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General/Other - Cassie Cage MKXL Cassie Cage General Discussion Thread

buyacushun

Normalize grab immunity.
Hahahahahahahahahaha. At Kit alone we learned all her gimmicks and douchebagary. @SonicFox5000
You learned something at a tournament a couple weeks ago what us Cassie mains have known for months... lol
That was known wayyyyy before KIT lol
What happened at KIT?

Tremor Predictions:

-All old stuff still intact
-Damage Buffs
-F1 Mid
-Rock Tosses now unblockable
-New Move: Rock Salt... to add to your opponent's wounds.
I'm really curious how they handle Tremor. They seem to be trying to make everyone honest or something but NRS created dishonest characters and Tremor pretty much lives by his BS.
 

Jer

I'm a literal Sloth
What happened at KIT?


I'm really curious how they handle Tremor. They seem to be trying to make everyone honest or something but NRS created dishonest characters and Tremor pretty much lives by his BS.
Im assuming he's talking about Fox using variable + frames on nutpunch
 

BigMilk

Former Divine Power Abuser
People always forget Jer when talking spec ops. Not being a launcher would work beautifully for spec ops but hurt hollywood.
I think it would be fine across the board. Punishes, armor and counterhit still remain but no full combo reward. Only a stray hit. Thoughts @Jer
 

Jer

I'm a literal Sloth
I think it would be fine across the board. Punishes, armor and counterhit still remain but no full combo reward. Only a stray hit. Thoughts @Jer
So my thought on flip was literally just keep the armor and how fast it is, but make it punishable. If you go by the other way you have it, make it do like 12-16% if it's just hitting and you can't follow up afterwards.
 

BigMilk

Former Divine Power Abuser
So my thought on flip was literally just keep the armor and how fast it is, but make it punishable. If you go by the other way you have it, make it do like 12-16% if it's just hitting and you can't follow up afterwards.
Yea these both would be better ways to deal w flipkick
 
Reactions: Jer

Jer

I'm a literal Sloth
I love the new brawler tho

if only exdbf2 would launch / combo extend
I'm actually really happy for the brawler players that got EX's for their grabs. It's something she needed and think she should've had for a long time
 
I'm actually really happy for the brawler players that got EX's for their grabs. It's something she needed and think she should've had for a long time
This. I was originally a Brawler main before switching over to Hollywood just for the absurdity of nut punch, but I would've definitely switched back for a forward-advancing armor move that wasn't EX glow kick (which is just bad IMO, albeit a necessary evil). Looks like we're back to strapping the yellow gloves on again!
 
Reactions: Jer

Compbros

Man of Tomorrow
I've now resigned myself to holding out hope that Spec Ops changes haven't been implemented/finalized.
 
So, a situational move was better than the np game?
Gosh... Of course not) Max height np was super good and of course I used it extensively. One simply can not neglect something that is so broken.
What I'm saying is when I think of which part of Hollywood I would not give up - it is iaGuns. And I don't think it's a "situational move".

do you also use your eyes to listen and your ears to watch?
This is inappropriate and unnecessary.
 

Linkuei82

Live by the sword, Die by the sword
On Reo's stream last night, Sonic actually played all 3 characters and they still looked really good. Then again that's Sonic though. He makes everyone look good lol.
 
can anyone tell me what is it tha hollywood lost? losing the armor on flip kick was a nerfed to cassie no to Hollywood? and the change to regular nutpunch is no a nerf in my opinion so what is it that the variation lost?
 

Schuyler

Noob
Are we just going to pretend EX glow kick is not a thing? Sure it's not a 6-frame safe armored launcher but it's not like Cassie has no armor anymore.

Doesn't EX glow kick also lead to a combo? I believe I once saw another string combo from EX glow kick (not from a launch though).
Glow kick is unsafe and dosent lead to a combo unless when it goes up it doesn't hit u but when going down it does.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Gosh... Of course not) Max height np was super good and of course I used it extensively. One simply can not neglect something that is so broken.
What I'm saying is when I think of which part of Hollywood I would not give up - it is iaGuns. And I don't think it's a "situational move".


This is inappropriate and unnecessary.
I'm with you. The Nutpunch gives her the vortex for a bar, but its the iAG that make the variation with that space control. It's not at situational, I mean nothing is going to be useable in every single situation but iAG is in fact one of the most versatile tools in the game. If I just wanted a sick vortex or corner game I'd play Ermac or Sub