Looking back at Injustice 1, I'm just picturing how much better or worse some character's offense would have been had they had the ability to dodge roll or air tech for a bar.
Character's with odd floaty juggle combos would have suffered offensively as it would've presented easy air tech moments for opponents, super long range folks like Zod would have had to work a bit more vs dodge rolls, corner pressure folks relying on 50/50's would have been a tossup as to how badly wakeup dodgeroll would affect them. I say this because many characters had autocorrect options on some of their better oki options so dodge rollers may just lose a bar and roll into some tools.
The more I think on this the more excited I get. I would've loved to dodge roll as Green Arrow or Shazam. I would've hated my Green Arrow combos with air techs on deck though. GYAH! Such a hype game changer. Can't wait to play this.