MashPotatoTower
Noob
This stuff maybe old but forgive me I couldn't find anything on it in the forums and I don't play this character so I wouldn't know how useful this is. sorry no video im cheep. anywho..
If you whif CSZs X-ray directly infront of the other player you can phase directly through them and you can begin a preasure string instead. Since you arn't touching the other player, you can taunt them with dive kicks and x-ray to bait out a block then phase through them into something csz would do. I'm not sure if this would be worth your meter to do every match but it may win you a heated round. It's pretty reliable at full screen, if you only make it half way through the other player you can dash foward through them. hard to get the positioning up close.
so when you hit an instant air jik far divekick on a blocking player the divekick will whiff over his head crossing him up at a safe distance. its not really game changeing at all but it may be good to use to end pressure to fly back into footsies. there is also something intresting about out it flips the player getting hit by it. when you cross up someone with no attack normaly the other player won't change stance until he inputs something, but with the ia jik fdk will flip em even though the jik is hits before the cross up
If you whif CSZs X-ray directly infront of the other player you can phase directly through them and you can begin a preasure string instead. Since you arn't touching the other player, you can taunt them with dive kicks and x-ray to bait out a block then phase through them into something csz would do. I'm not sure if this would be worth your meter to do every match but it may win you a heated round. It's pretty reliable at full screen, if you only make it half way through the other player you can dash foward through them. hard to get the positioning up close.
so when you hit an instant air jik far divekick on a blocking player the divekick will whiff over his head crossing him up at a safe distance. its not really game changeing at all but it may be good to use to end pressure to fly back into footsies. there is also something intresting about out it flips the player getting hit by it. when you cross up someone with no attack normaly the other player won't change stance until he inputs something, but with the ia jik fdk will flip em even though the jik is hits before the cross up