
Bone Shaper - Zoning/Anti zoning/Anti Turtle
Necromancer - A mix of zoning/anti zoning/Footsies

Quan Chi:
Sorcerer - Zoning/50-50's/Armor set ups
Warlock - Anti footsies/50-50's/Zoning
Summoner - Unparalleled offense/Zoning

Jax:
Heavy Weapons - Rushdown/Technical
Pumped Up - Anti Turtle/Rushdown
Wrestler - Grappler/Rushdown

Takeda:
Shirai Ryu - Zoning
Lasher - Zoning
Ronin - All around/Technical Rushdown

Kotal Kahn
Blood God - Passive buffs/Footsies
Sun God - Grappler/Footsies
War God - 50-50's/Footsies
 

HanSolo

Noob
This is vague but what are some good khar/variations for a mm EB main looking to start learning a second char? Want to try something different from what eb offers
 

buyacushun

Normalize grab immunity.
Alright well since I am on lunch break I might as well make this now
*Lists possibly all the character variations*

That's just my take, im sure people disagree with some of it but it is just a general overview. Some characters can have different playstyles and still be effective.
Is that every single variation barring the soon to be release Predator? I hope you still got to eat lunch. Thanks.

This is vague but what are some good khar/variations for a mm EB main looking to start learning a second char? Want to try something different from what eb offers
I would look into Zoidberg's post under footsies. Maybe take a more patient approach but not completely passive and away from your opponent. That's usually what I go for after a very offensive and why I play Cassie and MoS Raiden.

I will look through this new info and change the head post soon.
 

Zoidberg747

My blades will find your heart
Is that every single variation barring the soon to be release Predator? I hope you still got to eat lunch. Thanks.



I would look into Zoidberg's post under footsies. Maybe take a more patient approach but not completely passive and away from your opponent. That's usually what I go for after a very offensive and why I play Cassie and MoS Raiden.

I will look through this new info and change the head post soon.
Yes.

I did it while I was eating lol.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
Shinnok:
Impostor - Anti zoning/Footsies
Bone Shaper - Zoning/Anti zoning/Anti Turtle
Necromancer - A mix of zoning/anti zoning/Footsies

Quan Chi:
Sorcerer - Zoning/50-50's/Armor set ups
Warlock - Anti footsies/50-50's/Zoning
Summoner - Unparalleled offense/Zoning

Jax:
Heavy Weapons - Rushdown/Technical
Pumped Up - Anti Turtle/Rushdown
Wrestler - Grappler/Rushdown

Takeda:
Shirai Ryu - Zoning
Lasher - Zoning
Ronin - All around/Technical Rushdown

Kotal Kahn
Blood God - Passive buffs/Footsies
Sun God - Grappler/Footsies
War God - 50-50's/Footsies
I like how you and me both play Kotal lol