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Question - Kano With the new changes...

With the changes to Kano in the beta, where would you guys rank each variation? (This is assuming that the changes stay exactly the way they are now)

Cutthroat- A+ and possibly very, very close to S tier. Bigger hitbox on the B1 and DB1 only -5 on block now are both pretty solid buffs.

Cybernetic- A tier. Now a whole lot changed but I think this is pretty much where he always has been. The air Kano ball hitting overhead is a nice tool to add to his set though.

Commando- A/A+ with the change to command grabs working on both block and hit now. His new strings aren't too shabby either. Also benefits from the air Kano ball change.

What are your thoughts?
 
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tafka Djinn

One for three off the roof
With the new 22 string, command grab changes, and since warming up to the air ball changes, I feel a really strong Commando coming up. I say strong A+, but this depends on the overall meta post patch. Regardless, I will be coming back to the (t)Hug life.
 

oaoo94

Owner of HAZARDOUS Gaming
I think Cybernetic still reigns as the best variation simply because B1 and Mid Knives. They removed the dumb ass gap in B13 and it's faster as well.

To me Commando is over Cutthroat especially now with with the B1 Tick throw. The neutral game with Commando is stronger now with that. The new strings he gains give him more footsies too.

The buffs they gave to Cutthroat were awesome and makes cutthroat complete. To me I think this is the least best out of the 3. But still very strong.

In fact. I think All of Kano's variations are on the same level and good as hell. There's not a useless variation for Kano anymore. They're all equally good in my eyes.
 

oaoo94

Owner of HAZARDOUS Gaming
As long as Cybernetic's damage stays the same, he'll never be in the discussion of best Kano variation. With the way he is right now I'd say his tier position goes

Cutthroat: S-/A+
Commando: A+
Cybernetic: A
37% 1 bar Midscreen and 43-45% 1 bar Corner is pretty decent damage. I think his damage is just fine. 31% No bar is exactly what the other Kano's are getting (Without the Cutthroat buff up).
 

VoyagersRevenge

AUGMENTED
Jesus none of this is final yet, testyourspeculation.com
Commando loses to Shinnok really bad. Like it's kind of a slap to the face. Not sure about cutthroat yet since f21 mostlikely crushes Shinnok's D4.. PRAYING. If the changes for Kano are negative at release.. We're doomed. Bo rai cho should be dope lol
 

bdizzle2700

gotta stay sharp!
There will be much more commandos if it sticks. But i still will say..
Cyber/commando
Cuttbill.
With those 2 you can pretty much take on any match up
 
There will be much more commandos if it sticks. But i still will say..
Cyber/commando
Cuttbill.
With those 2 you can pretty much take on any match up
Why do you think cutthroat is a bill? The overhead and db1 buff are great. I think it's his best variation in a few matchups.
 

Noobe

Noob
Overall i think cutthroat is his best variation now by far. Way to easy to get in with a bar and ex pumped to start offense. Not to mention 50% mid screen with to bars and more in the corner with one bar off of a knock down. Oh and that gap bait lol.

Cyber i haven't played since the most recent patch. But if they took off the gap he had between the b13. Then i see it as a nerf because they just took a bait game he could play well. What's this I'm reading about b1,3,1+3? And actually cybers max damage in the corner is 49% with one bar and 31 percent midscreen with no bar. Only time i ever use a bar for cyber midscreen is to take them closer to the corner or close out a match. Either from that i don't see a point of wasting a bar for 5 or 6 percent.


Commando is cool and all but over all the damage and meta for me are better in the other two with less risk. Sure the comboing into grabs help a lot. But if someone jumps or back dashes one of those command throw attempts. From the wrong character you just ate the right amount of damage. And overall i don't like that. One wrong guess could be bad. I'm going to keep trying out commando more. It does seem cool. Way the risk reward is way to great in this variation then the others. The other two variations don't take much risk at all in comparison.
 

SylverRye

Official Loop Kang Main
Jesus none of this is final yet, testyourspeculation.com
Paulo did say a few things MAY change but for the most part, all the buffs/nerfs will remain the same. He said some of the changes are weeks old which MAY change and some are new which will definitely stay. So they are right to speculate as most of this if not all of these kano changes will be final.
 

