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Strategy Jade Frame Data

Somberness

Lights
How to understand this.
Execution (singular | cumulative)
1 - 9
1,2 - 8 | 24
1,2,2 - 17 | 44
2 - 13 (almost always 14 unless literally inside your opponent)
2,3 - 17 | 35
2,3,F+2 - 21 | 62
3 - 15
3,4 - 24 | 41
3,4,2 - 19 | 61
4 - 12
4,F+3 - 18 | 35
D+1 - 6
D+2 - 10
D+3 - 7
D+4 - 12
B+1 - 16, 22 second hit, 28 third hit
B+1,F+1 - 13 | 58
B+2 - 18
B+3 - 17
B+3,2 - 22 | 45
B+4 - 17
F+2 - 24
F+2,1 - 27 | 54
F+2,1,2 - 19 | 77
U+3 - 15, 19 second hit
Throw - 10
Boomerang - 28
Boomerang (full screen) - 48
Boomerang Up - 28
Boomerang Up (full screen) - 49
Boomerang Down - 26
Boomerang Down (full screen) - 48
Shadow Flash (startup) - 1
Staff Overhead - 35
Staff Grab - 19
Shadow Kick - 15
Reboomerang - 28, second hit 62-69
Reboomerang (full screen) - 48, second hit 81-84
Reboomerang Up - 28, second hit 55-60
Reboomerang Up (max range) - 36-39, second hit 56-68
Reboomerang Down - 26, second hit 59-64
Reboomerang Down (full screen) - 47, second hit 76-79
Shadow Glow (startup) - 1
Staff Smash - 31
Staff Slam - 19
Eclipse Kick - 19
Eclipse Kick (full screen) - 24
Staff Buster - 12
Staff Buster (full screen) - 29

Advantage (block | hit)
1 - 0 | 0
1,2 - 0 | 0
1,2,2 - -28 | +17, -14
2 - 0 | 0
2,3 - -6 | +4
2,3,F+2 - 0 | +31, +27
3 - 0 | +29
3,4 - -3 | +30, +27
3,4,2 - -16 | +66, +42
4 - -10 | +3
4,F+3 - -7 | +26, +25
D+1 - -13 | +1
D+1 (vs crouch) - -13 | -1
D+2 - -1 | +33, +26
D+3 - -7 | +3
D+3 (vs crouch) - -7 | +10
D+4 - 0 | +12
D+4 (vs crouch) - 0 | +5
B+1 - -31 | +7
B+1,F+1 - -18 | +21, +9
B+2 - -13 | +49, +56
B+3 - -2 | +8
B+3,2 - 0 | +31, +27
B+4 - -1 | +22, +14
F+2 - -2 | +2
F+2,1 - -25 | +14, +1
F+2,1,2 - 0 | +61, +44
U+3 - -12 | +57, +50
Forward Throw - N/A | +7
Backward Throw - N/A | +7
Boomerang - -11 | +8
Boomerang Up - -10 | +9
Boomerang Down - -21 | -9
Staff Grab - -11 | +7
Shadow Kick - 0 | +51, +33
Staff Overhead - 0 | +70, +59
Reboomerang - -11, second hit ~+37 | ~+64
Reboomerang Up - -10, second hit ~+27 | ~+57
Reboomerang Down - -21, second hit - ~+22 | ~+52
Staff Slam - -11 | +7
Eclipse Kick - 0 | +51, +33
Staff Smash - 0 | +70, +59
Staff Buster - -68 | +15

Duration (whiff | block | hit)
1 - 25 | 25 | 25
1,2 - 39 | 39 | 39
1,2,2 - 92 | 92 | 92
2 - 32 | 32 | 27
2,3 - 61 | 61 | 61
2,3,F+2 - 86 | 86 | 86
3 - 33 | 33 | 33
3,4 - N/A | 72 | 69
3,4,2 - N/A | 104 | 99
4 - 42 | 42 | 40
4,F+3 - 69 | 69 | 69
D+1 - 25 | 25 | 25
D+2 - 47 | 38 | 61
D+3 - 20 | 20 | 20
D+4 - 33 | 33 | 33
B+1 - 86 | 86 | 86
B+1,F+1 - 104 | 104 | 104
B+2 - 58 | 58 | 54
B+3 - 39 | 39 | 39
B+3,2 - 69 | 69 | 69
B+4 - 46 | 46 | 46
F+2 - 53 | 53 | 53
F+2,1 - 106 | 106 | 106
F+2,1,2 - N/A | 94 | 94
U+3 - 51 | 51 | 51
Forward Throw - 36 | N/A | 174
Backward Throw - 36 | N/A | 167
Boomerang - 59 | 59 | 59
Boomerang Up - 58 | 58 | 58
Boomerang Down - 68 | 68 | 68
Shadow Flash - 2 | N/A | N/A
Staff Overhead - 58 | 58 | 51
Staff Grab - 57 | 57 | 102
Shadow Kick - 37 | 37 | 33
Reboomerang - 59 | 59 | 59
Reboomerang Up - 58 | 58 | 58
Reboomerang Down - 68 | 68 | 68
Shadow Glow - 2 | N/A | N/A
Staff Smash - 54 | 54 | 47
Staff Slam - 57 | 57 | 192
Eclipse Kick - 43 | 43 | 37
Staff Buster - 124 | 107 | 321

