What's new

Kano Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 112 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Choke you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Cyrax or Baraka for example build the same 8.996% on block.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

There is no initial gain from EX attacks.
Now for Kano's data:
Ball (Standing, Down, Up)
Whiffed or Hit Ball - 5.989%, takes 16.69 for 1 bar
Blocked Ball - 14.985%, takes 6.67 for 1 bar
Blocked EX Ball - 8.996%, takes 11.11 for 1 bar
Blocked EX Up Ball - 8.996% or 17.992% depending on whether or not the first ball is blocked. Takes 11.11 or 5.55 for 1 bar depending on how many times the blocked opponent is hit.​
Choke
Whiffed or Hit Choke - 3.725%, takes 26.83 for 1 bar
Blocked Choke - 12.722%, takes 7.86 for 1 bar
Blocked EX Choke - 8.999%, takes 11.11 for 1 bar
Knife Throw
Whiffed or Hit Knife Throw - 3.725%, takes 26.83 for 1 bar
Blocked Knife Throw - 12.722%, takes 7.86 for 1 bar
Blocked EX Knife Throw - 8.996%, takes 11.11 for 1 bar
Air Grab
Whiffed or Hit Air Grab - 3.725%, takes 26.83 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
f11 - 17.992%, takes 5.55 for 1 bar
f12 - 17.992%, takes 5.55 for 1 bar
b112 - 26.988%, takes 3.7 for 1 bar
b12 - 17.992%, takes 5.55 for 1 bar
212 - 26.988%, takes 3.7 for 1 bar​
b23 - 17.992%, takes 5.55 for 1 bar
b2f1 - 17.992%, takes 5.55 for 1 bar
33 - 17.992%, takes 5.55 for 1 bar
f33 - 17.992%, takes 5.55 for 1 bar
f3b2 - 17.992%, takes 5.55 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.

Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 6.291%, takes 15.89 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 14.708%, takes 6.8 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
f1 - 6.291%, takes 15.89 for 1 bar
b1- 6.291%, takes 15.89 for 1 bar
f2 -18.958%, takes 5.28 for 1 bar
f3 - 6.291%, takes 15.89 for 1 bar
f4- 18.958%, takes 5.28 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
11 - 10.312%, takes 9.69 for 1 bar
112 - 23.604%, takes 4.23 for 1 bar
f11- 16.291%, takes 6.13 for 1 bar
f12 - 20.312%, takes 4.92 for 1 bar
b11- 16.291%, takes 6.13 for 1 bar
b112 - 29.583%, takes 3.38 for 1 bar
b12- 24.291%, takes 4.11 for 1 bar
21 - 12.312%, takes 8.12 for 1 bar
212 - 21.812%, takes 4.58 for 100%
b23 - 23.041%, takes 4.33 for 100%
b2f1 - 26.645%, takes 3.75 for 100%
33 - 24.52%, takes 4.07 of 1 bar
f33 - 20.312%, takes 4.92 for 1 bar
f3b2 - 24.52%, takes 4.07 of 1 bar
Specials(Corner implies touching)
Ball - 23.166%, takes 4.31 for 1 bar
:exBall - 25.25%, takes 3.96 for 1 bar
Down Ball - 16.812%, takes 5.95 for 1 bar
:exDown Ball - 34.77%, takes 2.87 for 1 bar
Up Ball - 23.166%, takes 4.31 for 1 bar
:exUp Ball (Both hit) - 28.52%, takes 3.5 for 1 bar
:exUp Ball (Second arc hit) - 18.958%, takes 5.27 for 1 bar
Choke- 18.916%, takes 5.28 for 1 bar
:exChoke - 31.541%, takes 3.17 for 1 bar
Knife Throw - 18.958%, takes 5.27 for 1 bar
:exKnife Throw 29.437%, takes 3.39 for 1 bar

:x-Ray
Just The Tip - 85.875%, takes 1.16 for 100%

BEENEEWEENEES I$AAC