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It was 37% pre patch.
Midscreen restand doesn't guarantee anything, but it makes your opponent to guess your next move and i'm not the one who afraid of landing pressure,...
I don't value zoning that much and restand leads to more damage afterall.
Always allways restand, coz it makes almost the same damage.
Check the update in combo thread.
I did it before patch tbh.
2 bar midcreen
[starter]~DD3EX, F212, run, 11~DB1, 112~DB1EX, run, B12~BF3 - [52-56%]
[starter]~DD3EX, run, 112~DB1EX, run, B12~DB1, 112~BF3 -...
This should affect ball cancel njp combos if i understand game mechanics right.
It's not about the difference between characters it may work or not on the same character depending on the distance at which B1 was done because it...
64% but B12 into ex buff isn't a true combo coz it depends on hurtbox.
No, if you've switched sides it means you run too much. Some tips - you should wait a bit after DB1 then run just for a moment.
midscreen 1 bar
[B31,F4,B12,112]~DB1 EX, RC, B12~DB1, 112~DB2 - [38-41%]
midscreen 2 bar
[B31,F4,B12,112]~DB1 EX, RC, B12~DB1, 112~DB1 EX, RC,...
The 2nd and 3rd hits can be slightly delayed so they still leave no gaps, but Tanya will be at -12 and large distance at the end, so it's safe...
The only one you've played against was your younger sister?
You've lost a bar or 17% dmg depending on if it was on block or on hit.
Ex upball is a waste of meter.
I'd look at it.
112 makes only 40%, and such kind of combos should be marked somehow or just removed.
What starter it requires to make 42% and is it possible to make it on mileena?
Cyber corner 1 bar restand
[STARTER] xx DB1, B312, B1, B1, B1, B132+4MB, NJP, JI1, B231+3 - [37-42%]