Cancel Advantage (block | hit)
1 - +13 | +13
1,2 - +17 | +23
2 - +23 | +42
2,3 - +14 | +24
2,3,F+2 - +25 | +53, +49
3 - +19 | +45
3,4 - +26 | +58, +54
4 - +15, +26
D+1 - +1 | +15
D+1 (vs crouch) - +1 | +13
D+3 - +2 | +12
D+3 (vs crouch) - +2 | +19
D+4 - +26 | +32
D+4 (vs crouch) - +26 | +25
B+1 - +10 | +48
B+3 - +14 | +24
B+3,2 - +25 | +53, +49
F+2 - +24 | +28
F+2,1 - +23 | +62, +49

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+2, ~+1
Shadow Flash - projectile invincibility on frames 2-65
Shadow Glow - projectile invincibility on frames 2-93, armor on frames 2-92
Staff Smash - armor on frames 7-34
Eclipse Kick - armor on frames 2-22
Staff Buster - invincibility on frames 1-2, projectile invincibility on frames 1-33, armor on frames 3-32
2,3,F+2 - 7 frame gap
3,4 - 5 frame gap
4,F+3 - 3 frame gap
B+1,F+1 - 3 frame gap
B+3,2 - 8 frame gap
F+2,1 - 3 frame gap
 

DanCock

Cock Master!!
thanks. surprised the shadow kick is only 19 frame thats fucking thing sometimes seems like it comes out of no where lol.

its now stickied :)
 

TheChad_87

Bad Reputation
Oh, thank you SO much! I've been waiting for this this launch. You are amazing!

And I agree, Dan. Shadow Kick "seems" faster.
 

Prinz

watch?v=a8PEVV6tt14
Wow! Thanks man. A lot of moves seem faster in-game and boomerangs seem to have the opposite start-ups. Man, reality is dicieving lol
 

Thead

Noob
Very nice work! Appreciated across the boards :)

Curious as to how you manage to test all this data?



shadow flash - 2
ex shadow flash - 2
So this means that there are 2 frames in which I cannot jump/crouch, basically do anything and 2 frames in which a projectile can hit me after pushing the final input for Shadow Flash?

And more importantly 2 frames in which Ex Glow can be stuffed?
 

Somberness

Lights
The 2nd frame is where her color changes so I suppose it is active then. It actually has a 1 frame startup if that is the case, as every number here includes startup + 1 active frame.
 

Somberness

Lights
I have.. nothing. What do you want to know? By the way, it is +12 after a d4, but only for another crouching attack, otherwise it is +11.
 
When blocked: B3, B32, F212, F2, DF2, DF4, DB2, 34, D1, 4, 12, 1, 4F3, second hit of blocked upwards returnerang.

You don't have to do any of this, obviously, I was just wondering if you had any information. Any response is appreciated though! ❤❤❤❤
 

Somberness

Lights
b3 - -2
b32 - 0
f212 - 0
f2 - -2
staff grab - -11
shadow kick - 0
staff overhead - 0
34 - -3
d1 - -13
4 - -10
12 - 0
1 - 0
4f3 - -7
ex high boomerang (last hit) - +27

No need to charm me, glad to help in some way. ;)
 

Past

Noob
b3 - -2
b32 - 0
f212 - 0
f2 - -2
staff grab - -11
shadow kick - 0
staff overhead - 0
34 - -3
d1 - -13
4 - -10
12 - 0
1 - 0
4f3 - -7
ex high boomerang (last hit) - +27

No need to charm me, glad to help in some way. ;)
f212 has an advantage on block. I'm sure of this.
 
D1 is 6 frames. F212 leaves you at +0. It would stop everything but a D1, it depends on who has priority which the game decides randomly.
 

Past

Noob
D1 is 6 frames. F212 leaves you at +0. It would stop everything but a D1, it depends on who has priority which the game decides randomly.
Randomly? As if there wasn't enough crap that wasn't random in this game. Thank you for correcting my stupid comment. This random shit has to go. I went into training and did jip B1~en low and the game could not decide whether or not the damage is 23% or 25%. Then I test en high rang in the corner and find that it is completely inconsistent (sometimes it combos into itself which is retarded).
 
Yes, it's terrible.

And the fact that her D1 leaves her at -13 means she cant D1 staff grab, which sucks a lot. I was mostly wondering if people were just jumping out of it because I was doing D1 and then manually inputting DF2 afterwords or something, but no.
 

Somberness

Lights
The chances you would be pressing the last input at the same time is pretty low so it doesn't matter that often.
I'm doing the rest of her moves now so I'll try to figure out the boomerangs.
Yes, it's terrible.

And the fact that her D1 leaves her at -13 means she cant D1 staff grab, which sucks a lot. I was mostly wondering if people were just jumping out of it because I was doing D1 and then manually inputting DF2 afterwords or something, but no.
You can, just link it and it cancels the recovery.
 
I know. I was just being ignorant and hoping for the best. ♡

I was honestly expecting her to have frame advantage on some of her stuff though. Especially F212. Guess she just has fast recovery.
 

Past

Noob
The inconsistency of this game is giving me a headache. Maybe I should just reveal my new tech soon and sell this game for battlefield 3.