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General/Other - Raiden [EO Beta Closed] MKX beta online: Raiden among us

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Nivek

Athena guide me, the thunder God...
After almost 9+ hours yesterday and 2hours today, Lord Raiden looks to be back on his feet!
Fixes:
  1. f2 has better hitbox but as move isnt straight and i think is more like a get out move and a kara-antiair move(jump ins 1 character away)..but at least it doesnt whiff point blank!!
  2. b11 is at last fixed! I was expecting that months ago!! the second hit whiffed only 2 times the whole day and that was in weird hitbox situations like after d1 max range on hit,then b11 the first hit on block and the second whiff..but ib this situation b1 shouldnt hit because of range but it did!
  3. b1 vertically has better hitbox! In the corner for example b2(first hit)ex vincinity blast f12b2(hold) then b14-fbrc-214 was veeeery hard to land because of b1..before if you would have done it too high it would have whiffed and too low it wouldnt combo the 214!! now it has better window for the correct timing!!
Buffs:
  1. Of course f4 is a huge buff , thanks to @GGA pimpimjim for informing us. The buff is that f4 on block is +6 and can be +9 on max range!!
    F4 is a strong pressure tool and a good to go in move BUT its more than 24f now which makes it either reactable or either difficult to connect it even on block..its gold against d3s and d4s..most of the time though loses to d1s and fast high/mid strings..it does help a bit his neutral but the irony is that to get the most out of it has to be far/max range and then you dont have moves to pressure the opponent(maybe only d4 reaches)
  2. f12 +0 on block which makes the pressure better!
  3. f12b2 (Dis and MoS) gap removed at last!
Connection:
It is the best experience i got from a fighting game(that i play)!! im very proud for it and i recomment it ;)
I played against USA a lot and it felt reaaaaally good..when i was playing against Europe (under 100ms) was like the opponent was next to me!!
BUT shitty connections stay shitty #onlinewarriors..and not because of the game but because of players connection!

Match ups:
The only characters i fought now that felt <<ok we still need something in neutral>> was JC (f3 won almost everything i was throwing at him, even jumping was a wrong idea,and JCs d4 ofc is still good for low profile, thanks for the matches @Asodimazze) , mileena(piercing b12 all day) and liu kang(his d3 goes under Raidens d1 lol)..

Variations:
  • ThunderGod feels a bit more stable with f12 on +0 and f4 with plus but he needs less damage scaling on his lighting strings.. 3,2+4 , f2,2+4 , b3,2 , (b)1,1,2,2 have crazy damage scaling..even in the corner you can combo max 20% for 30/40 hits lol. and 3,4 doesnt have any reason to be used imo..none..
    also d3 needs either to be safe or have more + on hit.
  • Displacer got his f12b2 gap buff but other than that doesnt feel any better or changed.
    All the plus strings (1,1,2 / f2,2+4 and f12b2) lose their meaning because they pushblock the opponent far..even if we have + we cant use it because of the distance IMO. only d1 can interrupt/pressure at that range..
  • Master of @st9rm has the orb timing buff to 20sec which help you by not to pressure yourself to attack but he fells more empty than Displacer. Again. Maybe better recovery is the solution??or armor on ex orbs??(why not??SZ has armor on ex clone)
Conclusion:
Even that he has a better f4 on block and a safer f12 doesnt change the fact that he has a weak neutral game..we still need something.. but its a good move that we have the b11 fixed.

Thank you for your time ^^
 
Last edited:

UsedForGlue

"Strength isn't everything"
Agreed, he is better, but his neutral still consists of D1'ing on open space, or guessing on an NJP, so he could really use his B3 string from MK9.

Raiden still takes a lot of work, while his conversion from B1 on his F12B1 is still crazy to land with 11, or F1...you have to play like a god to win with him still, and your footsies have to be superior in every way, but even that won't help in certain matches, like Mileena, Cage, Kang, Sub Zero etc
 

Shawnzzy

Scrub Extraordinaire
Variations:
  • ThunderGod feels a bit more stable with f12 on +0 and f4 with plus but he needs less damage scaling on his lighting strings.. 3,2+4 , f2,2+4 , b3,2 , (b)1,1,2,2 have crazy damage scaling..even in the corner you can combo max 20% for 30/40 hits lol. and 3,4 doesnt have any reason to be used imo..none..
    also d3 needs either to be safe or have more + on hit. ^^
Is there even more damage scaling than prior to the BETA? Or are you just putting your thoughts on the current state of the characters? I can't even imagine more damage scaling in a game with 50% vortexes haha.

Also, I've heard there was a universal nerf to all chip damage from strings and normals. Could you notice it when you played? Someone said the nerf is percentage based which makes me think lightning strings would do almost non-existent damage, leaving them for spacing, armor break, and meter build only.

Awesome stuff, I wonder if they will take into account community thoughts before releasing this patch or if this is the new Raiden.
 

Nivek

Athena guide me, the thunder God...
Is there even more damage scaling than prior to the BETA? Or are you just putting your thoughts on the current state of the characters?
The damage scaling of the lighting strings is the same..and these are my thoughts for the damage scaling of Raidens lighting strings only..
 

