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I'll bite. What is this move actually for?Z hat AMP
knock down pressure, kinda like Robin's batrang.I'll bite. What is this move actually for?
Z hat AMP
I don't think that's true, he has enough going for him that you have latitude and flexibility. Whiffed dive kicks ain't bad though. That's probably why people think he's kind of bleh, this isn't MK9 Kung Lao where you're gonna be just doing shit and laughing like a lunatic. I played Kung Laos that do that and they tend to get blown up by Jade, Cage, Baraka or anyone that can be patient. You're not killing me with yolo dive kick spin or teleport unless I'm playing really sub-optimal.hes aight , just have to play him like a maniac
The frame data in training says its massively positive on block. Like +20. You probably wont get the move out within punish range though since its startup is real slow so dont try and use it in stringsI'll bite. What is this move actually for?
That sounds right, but I have no idea how to set that up with new Lao, also, if it hits them, they go down and you get completely reset.knock down pressure, kinda like Robin's batrang.
The amp one is crazy on block, so I think that's the point, but no one stays down or still long enough for it to matter and if it hits them, pressure over. Maybe in the corner, but I play a more zoning lao and have no idea how to tset that up.The frame data in training says its massively positive on block. Like +20. You probably wont get the move out within punish range though since its startup is real slow so dont try and use it in strings
Got a link? Every time I actually watch him he's playing Shao Kahn or fucking Geras. And all watching those characters teaches me is that a patch is definitely coming.Watch Forever King play Kung Lao. He has some great pressure with z hat.
Did I say Forever King? I meant Foxy Grandpa lolGot a link? Every time I actually watch him he's playing Shao Kahn or fucking Geras. And all watching those characters teaches me is that a patch is definitely coming.
Sorry for picking this apart, but I really want to learn him next. Thank you, btw.What he has going for him.
It's safe, but have you actually tried the hit confirm? Is there a buffer trick or something, cause if you wait to see if the second kick hits you're fucked.Safe hit confirmable mid in forward 4.
I feel like there's a gap in there, but I'd love to hear about special cancel scenarios.Back 3,2,1 is a safe low starter that ends in low and can potentially set up special cancel scenarios.
Teleport is a bill in this game, prove me otherwise. Being surrounded by outrageous anti air KB punishes and opponents having aabout a million options on oki makes it absolutely not worth just throwing the z hat instead if they're actually going to sit there that long.Teleport has a safe overhead and mid option plus grabs.
As consistent Baraka player since the beta, I think NRS made a conscious effort to make the yolo character type a real thing. It just works too well with too many of the characters to not be intentional.I don't think that's true, he has enough going for him that you have latitude and flexibility. Whiffed dive kicks ain't bad though. That's probably why people think he's kind of bleh, this isn't MK9 Kung Lao where you're gonna be just doing shit and laughing like a lunatic. I played Kung Laos that do that and they tend to get blown up by Jade, Cage, Baraka or anyone that can be patient. You're not killing me with yolo dive kick spin or teleport unless I'm playing really sub-optimal.
Ah, Foxy. I hadn't seen him play Lao since summit where it was clear he didn't know her anywhere near as good as Cassie. That said, as happy as I am that he's repping him and making him look solid, it doesn't look like he knows anything I don't, he's just way better at MK and more importantly, sonix fox has no kung lao practice. Sitting there ducking while 2,1 floats harmlessly over your head and not even pressing d3 is tell tale lack of matchup knowledge.Did I say Forever King? I meant Foxy Grandpa lol
He’s a great player and the z hat pressure is legit. You could be that good easily.Ah, Foxy. I hadn't seen him play Lao since summit where it was clear he didn't know her anywhere near as good as Cassie. That said, as happy as I am that he's repping him and making him look solid, it doesn't look like he knows anything I don't, he's just way better at MK and more importantly, sonix fox has no kung lao practice. Sitting there ducking while 2,1 floats harmlessly over your head and not even pressing d3 is tell tale lack of matchup knowledge.
It looks like he deliberately drops his enders to set up Z hat pressure, he can't hit confirm f+3 either, and fuck me his reactions to raw hits are sooooo good. Yeah, if I could f+1, spin every single thing my opponent sticks out I'd be in top 8 too! )=
Yes its hit confirmable. You check the first hit not the second.It's safe, but have you actually tried the hit confirm? Is there a buffer trick or something, cause if you wait to see if the second kick hits you're fucked.
As long as the answer is "do it better" I'm all set!Yes its hit confirmable. You check the first hit not the second.
See if the first hit lands and then do the confirm since it's a one hit multi-kick normal.Sorry for picking this apart, but I really want to learn him next. Thank you, btw.
It's safe, but have you actually tried the hit confirm? Is there a buffer trick or something, cause if you wait to see if the second kick hits you're fucked.
I feel like there's a gap in there, but I'd love to hear about special cancel scenarios.
Teleport is a bill in this game, prove me otherwise. Being surrounded by outrageous anti air KB punishes and opponents having aabout a million options on oki makes it absolutely not worth just throwing the z hat instead if they're actually going to sit there that long.
As consistent Baraka player since the beta, I think NRS made a conscious effort to make the yolo character type a real thing. It just works too well with too many of the characters to not be intentional.