It seems that it's a height requirement when it comes to air dashing through ppl...If you do it too low, the character will not dash through. While...
Do you mean Sword Flip or Sword Spin because those are two different moves? Can't she get a full combo punish with b.1,1,3 against both of those...
I have a question about the frame data in this game. Why is it that combo string like 1,2 would have a startup frame of "x" and then you look at a...
When doing the last f.1,3~MC, you sort of have to do it fast or else you will either not get the MC to come out or it will whiff =[...Definitely...
Never thought of using it like that...Good stuff
You can pushblock Batman's trait so he can't do those crossup setups....With Bane, if you see him do that dashing charge move and you have meter,...
Corner: 1,1,2>f1,3>f1,3>f1,3~MC = 34% f1,1~MC>f1,3>f1,3>f1,3~MC = 41% b2,3>f1,3>f1,3>f1,3~MC = 35%
He wrote so close to it...I just couldnt resist :D
The answer lies in the heart of battle :D
Mind you the timing on it is weird and im still trying to get a hang of it....But ill try to capture it :D
Also I think I found something worth noting. Whenever you finish a combo with Mace Charge midscreen, you can dash forward once and activate her...
Can someone explain what WC is since there isn't a special move with WC in the move list D:
Nice....ill add some combos when I get home :D Sent from my Kindle Fire using Tapatalk 2
I never had an issue with 32mc....I used press 32 as about to land and that usually works for me....wat combos do Pol use in the corner from and...
Well the combo that I broke down is pretty simple once you get down the back hard after 123. That is the most difficult part of the combo. If you...
Mcdonalds = Big Mac and regular fries or 3 Mcdoubles :D Burger King = Double Whooper Chipotle = Chicken Burrito with Guac Any Chinese Establishment...
Seems like MB cat dash is a really good gap closer when fighting some zoning characters like Sinestro. Pig of the Hut is currently playing online...
We should make a section dedicated to midscreen combos and corner only combos to make it easier to organize them. So it can look something like:...
Key: j2 = jump forward medium MC = Mace charge 1= light 2= medium 3= heavy so basically its jump medium> light, medium, heavy> back heavy> jump...
I did see 16 Bit write that f.3 is a good overhead since you can add armor to it if you expect your opponent to wakeup with something but that's...
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