Invincible Salads
Seeker of knowledge
So i was thinking a bit about this today, and while i feel like i've come up with a pretty good idea, im not quite 100% sure on all the details and numbers yet, but heres a rough idea.
So for necromancer shinnok, heres what i think should change:
Faster startup on the unblock-able, a bit faster recovery. Its still not all that useable of a move.
Make his flick a high, but give it 3 ranges like his unblockable has, close, mid, and far. Also His far flick should become plus on block, and become more negative at the closer ranges. The closest being the most negative. The reason for making it a high is so that he can have a frame trap if the far high flick is blocked, you get a free check with Skeletal Grab (don't remember the proper name) or you can throw another flick if they keep blocking, and even go for an unblockable if there really too scared to move. While at the same time if they neutral duck the flick they'll be able to advance. The ex flick will remain a mid however and will remain a tracking ability as well as being slightly plus on block (less than the meterless far flick, like +2 or something)
not sure how negative the skeletal grab should be, both should be full combo punishable from close up though.
also, his amulet strike should become -5 in both the variations that use it.
what you think, would he actually be able to zone well with these changes?
So for necromancer shinnok, heres what i think should change:
Faster startup on the unblock-able, a bit faster recovery. Its still not all that useable of a move.
Make his flick a high, but give it 3 ranges like his unblockable has, close, mid, and far. Also His far flick should become plus on block, and become more negative at the closer ranges. The closest being the most negative. The reason for making it a high is so that he can have a frame trap if the far high flick is blocked, you get a free check with Skeletal Grab (don't remember the proper name) or you can throw another flick if they keep blocking, and even go for an unblockable if there really too scared to move. While at the same time if they neutral duck the flick they'll be able to advance. The ex flick will remain a mid however and will remain a tracking ability as well as being slightly plus on block (less than the meterless far flick, like +2 or something)
not sure how negative the skeletal grab should be, both should be full combo punishable from close up though.
also, his amulet strike should become -5 in both the variations that use it.
what you think, would he actually be able to zone well with these changes?