GameInformer Gives MK9 on the Vita "9.0" Rating, Compares Early MK's from Sega to Nintendo

Discussion in 'Front Page News' started by STORMS, May 18, 2012.

  • by STORMS, May 18, 2012 at 2:06 PM
    • Staff / Administrator

    STORMS oh, Johnny B Good

    PSN:
    STORMS_TYM
    Mortal Kombat, now being one of the oldest of the "new" fighting games has been available for the Playstation Vita since May 1st in the USA. It is the hottest thing that we current have considering it brought us the newest stuff far including extra classic costumes, a cameo appearance of a "long-missed" Tremor character (only playable in the Bonus Challenge Tower), an added 150 bonus challenge tower and even more than that... it truly is a crammed and amazing version of Mortal Kombat 9.

    GameInformer has given the Vita version of MK9 a justifiable rating of "9.0":
    • Concept: Cram the massive amount of content from the most recent Mortal Kombat on to the Vita.
    • Graphics: Kombatants are less detailed. but it still looks gorgeous and runs smoothly. (60 frames per second)
    • Sound: The sound of uppercuts, blood splatter, and Scorpion's yells still sound great
    • Play-ability: Special moves are easy to pull off with the Vita's d-pad, and touchscreen fatalities are a welcome addition
    • Entertainment: You're getting an awful lot of great content on a single Vita card
    • Replay value: High
    mk9vita.jpg

    Additionally, to the latest issue of GameInformer, they rate early Mortal Kombat and why the Sega version was superior to Nintendo. As I'm sure not everyone already knows this... it'll be a new fun fact for some.

    Sega Version: Basically it comes down to the "tightest controls available" and the fact that even though 'blood' was not enabled by default, if you entered code: ABACABB you'd turn your Sega copy in to some gory glory.

    Ninetndo Version: Since Nintendo is and always has been more 'family-friendly', there was no blood and the controls were also less-responsive.

    Result? Sega wins by a mile.

    An example of this...

    Rayden's Fatality in SNES turns opponent in to 'dust'...


    instead of having their head explode... :30
    Eddy Wang, BT-joe and subzerosmokerai like this.
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Comments

Discussion in 'Front Page News' started by STORMS, May 18, 2012.

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  1. x5iVE_STAR
    gameinformer is a rag in partnership with gamestop which has paid reviews in order to sell stock from the retailer.

    eh, congrats anyway, i guess.
  2. Tim Static
    Fuck the arcade games on console*. THIS SHIT SMELLS BETTER THAN THIS SHIT. -_-

    *MK2 on SNES was pretty good lol
  3. MKF30
    Interesting read. Although, MK2 was million times better for SNES then Sega....graphically, control wise and gameplay wise.

    Only good thing about Sega's version was the infamous blood code...big whoop, ever try playing MK on that controller? lol it's horrid. I want a vita though just for MK9
  4. PimpUigi
    My friends and I play MK9 on the Sega Genesis controller and it's awesome. I don't know what you're talking about...

    And the 32X version of MK2 is where it was at for that game...
    Sega also had the better U/MK3, SF2 Turbo (called Special Champion Edition), and Super SF2.

    I'm glad Game Informer actually took the time to touch base on the control issues of the Super NES MK1.
    It would have also been nice if they put it on blast for not supporting more than one projectile hitbox at a time. Whoever threw first won, the other would disappear.
    Sega does win MK1 by a mile. Two even.
  5. subzerosmokerain
    Really? I knew Game Informer and GameStop were linked but paid reviews? You don't suppose they simply thought of MK Vita favorably? I know they praised MK9 very well when it came out and MK Vita just added more to the cake, so to speak.
  6. NickDaGreek1983
    abacabb ;)
  7. Cabjoy
    Man, the sound on the sega version is so bad though! At least the SNES had good sound :p
    NickDaGreek1983 likes this.
  8. MKF30
    Dude, play MK2 on SNES and play it on Sega and compare the differences in controller convenience. It's WAY better for SNES, in terms of button layout? Sega pad(the normal one not a 6 button layout which is even a little odd at times) with 3 buttons, I hated it...I think start was block or something? lol

    32x was ok, if you want close to arcade perfect I think it was the 3DO or Neo Geo(I forget) had MK2 that was epic. But just saying as far as SNES vs Sega, Sega not saying it wasn't fun but way too fast, and graphically SNES is/was better. But not to say Sega was shitty, my friend loved his Sega MK and SF, I was more of an SNES guy. I also miss the option for handicap in the older games :( In two player, and single player. It was good practice.

    lol.

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