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Question - Summoner Post Patch Quan Chi Discussion

How is Quan Chi after these hypothetical changes?


  • Total voters
    111

A F0xy Grampa

Problem X Promotions
Tremor has been my main character for a while.

You have always needed a brain to play this character. Quan Chi is the best character very few high level players use because they do not want to block for 30 seconds in the corner. Nonetheless, scrubs have won once again. This character is going to be genuinely abysmal.

Also, you are an anti-zoning zealot.

Ex low rock x3
 

Aramonde

Noob
Well, it looks like you and countless other scrubs got your wish.
Yup and i knew it was going to happen. A part of me wants a another character to be truely broken so these whiners know what broken actually means.

I voted overly nerfed because I fear that nerfs intended to weaken summoner will be much more significant for sorcerer and warlock which are the variations I play.
Especially the ex rune change... if they make that -1 i'll be done with sorcerer.
I don't think trance should be changed and instead make the start up franes for bat greater so it can't be called and conbo'd.
I voted for overtly but there should be one for inncorrectly nerfed because the other two will be affected by this more than summoner.
 

BigMacMcLovin

B2s and Birdarangs
I think punishing Warlock and Sorceror because Summoner has the dirtiest tricks in the game is a bit strong.

They should keep with the idea of fucking with the bat and leave the rest of the stuff. He hardly dominates tournaments and you never see him in top 8 these days unless Michael Angelo is behind the controller (or FK gets all counter pickey on us).

With that said, no character should have hard-to-blockables. They should kick them all straight out of the game.
 

M2Dave

Zoning Master
Can we please stop acting like we know the whole patch notes? I'm pretty sure he will get something in Sorcerer as an exchange of this big nerfs (if they are true)
With the universal changes favoring defensive gameplay, some nerfs are expected, but the rumored ones would entirely ruin the character. Liu Kang loses one frame of advantage on MB flying kick while Quan Chi loses 16 on MB rune and however many on trance. Hopefully, these Quan Chi nerfs stem from an old and discarded beta version of Mortal Kombat XL because they are abysmal.
 

RM NoBrows

Supah hawt fiyah
I'm dropping quan chi. if these stick. Thanks scrubs for ruining a character that only needed a damage nerf and make low bat mid. Just like assholes making predators 3 a high, this is totally uncalled for. Making trance have more recovery messes up all of his variations. And it's bullshit if mb rune is gonna be negative. Kung Laos mb hatspin was +27 on block and it's still +7. And quan chi goes from being +14 to negative? Fuck outta here. They coul have very well just take some + frames away like make it +6 or something. But nah just give him the mk9 Kano treatment
 
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zabugi

The only Real Master
why do this to a character that has little to no defense? if that's the case then he should have more armored specials. imo or just leave him be!
 

Sunny_D

Green Arrows personal Shooty guy
He won't be dead, the trance nerf will most likely make it like shinnoks mimicry after you do your hex/bat summon. So you will probably get a free 50/50 and chip damage but now they can armor which is fair. And having a mixup plus on block is not needed, now you get a SAFE mixup and still have plus16 Ex Skull. if you think that not having a plus mixup makes the character "dead" then you are a scrub. Try playing a REAL dead character like Kenshi's or Jason. Hell HES still better than Jacqui who is probably the second worse intended zoner next to kenshi. Btw ex skull into 141 still jails even midscreen but Boo Hoo no plus mixup.
 

gam224

The world's least hype player
Have you ever tried to play a match as summoner quan? I'd be curious to see you do it, because i imagine you standing there, doing a couple 50/50's dropping the combo because it requires timing, then getting fucked under pressure from a jax or a cage. Or for that matter, you playing quan, but then the other player gets the first hit, gets in on you, pressures you, and you die. But yeah, quan is just an auto-win button. These buffs would be like taking away kitanas air fans. That about the amount of tools that quan looses here.
ever play a solid match as kitana make all the right reads and get hit once by quan and die? Quan will still have a plus launcher in ex skull and he is losing all of 3% damage. He will go on.
 

colby4898

Special Forces Sonya Up-player
Can someone list the changes for me? Am in a library without headphones :(
EX Rune -1 on block
Longer recovery on trance effectively meaning summoner cant call the bat and continue the combo from a trance and sorcerer can't set up his chip spell traps and a slight damage decrease in warlock.
I think that's it. To me this seems fair for summoner but unjustified for warlock and sorcerer. Keep rune and trance the same and lengthen the start up of bat. That's all that needs to be changed to nerf summoner fairly imo.
 
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SneakyTortoise

Official Master of Salt
EX Rune -1 on block
Longer recovery on trance effectively meaning summoner cant call the bat and continue the combo from a trance and sorcerer can't set up his chip spell traps and a slight damage decrease in warlock.
I think that's it. To me this seems fair for summoner but unjustified for warlock and sorcerer. Keep rune and trance the same and lengthen the start up of bat. That's all that needs to be changed to nerf summoner fairly imo.
If that's it then Quan mains need to man the fuck up.
 

colby4898

Special Forces Sonya Up-player
If that's it then Quan mains need to man the fuck up.
lol. If these changes are true I think they should speed up recovery on spells for sorcerer and reduce push back on ex skull to stop it from hitting sorcerer so hard.
You will still get decent ship setups for three bars in the corner but it's also harder to hit confirm an ex skull on hit than it is an ex rune which could hurt sorcerer. I think these nerfs are here to stop summoner but are unnecessarily effecting the other variations too much.
 

SneakyTortoise

Official Master of Salt
lol. If these changes are true I think they should speed up recovery on spells for sorcerer and reduce push back on ex skull to stop it from hitting sorcerer so hard.
You will still get decent ship setups for three bars in the corner but it's also harder to hit confirm an ex skull on hit than it is an ex rune which could hurt sorcerer. I think these nerfs are here to stop summoner but are unnecessarily effecting the other variations too much.
Sorcerers will still be able to setup their spells from 121 though right?
 

SylverRye

Official Loop Kang Main
Lol blame nrs for the nerfs, not the players. MOST people really only complained about summoners near unblockable setups and ridiculously high damage that ended in another bat set up. People asked for an adjustment to the bat to give them a chance to block. Ive never really seen people complain about ex rune or the trance though.

The people dropping him are not real quan mains anyway. All of the top tiers are going to receive nerfs,all we gotta do is work around them. The mediocre quan players will drop him while the true mains will find more ways to get around the nerfs if they are all true.
 

fr stack

Noob's saibot or noob saibot's?
guys i play MoS ermac and sorcerer quan, can somebody hold me please ?? :(
thank god kp2 is being released soon
 

colby4898

Special Forces Sonya Up-player
Yeah I know thats true but i'll have no choice but to use armour in the corner. Purple spell was the only useless spell, after this patch armour will be the only useful spell. While there may still be decent ship setups with ex skull I feel like armour will always be much more favourable.
 

big j gleez

Mains: Not Sure Right Now ...
I think Warlock's ex low throw should be safe. -8 with push back out of range of KL's spin would be fine. I think that would make that variation much more viable. The unfortunate thing is that by design there really isn't another way to take away the free safe 50/50s and quasi unblockables from summoner.... Unless you destroy the bat and make the bat a mid. I think from the onset NRS just put themselves in a tough situation by design with this character in the summoner variation.