Not sure if this well know or not nut in the corner if you do b113, overhead tail whip The gap you can armor through will need reverse inputs and will cause it to whiff if there is no hitbox behind the move
This video shows that ex teleport of raidens new string leave you at some advantage but the window is really tight and there are a number of gaps and ways to get out
This video shows that a EX teleport after f2 2+4 leave you at a good amount of advantage and there are no gaps except for in...
so now that its been established that letting the lift drop itself gives 10% damage, would it be safe to assume that most combos should end in this for meter build purposes??
Discuss all Things Draft wise: Your team, who you hope they Draft, what do you think will happen in the top 10, Your own mock draft for discussion, people you feel that can be a steal in the later rounds, etc.
Giants fan here, I'm really hoping for the Giants to take a Corner at 12. Hopefully...
Go to google and type your name plus "the hedgehog" and post the results and show what wacky pictures you find! You may be surprised at some of them lmao
lucas the hedgehog
The one i use now is: DJK, d4, lift, jk, telepunch, dash, 12, telepush 35%
i was wondering if there are any other ones that could possibly increase my damage output or and more practical? (not that this isnt practical)
zaf Metzos Big D
Thanks in Advance!
I want the kung lao community to help my game out so im going to start posting some videos here every so often, to show you guys how im doing with him. any advice and criticism is accepted and i hope you guys will help me get better as a player and also with his match-ups!
Here are 2 i just...
one i've grown fond of is:
AA 1, dash, 31, dash, 3, lift, jk, teleport, dash, 12, TKP 12 hits 30%
are there any other ones i should know about being damage wise or consistancy?
i made this thread so we as ermacs can help each other out in the different area's we struggle in!
i personally struggle against characters with good AA jabs because i feel like they catch me in it always, but there are two characters in paticular that i hate with a passion: mileena and sektor...
sometimes when my friends cyrax uses 2,1,2, after the 2,1 i can somtimes d1 him but only like 1 every 10 times. Any thoughts? is it my inputs or the game?
What is the best way you guys have found punishing cyrax's tele? i've tried a few different ways but his teleport seems like it has such a fast recovery. Any Tips?
I've been having a lot of problems with this for quite a while now. i try zoning , the spin baiting with the air-blast and some other options. i feel as though kung lao is just to fast of a character. There are a lot of good ermac players on here and was wondering if i could get any advice? :salty: