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General/Other - Cassie Cage MKXL Cassie Cage General Discussion Thread

xXxNasHxXx

Mighty Champion of EarthRealm
The AA properties are 100% my only reason for wanting armor on this ability. I could not give less of a damn about blowing up counter pokes and armoring string gaps for a full combo; I just want to check and punish jump ins from Sub, Kotal, Sonya, Quan, and anyone else with a stupidly good jump in where a S1 won't cut it. That being said, anti airs are supposedly buffed in the beta, so maybe it won't be that big of an issue on that front.
Same issue I have pal. I was playing last night with a Scorpion player online (Using J3s all the time) and when I was having the meter I was safe but when I was having no meter I was eating full combos into restands. It was frustrating I cant even uppercut that goddamn jump kick that scorpion has. Imagine Cassie without armor facing a jumping bean.
 

buyacushun

Normalize grab immunity.
Same issue I have pal. I was playing last night with a Scorpion player online (Using J3s all the time) and when I was having the meter I was safe but when I was having no meter I was eating full combos into restands. It was frustrating I cant even uppercut that goddamn jump kick that scorpion has. Imagine Cassie without armor facing a jumping bean.
lol you think Cassie is free to her own ji3?
 
I just hope that none of this is final.
Let's break it down a bit shall we?

All three variations suffer from exFlipKick nerf with Spec Ops being even more crippled.
Can anyone tell me now how is Spec Ops supposed to escape from Sub Zero while being in the corner? In some cases you could at least try to armor out of a read b2.
Hollywood can semi rely on iAG (semi because it's hard to do), there's still exNutPunch but that's a double edged sword.

And now let's get back on track. All three variations lost something for the price of Brawler gaining two armored moves that are hella good. One variation for the price of two.
Cassie lost her setup that Gross came up with. Is there any tech left for Hollywood/Spec Ops to live on?

All they had to do was: fix her hitbox/hurtbox properties, make nutpunch armored instead of invincible and give Brawler ex Command Grab, nothing more.
For all those who say that Cassie was too strong or overpowered I say this: Go to practice mode and learn the matchup. Cassie wasn't the problem, it was you. I hope you have fun trying to block Summoner mixups.
 

Compbros

Man of Tomorrow
Legit changes, she got lucky

No, they're not and no, she didn't. People are only looking at this in the context of Hollywood without considering her other variations. Spec Ops, the variation I main, got FUCKED because of how strong Hollywood looked and so far there looks to be no compensation for that variation.
 

Hidan

Where the hell is Reiko's wheel kick
No, they're not and no, she didn't. People are only looking at this in the context of Hollywood without considering her other variations. Spec Ops, the variation I main, got FUCKED because of how strong Hollywood looked and so far there looks to be no compensation for that variation.
TYM has been through this issue a lot. You liked the character the moment you saw her, you didn't know anything about her variations.

Variation loyalty is a brain malfunction

get over it
 

Sugarwatermixlegit

Bruce Campbell 4 MK!!!
Its funny how fast Brawler went from being her weakest variation to slowly becoming one of her best options now. RIP Spec Ops. I was just about to learn it.
 

A F0xy Grampa

Problem X Promotions
As a brawler player, thinking about it, I think I will live. But the no armor on the EX flipkick is the thing that really sticks out to me. That does not seem like a necessary nerf.
Having no armour on the flip stops cassie players from doing brain dead armour breaking 5050s on people's wake up, means you can do things like f3 ex flip or df1 ex flip on people's wake up, for a free 5050 AND armour break at the same time.

The purpose of the move is to make her 5050 safe, not safe/armour breaking/option selecting. The 7f helps other variations fight her though, I know it's good for Buzzsaw :p.

Besides, it's not like Cassie players were killing people because of the armour on that move, it was mainly due to its safety.
 

Compbros

Man of Tomorrow
TYM has been through this issue a lot. You liked the character the moment you saw her, you didn't know anything about her variations.

Variation loyalty is a brain malfunction

get over it

Or how about I find it the most fun and comfortable variation and don't wanna change to a "stronger" one and have less fun just trying to win. I care about winning but not at the expense of me having the most fun otherwise competitive play can feel like a grind or chore instead of something enjoyable.
 

GQJ

Noob
Armor removal - Staggering strings and punishing punish attempts. I've said before that I like to do 242 (-6) then EX flip kick to scare people from trying to poke out and getting the advantage. This is hurt by both the lack of armor and the frame nerf.
IDK how I feel about doing 242 , then being able to throw out a EX move that can't be armor broken itself (even at -6, can anyone armor break that?) Or punished on block. Does anybody else have something like that?
 

N-Zalo

Noob
Having no armour on the flip stops cassie players from doing brain dead armour breaking 5050s on people's wake up, means you can do things like f3 ex flip or df1 ex flip on people's wake up, for a free 5050 AND armour break at the same time.

The purpose of the move is to make her 5050 safe, not safe/armour breaking/option selecting. The 7f helps other variations fight her though, I know it's good for Buzzsaw :p.

Besides, it's not like Cassie players were killing people because of the armour on that move, it was mainly due to its safety.
Then the smarter choice was to make ExFlip more negative and take away some push-back. That way any failed attempt to break armor can be punished.
You add a bigger hitbox to "the american way" (make it special high) so you have an interruptible way to hitconfirm overhead in spec ops, oh-oh or oh-low in brawler and f3.4 in hollywood.
And for the low option you have a hard-to hitconfirm b+f1 that can be punished on a bad read from cassie's player,
Wouldn't that be fair??
Anyway... f4,4 still wrecks slow armors on wakeup and it's safe (-2).
 

shura30

Shura
Besides, it's not like Cassie players were killing people because of the armour on that move, it was mainly due to its safety.
I don't agree entirely
part of hollywood gameplan was to bait counterpokes and launch them with exflip into np reset
both options are gone now, she can't launch on a read anymore and exnp/exdive are a joke of a wakeup

also, having a move only useful to be safe is a stupid decision from a design standpoint
just give better frames on her 'mixups' and remove the flip for good


in my opinion:

7 frames startup
- 6 on block (assuming no 6 frames startup for the rest of the cast otherwise -5)
greatly reduced pushback (aka she stays close to the opponent and block the counterattack)

would have been fine without destryoing the variation
right now casie seem to have lost its identity

they didn't normalize a tool which was too strong to be handled by the rest of the cast (which is something I have to admit even being a cassie player since the beginning)
they removed an integral part of her gameplan which affects all three variations

hollywood is shit tier now because its uniqueness, the meta after np, is gone completely
all they had to fix was the random + advantage on some np setups
after an np beta cassie has to work her way in again from the start
 

RetroPhysic

Woo Hoo!
The only people saying "these nerfs are fair" are people who didn't sit down and lab the mu. In the end if they wanted to nerf Hollywood, NERF HOLLYWOOD. There was no reason to take it out of proportion and destroy spec ops in the process. Cassie can't even reversal punish her damn self now lmao. and "brain dead armor breaking" plenty of characters break armor by normal~ special. and it's kind of ironic coming from a tempest Lao player. In the end nrs fucked a once good variation in the process of trying to nerf one.
 

Hidan

Where the hell is Reiko's wheel kick
Or how about I find it the most fun and comfortable variation and don't wanna change to a "stronger" one and have less fun just trying to win. I care about winning but not at the expense of me having the most fun otherwise competitive play can feel like a grind or chore instead of something enjoyable.
It's still cassie mate. You mean you don't like her with sunglasses on or the things she does in hollywood?

Now that I think about it, hollywood has more "character" in it than the other variations, so I don't see how all the fun gets taken away

You considered hollywood ez and wanted to make things harder for yourself. That seems more legit
 

Poto2222

"Online is your forte!" - A Wise Man, 2015.
Quick question:
Is there really an Ex armored version of her DBF2 command grab in Brawler? I kept trying, but couldn't do it at all, the regular version always comes out instead. I must be dumb. :confused:

Her Ex overhead command grab (BF3) works fine, though.
 

B. Shazzy

NRS shill #42069
Quick question:
Is there really an Ex armored version of her DBF2 command grab in Brawler? I kept trying, but couldn't do it at all, the regular version always comes out instead. I must be dumb. :confused:

Her Ex overhead command grab (BF3) works fine, though.
Yes.


Also I think it's funny Compbros is upset hat 242 ex flipkick isn't a mixup anymore. How bad does Spec-ops have to be for that to ruin the characer lmao I told him
 
Reactions: Jer

JJV Phoenix

I'm not Vak goddamnit
Same issue I have pal. I was playing last night with a Scorpion player online (Using J3s all the time) and when I was having the meter I was safe but when I was having no meter I was eating full combos into restands. It was frustrating I cant even uppercut that goddamn jump kick that scorpion has. Imagine Cassie without armor facing a jumping bean.
I am having Vietnam-esque flashbacks to a match I had with a Shinnok (Imposter) player that 100% jumped. Jump tricky portal into njk. Jump 1 all day. Ex Flipkick saved me, and taught him a lesson. RIP Nevar 5get
 

ryublaze

Noob
imo the only nerfs Cassie needed were EX Flipkick to be toned down and maybe a damage nerf in the corner. I was a firm believer that Cassie wasn't even S tier before the changes.

I'm okay with the Flipkick nerf. I'd rather it have no armor than losing safe 50/50s. EX Nutpunch is still a better wake-up than D'Vorah's, Sonya's, Quan's, etc.

I'm not sure about adding the gap in b212d1+4. This string was already a high and was her only string without a gap. And it was also one of her only ways to build meter since she is so meter dependent.

Don't really understand why meterless Nutpunch needed pushback on hit. In past NRS games the higher you landed a standing reset the more frame adv you got which was pretty cool. It made meterless Nutpunch unique and added variety in Cassie's playstyle. I guess it's not that big of a deal since ending with EX Nutpunch is almost the same thing except now we always have to spend meter.

Losing the ability to armor break with EX Flipkick is whatever.

For anti-airs I guess now the best option to beat those like Sub's j2 is to low profile with d4. Or EX Divekick.

Btw I never understood why EX Nutpunch having invincibility was that big of a deal, especially when EX Flipkick was already hard to stuff. The only time it really matters is at the end of a round when you don't want to take damage or during those rare moments where you need a move that won't get stuffed.

Hollywood is still good but imo she was fine besides having a safe armored launcher and high corner damage. It's still just a Beta though so hopefully not all of these changes stay.
 
Sorry to be lazy to read through all 11 pages, if it's already mentioned but can someone quickly tell me, if the df1 low mix up is still possible after a confirmed nutpunch? or is the push back too much?

Thanks