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  1. RWDY Nori

    Omni Man General Discussion

    Stryker is my main kameo choice too. He's incredibly underused and compliments OM well. Doing something simple like F3 to stryker up overhead is cheap and easy
  2. RWDY Nori

    Mileena Kombos

    @Felipe_Gewehr answered this perfectly but to piggy back on this, you want to be inputting the dash the second you're done with 122, don't wait till you land. Promise you'll get the timing, it's tight but very doable
  3. RWDY Nori

    Omni Man Kameo pairings

    Stryker gives him a plus 6 overhead and its what OM is very lacking. I do things like F3 overhead. If it hits small combo. If blocked Im plus 6 and gonna keep going
  4. RWDY Nori

    Omni Man Kombos

    Side switch
  5. RWDY Nori

    Omni Man Kombos

    I edited my original post, but basically doing airdash multiple times is a lot of damage. His combo route is pretty sesame street and rewarding
  6. RWDY Nori

    Omni Man General Discussion

    I use Stryker as my main Kameo and seems to blend in well. He lacks a good overhead so this is where Stryker comes in. He doesn't have a lot of plus frames besides 12 (which has a gap in it so be careful)
  7. RWDY Nori

    Omni Man Kombos

    Go to the PS store and manually download him, if you find him it should say "free" just download him I had this issue this morning
  8. RWDY Nori

    Omni Man Kombos

    May the lord be with you connecting this online. B11 to F4 is easy but 22 is super tight, even 12 is tight.
  9. RWDY Nori

    Omni Man General Discussion

    Is it me or his anti air options kind of lacking? Sub par uppercut and up block is such a risk
  10. RWDY Nori

    Omni Man General Discussion

    222 can be flawless blocked pretty easily and its -10 fyi
  11. RWDY Nori

    Omni Man Kombos

    Correct, ill edit the original post because the intent of this was to blow up gaps in strings
  12. RWDY Nori

    Omni Man Kombos

    12, db31, jump 212 airdash, 12 throw = 319 22, db31, jump 212 airdash, 12 throw = 329 B11, F4, 22 DB31, jump 212 airdash, 12 throw = 370 (credit to @QUAN CHEEZY) Ex DB31 (the grab), jump 212 airdash, 12 throw = 300 DB34, 22 DB31, jump 212 airdash,12 throw = 330 F41, 12 DB31, jump 212 airdash, 12...
  13. RWDY Nori

    Omni Man General Discussion

    Omg hes SOOOO fun! You can punish gaps with ex db3 (Viltrumite Stance) then 1 for grab into an air combo Most chars cant punish gaps with an entire combo this char is wild
  14. RWDY Nori

    Mileena General Discussion

    YES!!!
  15. RWDY Nori

    Mileena General Discussion

    I dont like the scorpion kameo the same reason I don't like sareena: imo, she doesnt need the extra damage. A simple basic combo off 12 ending in F4 is 314, thats very solid damage and oki. Ultimately depends how u play but I like keeping my pressure with mileena going and I feel with...
  16. RWDY Nori

    Mileena General Discussion

    I made a long post about how Stryker really helps Mileena 1) grenades hits twice so you can throw it out on their wakeup and just start poking, this even beats haviks armor after grenades hits twice, 12 mileena roll 2) after 12, strykers assists are both plus on block (low and overhead) so...
  17. RWDY Nori

    Raiden/KL?

    Its all about how YOU play end of the day. I think Goro is awesome but KL really just allows you to continue safe pressure
  18. RWDY Nori

    Mileena Kameo Pairings

    Go to 1:32. Some really nice tech here and just expands on what I was saying above
  19. RWDY Nori

    Mileena Kameo Pairings

    Awesome glad to hear it! Let me know if u find anything juicy
  20. RWDY Nori

    Mileena Kameo Pairings

    @WalrusNoPants So I have reiko set to getup/reversal with his armor. The trick is once the 2nd foot of F4 connects Im already calling out grenades to time his wakeup. Im stuffing him twice