EMPRESS_SunFire
Regina George of discord
Can we please stop acting like we know the whole patch notes? I'm pretty sure he will get something in Sorcerer as an exchange of this big nerfs (if they are true)
Tremor has been my main character for a while.
You have always needed a brain to play this character. Quan Chi is the best character very few high level players use because they do not want to block for 30 seconds in the corner. Nonetheless, scrubs have won once again. This character is going to be genuinely abysmal.
Also, you are an anti-zoning zealot.
Yup and i knew it was going to happen. A part of me wants a another character to be truely broken so these whiners know what broken actually means.Well, it looks like you and countless other scrubs got your wish.
I voted for overtly but there should be one for inncorrectly nerfed because the other two will be affected by this more than summoner.I voted overly nerfed because I fear that nerfs intended to weaken summoner will be much more significant for sorcerer and warlock which are the variations I play.
Especially the ex rune change... if they make that -1 i'll be done with sorcerer.
I don't think trance should be changed and instead make the start up franes for bat greater so it can't be called and conbo'd.
With the universal changes favoring defensive gameplay, some nerfs are expected, but the rumored ones would entirely ruin the character. Liu Kang loses one frame of advantage on MB flying kick while Quan Chi loses 16 on MB rune and however many on trance. Hopefully, these Quan Chi nerfs stem from an old and discarded beta version of Mortal Kombat XL because they are abysmal.Can we please stop acting like we know the whole patch notes? I'm pretty sure he will get something in Sorcerer as an exchange of this big nerfs (if they are true)
ever play a solid match as kitana make all the right reads and get hit once by quan and die? Quan will still have a plus launcher in ex skull and he is losing all of 3% damage. He will go on.Have you ever tried to play a match as summoner quan? I'd be curious to see you do it, because i imagine you standing there, doing a couple 50/50's dropping the combo because it requires timing, then getting fucked under pressure from a jax or a cage. Or for that matter, you playing quan, but then the other player gets the first hit, gets in on you, pressures you, and you die. But yeah, quan is just an auto-win button. These buffs would be like taking away kitanas air fans. That about the amount of tools that quan looses here.
EX Rune -1 on blockCan someone list the changes for me? Am in a library without headphones
If that's it then Quan mains need to man the fuck up.EX Rune -1 on block
Longer recovery on trance effectively meaning summoner cant call the bat and continue the combo from a trance and sorcerer can't set up his chip spell traps and a slight damage decrease in warlock.
I think that's it. To me this seems fair for summoner but unjustified for warlock and sorcerer. Keep rune and trance the same and lengthen the start up of bat. That's all that needs to be changed to nerf summoner fairly imo.
Yeah especially since he still has true jailing block strings with ex skull and strange into bat might work like mimicry but less plusIf that's it then Quan mains need to man the fuck up.
lol. If these changes are true I think they should speed up recovery on spells for sorcerer and reduce push back on ex skull to stop it from hitting sorcerer so hard.If that's it then Quan mains need to man the fuck up.
Sorcerers will still be able to setup their spells from 121 though right?lol. If these changes are true I think they should speed up recovery on spells for sorcerer and reduce push back on ex skull to stop it from hitting sorcerer so hard.
You will still get decent ship setups for three bars in the corner but it's also harder to hit confirm an ex skull on hit than it is an ex rune which could hurt sorcerer. I think these nerfs are here to stop summoner but are unnecessarily effecting the other variations too much.
The armour spells for zoning yes, but the chip spell will be much less effective.Sorcerers will still be able to setup their spells from 121 though right?
The armour spell is useful for much more than zoning. Armour spell in the corner is godlikeThe armour spells for zoning yes, but the chip spell will be much less effective.