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  1. Bleed

    UMK3:TE Revision 2.0.042 is Out Now!

    Thanks, now it worked with the Mame32 Plus Plus v0.119 emulator.
  2. Bleed

    UMK3:TE Revision 2.0.042 is Out Now!

    I ran the patch on the matching u54 and u63 files and I just get a CD Image missing when I run the game. The game runs before the patch. Tried taking the two files out, patching them and putting them back in to the .zip to replace the originals. I get a CD Image missing error. Tried running...
  3. Bleed

    Warner Bros takes down fan-made Mortal Kombat HD remake

    I don't have a problem with that. I stuck with MK because I love the series and it helps in areas where I struggle, like concept art, story development, direction. I'm better at making the assets. Using MK as a guide also helped to improve our skills overall. I've had to do a lot of...
  4. Bleed

    Warner Bros takes down fan-made Mortal Kombat HD remake

    I didn't get a C&D letter, what I got was an E-mail from WB asking to get in contact with them, I did so and they explained the situation. There were no threats from the person I spoke to, she basically said a game free or not is too much and crossing the line of what they can allow. She...
  5. Bleed

    'Fan-Made' Custom Mortal Kombat in HD, Scorpion vs Sub-Zero w/ Fatality

    Thanks for posting our work again, it's a trip to see it on here :) Some answers: I haven't made changes to the UI because I'm still focusing on the characters, that's what I really love to do. Aside from the characters, most of the stuff on screen is mugen default. The gravity is...
  6. Bleed

    MK10: Artist Contest - Kreate a New Warrior!

    Yeah sounds like fun, I'll give it a shot.
  7. Bleed

    Bleed's work

    I'm here all the time, might as well start a thread with my own fan art. I'm a 2D and 3D artist and I know a bit of coding with Mugen, so I'm using those abilities to create my own Mortal Kombat game. I actually enjoy making it more than playing, because you can see it come to life in a way...
  8. Bleed

    Scorpion Development on Fan-Made Mugen UMK3

    It's from MKD, Sky Temple
  9. Bleed

    Scorpion Development on Fan-Made Mugen UMK3

    Again on here, thanks this is awesome >D About his moves, I'm still making the basic animations from UMK3. After that I'll create the custom moves that make him play similar to what you see in MK9, a more elaborate fighting style basically. I love MK but I find it so boring to make a...
  10. Bleed

    Mortal Kombat Revival

    Here's the first test animation for my sprites. WIP, there's still some work I want to do on this. Better textures, some skinning problems... little things here and there. I don't know if I can make them photoreal, I haven't tried taking it that far yet. Here's a pit bottom I did in 3D also.
  11. Bleed

    Mortal Kombat Revival

    Yeah, the reason I added all those moves is because I had no intention of making a copy of an existing MK game. I like to play Tekken and Virtua Fighter more than MK, so I put a lot of those types of ideas in to it. Later I started changing stuff to copy UMK3, when FrozenWorm asked me to help...
  12. Bleed

    Mortal Kombat Revival

    Yeah, I've been making a lot of changes all over the system, and I'm moving some of the 3d art work along. I'm working on this almost every day. We may end up with an option of two sprite styles, because I want to make the 3D models and FW like to use the original sprites. Here's a normal...
  13. Bleed

    Mortal Kombat Revival

    Some progress on the system... The more obvious changes are the round transition, working sort of like MKDA. This can be turned off to use normal rounds. Another thing is some pretty heavy changes to my mode. I want mine to be pretty unique for every character, so that includes giving them...
  14. Bleed

    Mortal Kombat Revival

    You can check here some of the updates in the video, It's feeling pretty different now. http://www.youtube.com/watch?v=MoyD5q0mdAM [EDIT] A note about the sound effects in Mugen, if the sound is going out when doing combos, you need to up the wave channel limit in mugen.cfg Data/mugen.cfg...
  15. Bleed

    Mortal Kombat Revival

    New update for download. http://www.sendspace.com/file/4fjkhd ;-------------------------------------------------------------- Some update notes: Combo input was made smoother, and I added the input delay to a few more moves like the Knee, low kick... the Jabs. Some work was done on the...
  16. Bleed

    Mortal Kombat Revival

    Here's a video of the collision check state I have now. You can see how that works.. http://www.youtube.com/watch?v=OLDsMVCy2Zg
  17. Bleed

    Mortal Kombat Revival

    For the hit box size, you see in the video the character's hit box grows wide, and the attacker's hit box stays the same size. The difference the wider hit box added to the victim can be added to the attacker instead for the same effect. Grow from To here <-------------------------- from...
  18. Bleed

    Mortal Kombat Revival

    I think I found an easier way to do the collisions, that is to make the difference in the attack it self. Instead of making the enemy's collision box grow, and leaving the attack's collision box normal size. I do the opposite, make the attacks hit box larger and create the difference, leaving...
  19. Bleed

    Mortal Kombat Revival

    That should be good for a while, I'm trying to find a good way to implement the collision changes vs certain moves. I have some ideas that I think will work, just need to get them running in the game. [Edit] I got it working now, I made an animation file with every frame as a different size...
  20. Bleed

    Mortal Kombat Revival

    Great that video helps a lot, thanks for the link.