Mortal Kombat, now being one of the oldest of the "new" fighting games has been available for the Playstation Vita since May 1st in the USA. It is the hottest thing that we current have considering it brought us the newest stuff far including extra classic costumes, a cameo appearance of a "long-missed" Tremor character (only playable in the Bonus Challenge Tower), an added 150 bonus challenge tower and even more than that... it truly is a crammed and amazing version of Mortal Kombat 9.
GameInformer has given the Vita version of MK9 a justifiable rating of "9.0":
- Concept: Cram the massive amount of content from the most recent Mortal Kombat on to the Vita.
- Graphics: Kombatants are less detailed. but it still looks gorgeous and runs smoothly. (60 frames per second)
- Sound: The sound of uppercuts, blood splatter, and Scorpion's yells still sound great
- Play-ability: Special moves are easy to pull off with the Vita's d-pad, and touchscreen fatalities are a welcome addition
- Entertainment: You're getting an awful lot of great content on a single Vita card
- Replay value: High
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Additionally, to the latest issue of GameInformer, they rate early Mortal Kombat and why the Sega version was superior to Nintendo. As I'm sure not everyone already knows this... it'll be a new fun fact for some.
Sega Version: Basically it comes down to the "tightest controls available" and the fact that even though 'blood' was not enabled by default, if you entered code: ABACABB you'd turn your Sega copy in to some gory glory.
Ninetndo Version: Since Nintendo is and always has been more 'family-friendly', there was no blood and the controls were also less-responsive.
Result? Sega wins by a mile.
An example of this...
Rayden's Fatality in SNES turns opponent in to 'dust'...
instead of having their head explode... :30
GameInformer Gives MK9 on the Vita "9.0" Rating, Compares Early MK's from Sega to Nintendo
Discussion in 'Front Page News' started by STORMS, May 18, 2012.
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Discussion in 'Front Page News' started by STORMS, May 18, 2012.
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