Asodimazze

https://twitter.com/AlfioZacco
After almost 9+ hours yesterday and 2hours today, Lord Raiden looks to be back on his feet!
Fixes:
  1. f2 has better hitbox but as move isnt straight and i think is more like a get out move and a kara-antiair move(jump ins 1 character away)..but at least it doesnt whiff point blank!!
  2. b11 is at last fixed! I was expecting that months ago!! the second hit whiffed only 2 times the whole day and that was in weird hitbox situations like after d1 max range on hit,then b11 the first hit on block and the second whiff..but ib this situation b1 shouldnt hit because of range but it did!
  3. b1 vertically has better hitbox! In the corner for example b2(first hit)ex vincinity blast f12b2(hold) then b14-fbrc-214 was veeeery hard to land because of b1..before if you would have done it too high it would have whiffed and too low it wouldnt combo the 214!! now it has better window for the correct timing!!
Buffs:
  1. Of course f4 is a huge buff , thanks to @GGA pimpimjim for informing us. The buff is that f4 on block is +6 and can be +9 on max range!!
    F4 is a strong pressure tool and a good to go in move BUT its more than 24f now which makes it either reactable or either difficult to connect it even on block..its gold against d3s and d4s..most of the time though loses to d1s and fast high/mid strings..it does help a bit his neutral but the irony is that to get the most out of it has to be far/max range and then you dont have moves to pressure the opponent(maybe only d4 reaches)
  2. f12 +0 on block which makes the pressure better!
  3. f12b2 (Dis and MoS) gap removed at last!
Connection:
It is the best experience i got from a fighting game(that i play)!! im very proud for it and i recomment it ;)
I played against USA a lot and it felt reaaaaally good..when i was playing against Europe (under 100ms) was like the opponent was next to me!!
BUT shitty connections stay shitty #onlinewarriors..and not because of the game but because of players connection!

Match ups:
The only characters i fought now that felt <<ok we still need something in neutral>> was JC (f3 won almost everything i was throwing at him, even jumping was a wrong idea,and JCs d4 ofc is still good for low profile, thanks for the matches @Asodimazze) , mileena(piercing b12 all day) and liu kang(his d3 goes under Raidens d1 lol)..

Variations:
  • ThunderGod feels a bit more stable with f12 on +0 and f4 with plus but he needs less damage scaling on his lighting strings.. 3,2+4 , f2,2+4 , b3,2 , (b)1,1,2,2 have crazy damage scaling..even in the corner you can combo max 20% for 30/40 hits lol. and 3,4 doesnt have any reason to be used imo..none..
    also d3 needs either to be safe or have more + on hit.
  • Displacer got his f12b2 gap buff but other than that doesnt feel any better or changed.
    All the plus strings (1,1,2 / f2,2+4 and f12b2) lose their meaning because they pushblock the opponent far..even if we have + we cant use it because of the distance IMO. only d1 can interrupt/pressure at that range..
  • Master of @st9rm has the orb timing buff to 20sec which help you by not to pressure yourself to attack but he fells more empty than Displacer. Again. Maybe better recovery is the solution??or armor on ex orbs??(why not??SZ has armor on ex clone)
Conclusion:
Even that he has a better f4 on block and a safer f12 doesnt change the fact that he has a weak neutral game..we still need something.. but its a good move that we have the b11 fixed.

Thank you for your time ^^
GGs Nivek! I wanted to play a set with you since many months ago, I'm happy we had a chance in this new (incredibly good) netcode :) I hope we'll play more in the future.

The Thundergod matchup at the moment is 6-4 for A-List imho, I've played it a lot against a friend of mine (good player) that now is not active anymore.
 
GGs Nivek! I wanted to play a set with you since many months ago, I'm happy we had a chance in this new (incredibly good) netcode :) I hope we'll play more in the future.

The Thundergod matchup at the moment is 6-4 for A-List imho, I've played it a lot against a friend of mine (good player) that now is not active anymore.
I want a piece of that cage, the solution ti cage is B1's all day
Destroy_scvm add me
 

N00B

Noob
raiden is still bad compared to jax, jin, johnny, mileena e.t.c. tbh. his neutral is still bad because f2 still 15 fr and d4 still 13 fr.
and if b11 still randomly whiffs its sucks. does that beta have a training room? i think b11 needs to be tested against cassie and others small bitches to be sure.
f12 now 0 on block thats very good.
lets be serious here raiden needs more buffs to be equal to jax for example. im always compare my characters to jax, because he is complete character with 3 top tier variations and also raiden and jax is pressure+mix ups characters and they both has simillar tools but jax is def better tho.
i think raiden needs even more than f2 and d4 improvements to go 5-5 against top tiers like jax, johnny, mileena, jacqui e.t.c. in the beta right now.
 

Asodimazze

https://twitter.com/AlfioZacco
I want a piece of that cage, the solution ti cage is B1's all day
Destroy_scvm add me
If you are from USA we are able to play only in the beta with random matchmaking, until NRS removes the region lock (if they'll ever do it); I'll add you soon
 

DDutchguy

Stand 4'ing airplanes out of the sky
Didn't even know F4 was now +6 to +9. That's a godlike change for me because I use big boot far too often.

In general these buffs are pretty great. With a little luck we'll see how show up more in tournament. In any case, I'm sure Nivek is ready to wreck once more.
 

Nivek

Athena guide me, the thunder God...
@colt when you have some free time check it ;)
Also consider making bf3(superman) some frames faster...something near to 10f?? so we use it for as a proper wake up attack and dont be afraid they gonna armor break us even on that moves which is already too much minus on block..
we cant even yolo..liu,lao,johhny,jax and other characters with armor breaking strings mop us on the wake up..
 
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