It happens because the armor resets every 1.5 seconds (according to @michaelangelo on Yomi stream). So the system is tricked into thinking the combo is over every time the armor resets.
Balancing ANY fighting game completely is impractical, especially true for MK. The characters and their unique moves make balancing unfeasible. Some characters will have advantages over others.
So you want to give a character who already has some pretty nice plus frames and true block strings more tools. It's a good idea if NRS intends to give the other half of the cast, without run cancels, run cancels and plus frames.
Thread closed.
Old enough to know the difference between a stupid question and a good question.
Hopefully, you get this. Because that's the only way I don't look like a jerk.
The next generation characters look far superior in terms of character renders/design compared to the current generation of characters in this game.
Maybe because we've seen them around for 20+ years.