Hello guys! Didn't played Commando Kano for a while. He still have whiff problems with Choke, EXknife toss and Kounter must be reversed on certain strings\normals(like high hit must be low parried) and more importantly his command grabs still whiff on certain (non airborne) strings\normals?
Love his design. Pretty lady looks like Deathstroke with all those projectiles, I expect a lot of haters. Only thing I don't like is multiple reused animations from other charaters.
Fix for 2\112\Choke\C.grabs wiffs is necessary. I'm pretty sure that NRS won't fix exKnives whiff, because it requires change in universal animation.
+frames on hit for Choke is very good.
22 is so-so, but if NRS won't keep grabs on hit and i'm pretty sure they won't, 22 will be good source of...
JoJo BA - Petshop. Nearly unblockables mid screen, corner carry, inescapable unblockables in corner, easy 40-50% combos, invisibility glitch, it soft banned in tournaments at least. Many other characters have infinities\TOD or 80-90% combos, but they hard to pull off.
Last Blade 2 - Zantetsu. 2...
Hm what's point of B1 tick now, if there is backdashable\armourable gap between B1,3 which eliminates both tickthrow and string options?
I pray for whiffs fix.
Ivan Ooze is pure 10-0.
Petshop from JoJo BA is 10-0 vs some characters in the game while 9-1 vs rest of the cast. Many old fighting games have playable boss characters that have 10-0 vs some characters or even vs all cast. Plus some FG characters have easy to perform infinites or gliches with...
32,1+3 MB and 32,Ball cancel are both hit confirmable, with tiny damage difference.
Buffed NJP could potentially allow for same 32ball cancel combo to be as practical as Wood chipper MB. But additionally buffed NJP could potentially allow for meterless punishes.
You say "sleep" like there some...
Well, string by itself is very good, but MB followup gave very little to Kano's arsenal. 32,1+3,MB,32,112Ball is 29%, while 32,Ball cancel,jip,112Ball is 28% and 32,1+3,MB,32,32,32Power Slam is 34%, while 32,Ball cancel,dash,njp,32,112Power Slam is same 34%. Yes, Wood chipper MB combos are...
I'm agree. I really like @countrypistol idea of extending NJP hitbox downward, so it would be easier to do Ball cancel combos and NJP punishes. It will give Kano good meterless punish option and better 1 bar combos, while still require skill to pull of, unlike new Wood chipper MB, which gave...
After a bit of testing I'm come up with conclusion that any direct down input after initial one will reset inputs for command grab. If numpad was directions - 246, 2146, 2436, 21436+BK will work, but if you do additional 2(down) input, all inputs for c.grab will reset, ie 214236+BK will not work.
Additional testing: Still whiffs on big(Goro etc) and small(Mileena) characters. Tested it manualy in 2players mode - apparently it's not training mode bug. Probably NRS changed blockstun or cancel advantage of d4.
Was Kano able tick throw Power Slam after blocked d4? Since currently it wiffs(even at point blank and in corner), and Kano only able to tick d4-Rib Strike.
Patch is out on consoles? If yes - "Kano - Slightly increased the hit cancel advantage on Away+FP, Away+FP,BP, Towards+BP, Towards+BP,FP, Towards+FK,FK, Away+FK, Away+FK,FP, Towards+BK" please someone test tick throws with these moves.