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  1. RampaginDragon

    Breakthrough - Liu Kang Liu kang is dumb.

    But he's not sliding through him. In the gap where SZ is able to slide there is just 2 or 3 frames where Liu jumps with his knee and it's just high enough for SZ to slide right through. If anything this is just some nice hitbox porn.
  2. RampaginDragon

    General/Other - Kitana To All You Kitana Haters Out There...

    Or tp the moment you air fan for full combo.
  3. RampaginDragon

    Combo Video - Scorpion Scorpion SWAG Combos

    That's the point. They're swag combos, not bnbs
  4. RampaginDragon

    Ff10 - Tom Brady (Sub-Zero) Vs CDjr (Jax)

    SZ vs Jax 9-1 confirmed. Jk, but SZ is looking really strong right now. Combos carry so far, nullifies so much pressure, corner pressure so strong.
  5. RampaginDragon

    General/Other - Kenshi I keep hearing Kenshi is bad...

    I agree about the vortex, it is very meter hungry and that was the one thing I noted about it. While I practiced Kenjutsu Kenshi all I could think about is how weak he is without meter. Honestly it just felt like bad character design, and if anything about Kenshi needed a buff the most I feel...
  6. RampaginDragon

    General/Other - Kenshi I keep hearing Kenshi is bad...

    Lets try this again, but this time explain to me how Kenshi's zoning and mix up are both worse than decent, decent obviously meaning "okay". And how 30% off of a mix up is bad damage. And correct me if I'm wrong but I thought Kenshi could combo into ex something, jump in, d1, and he had frame...
  7. RampaginDragon

    Accurate Frame Data

    How do you even fuck up in game frame data? Is it like previous data that never got updated as they continued to develop fighters or something? To check it do you just record yourself doing the attack and play it back in adobe or something and click the next frame button over and over until it...
  8. RampaginDragon

    General/Other - Kenshi I keep hearing Kenshi is bad...

    Last time I checked good and bad were subjective terms, maybe they've changed since I last checked the ole dictionary. And Kenshi does have pretty decent zoning and mix ups. Not top tier level zoning and mix ups, but not bad either. Both high and low lead into good damage, and Balanced has a...
  9. RampaginDragon

    General/Other - Kenshi I keep hearing Kenshi is bad...

    Pig was salty. He's probably not top tier but he's definitely good.
  10. RampaginDragon

    Strategy - Sonya Blade Sonya's Vortex

    They haven't mentioned it because it's not a vortex. The opponent has many options, not just 2. He could backdash on wake up, armor wake up, normal wake up, stay down, or just block. A vortex is when you're opponent is forced into a situation where they have to guess between high or low, and if...
  11. RampaginDragon

    What Variations Ended Up Being Better/Worse Than You Thought They Would Be?

    Well I would assume they don't have the same opinion as me, I didn't even know about him being able to combo off of Flame Aura. Seems pretty obvious that they would. And there is no "kouncil" lol. There's a few players who you converse with about fighters. Cute though. I mean on reaction to...
  12. RampaginDragon

    What Variations Ended Up Being Better/Worse Than You Thought They Would Be?

    You don't main a variation you main a character. And I don't jump backwards into kick to AA, I jump forward as they're jumping at me. As for the combo damge, I didn't know it was possible to combo off of Flame Aura, so the damage gap isn't as large as I thought. But saying you're getting 39%...
  13. RampaginDragon

    What Variations Ended Up Being Better/Worse Than You Thought They Would Be?

    In fact I've played Scorpion more than almost everybody. No, Hellfire combos do not do the same amount as Inferno combos. Inferno has far better zoning and mix up options (stringing into a low or overhead minion on block). And yes, Ninjutsu can vortex, but with less damage than Inferno (because...
  14. RampaginDragon

    What Variations Ended Up Being Better/Worse Than You Thought They Would Be?

    Hellfire does less damage in every situation and the only thing it has over Inferno is one slow unblockable. Ninjutsu does even less damage than Hellfire but doesn't allow you to vortex, and all you gain in return is the ability to whif punish and punish from a little further range than normal...
  15. RampaginDragon

    The Official MKXL Complain/Rant Thread

    It's been great for me so far, as long as I'm up against someone else with a decent connection.
  16. RampaginDragon

    Question - Scorpion Scorpion Teleport not canceling?

    Oh shit is that what that is? I've done this on accident a few times and I was honestly starting to wonder if it was some weird bug. Man I feel dumb, that's super useful.
  17. RampaginDragon

    General/Other - Sonya Blade Sonya General Discussion Thread

    I've stayed away from it for the most part, since when I try to throw it out I get combo'd from a low or a jump in, or it just gets flat out stuffed and I wasted a bar for nothing. I'll try to get used to using it to punish specials, that seems like its best use. But I'm scared to use it now...
  18. RampaginDragon

    How does changing factions work?

    I suppose, but clearing out the krypt isn't taking that long, and that set seems to be completely geared towards coins. Maybe there will be some dlc eventually that gives coins more purpose to coins. What's the setup if you happen to know? I'd like to go for it, but it took almost a week to get...
  19. RampaginDragon

    General/Other - Sonya Blade Sonya General Discussion Thread

    That's probably the most disappointing thing for me so far. I mained CSZ and Sonya in MK9 and I was so happy when Sonya's dive kick was long range (and still leads into combo, and is overhead), and I saw she had a parry. Was almost like they merged my mains into one. But Garrote Parry is sooo...