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  1. circle masher

    Video/Tutorial Tom Brady's Grundy set up

    I'm not sure why you want to refer to the fact you think something is broken yet can't be bothered to test an escape properly - wouldn't it make more sense for you to test it thoroughly and then you can complain about it?
  2. circle masher

    Video/Tutorial Tom Brady's Grundy set up

    And this has been explained even since the video in the OP: some characters are fucked pretty hard, other characters can deal with it better. There is your answer.
  3. circle masher

    General/Other Does Grundy Make You Want to Rage Quit?

    You are right to say this frustrates people, but people getting frustrated does not dictate that the cause of frustration is a design flaw. By that logic then this also cuts another way: the heavy zoning in this game is a “design flaw” because it will frustrate many players of characters who...
  4. circle masher

    Video/Tutorial Tom Brady's Grundy set up

    You beat the vortex by not letting it get started. Of course that is hard but that is part of the fun (look at SF3:3S Makoto or SSF2T T.Hawk... if you get grabbed you can say goodbye, but the matches are still so much fun and competitive if you can keep them out).
  5. circle masher

    Grundy Alt requests

    Midnight Bliss Grundy.
  6. circle masher

    Question Grundy's reset

    Be on the other side of the screen.
  7. circle masher

    Strategy B+1, what it's really for

    When Grundys are ruining casual and tournament play with B1 shenanigans then this would be a conversation worth having, in the meantime take a look at my avatar.
  8. circle masher

    Strategy B+1, what it's really for

    B1 xx MB GR > 1 is an actual combo, not a frametrap.
  9. circle masher

    Strategy B+1, what it's really for

    That would certainly have use if MB GR runs out before you've come to the B1 portion of a combo. :) B1 cancel is indeed awesome and I can't believe nobody was posting about it earlier too. As for game logic, who cares as long as it's not random and people can still have fun with/around it.
  10. circle masher

    General/Other A Noob's Look At Grundy

    Great idea man! I think Grundy's a well-enough designed character to have lots of appeal for both newcomers and seasoned players so something like this is always useful.
  11. circle masher

    Strategy B+1, what it's really for

    Great find.
  12. circle masher

    Strategy The Benefits of Grundy's Defense Chain Against Zoners

    No worries about the tagging issues, this is awesome work amigo.
  13. circle masher

    Can a match end in a draw?

    Was just kidding, I like the idea. Reminds me of the early SF2 versions* where you could get so many extra rounds out of the game with draws. *Unlucky, Boon.
  14. circle masher

    Can a match end in a draw?

    This sounds OP.
  15. circle masher

    Can a match end in a draw?

    That doesn't explain what occurs if it happens again after the first instance.
  16. circle masher

    Strategy 'Safe' KO strategy

    Innit. Two more factors that could make this idea all the more viable against low-health opponents: - GR being unClashable damage (I presume there are no instances where GR can be Clashed?). - The clock (WCCs + GR could be extremely intimidating for somebody who wants to close in on you if...
  17. circle masher

    Question Is Pain Chain Guaranteed After B1?

    If D2 is causing somebody problems they should figure out a way around it instead of moaning.
  18. circle masher

    Question Is Pain Chain Guaranteed After B1?

    I use a three-finger drum on the Trait button (guess you should just mash if you're not on a stick).