MsMiharo

Kuff Bano
Paulo did say a few things MAY change but for the most part, all the buffs/nerfs will remain the same. He said some of the changes are weeks old which MAY change and some are new which will definitely stay. So they are right to speculate as most of this if not all of these kano changes will be final.
Yeah but the majority don't even have the patch, I think a lot of the stuff he's gotten look good on paper but it needs to be fleshed out.
 

bdizzle2700

gotta stay sharp!
Why do you think cutthroat is a bill? The overhead and db1 buff are great. I think it's his best variation in a few matchups.
Oh buff is good for sure. The db1 is good for footsies sure but thats kinda it. F4 blade slice can be backdash even though with its range it looks like it shouldn't. Being -5 is good for for safety but doesnt let him really continue anything. Your not going to always down poke cause other ppls poke are faster. You can armor but you could use that meter for a bigger damage combo later. Also back dash, which is a solid option but slows down ct crazy momentum.Even in the corner with a 50-50 into blade slice can be armored when you attempt another 50-50. His meterless combos midscreen are Dookie that dont start with f2. His punishes become a bit tighter. What wont punish with 112 or is a tight punish pretty much wont be punished. I find him a lil too meter hungry. The crazy 50% combos are swag and hella damaging but how often are you going to have 2 bars not use one for armor, just in case. Now when he gets going, hes crazy definitely. I just see him upplayed.
 

VoyagersRevenge

AUGMENTED
Yeah but the majority don't even have the patch, I think a lot of the stuff he's gotten look good on paper but it needs to be fleshed out.
I'll be posting his new tech with commando. It's all legit. Problem is, Commando will only reward the best of footsies and reads. Very high risk as well at times but it'll all depend on how you condition the opponent. It's hard, it's really hard. The heavy Zoners who hit hard up close are always gonna be a problem so at his current state, Commando still can't take on any match up. Pocket variation will be a must.
 

BigMilk

Former Divine Power Abuser
As long as Cybernetic's damage stays the same, he'll never be in the discussion of best Kano variation. With the way he is right now I'd say his tier position goes

Cutthroat: S-/A+
Commando: A+
Cybernetic: A
I also feel like it's the weakest variation now. Ex up all seems to be easier to low profile. Was the outbox altered or something?
 

MsMiharo

Kuff Bano
I'll be posting his new tech with commando. It's all legit. Problem is, Commando will only reward the best of footsies and reads. Very high risk as well at times but it'll all depend on how you condition the opponent. It's hard, it's really hard. The heavy Zoners who hit hard up close are always gonna be a problem so at his current state, Commando still can't take on any match up. Pocket variation will be a must.
tbh he doesn't seem like high risk/low reward anymore. More like moderate risk, moderate reward which is fine for a grappler. It'll help him in matchups. I don't think he struggles vs zoners that much but he does struggle against those with better footsie tools/range than him.
 

bdizzle2700

gotta stay sharp!
tbh he doesn't seem like high risk/low reward anymore. More like moderate risk, moderate reward which is fine for a grappler. It'll help him in matchups. I don't think he struggles vs zoners that much but he does struggle against those with better footsie tools/range than him.
There arnt too many characters that straight up have better buttons. Which is nice. Buuut i think he does have it a lil harder vs zoners. He can counter zone with knife but he usually has to get in beat them up then he can sit comfy with a life lead.
 

MsMiharo

Kuff Bano
There arnt too many characters that straight up have better buttons. Which is nice. Buuut i think he does have it a lil harder vs zoners. He can counter zone with knife but he usually has to get in beat them up then he can sit comfy with a life lead.
Agreed but his keep out game is really underrated. B1 and parries stop run ins, knives are really good, he anti airs like a god
 

bdizzle2700

gotta stay sharp!
Agreed but his keep out game is really underrated. B1 and parries stop run ins, knives are really good, he anti airs like a god
Very true. Though vs a zoner/turtle character he needs to get in at least once, out some hurt, then can implement his keep out game if he gets knocked back