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MKX Enhanced Online BETA General Discussion

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IrishMantis

Most humble shit talker ever!!!
Stuff I've noticed, sorry if this has been posted already

Jax can just straight up combo into his command grab on grounded opponents, slight damage nerf from combos using overhead dash punch

Johnny juggled nut punch doesn't react the same way it used to. Airborne nut punch might be gone?
Johnnys Aurboure nutpunch feels the same with to me but I'll test further
 

Etoroguy

Why isn't Jax's Farm a playable stage?
Only change ive seen with takeda is ronin recall only hits once on block now. Jax can take his command throw on hit on f3 f4 and b12u3, also his d1d2 is -5 now instead of -7, mileena has a 6f d1 and 8f d3 and less recovery on air sais now she can do insta air sais, lius mb fly kick is +1 instead of +2 and dualist buff stays on hit, healing feels faster. Some other changes but thats all i remember for now if anyo
Jax doesn't have a string b12u3.
 

Wetdoba

All too easy...
Throws are definitely teachable on reaction I teched 10 in a row
So the throw tech window is increased? Is there a different animation for forward and back throws? What makes them reactable now? Does it still do 2% for the initial grab before being teched?
 

IrishMantis

Most humble shit talker ever!!!
So the throw tech window is increased? Is there a different animation for forward and back throws? What makes them reactable now? Does it still do 2% for the initial grab before being teched?
Think it does.... Animation does the same but the window is bigger for sure.... As I said really hard to react to I say about 20-22 frames to react
 

Eddy Wang

Skarlet scientist
So Scorpion gets to cancel teleport from sweep ? As if he didn't have enough shenanigans
Stop Hating on Scorpion.


@AK L0rdoftheFLY i'm sumarizing anything Scorpion got on beta until now:

Scorpion (Universal)
21 is now +2 on block up from -7
1,1 is now +1 on block up from -4
standing 3 startup reduced to 7 frames, (can't remember the current one "borrowed my MKX disc" but it was probably 13 frames or 14)
214 string last hit is now +2 on block, however there is a (gap) before the last hit of the string, just like this: 21()4
Cancel advantage of 214 reduced from 28 to 24 (if i recall correct)

Ninjutsu
B4 is now -4 on block up from -14 and the first hit is special cancelable
F2 second hit is now overhead

Hellfire
Can use two flame auras in the same combo.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Stop Hating on Scorpion.


@AK L0rdoftheFLY i'm sumarizing anything Scorpion got on beta until now:

Scorpion (Universal)
21 is now +2 on block up from -7
1,1 is now +1 on block up from -4
standing 3 startup reduced to 7 frames, (can't remember the current one "borrowed my MKX disc" but it was probably 13 frames or 14)
214 string last hit is now +2 on block, however there is a (gap) before the last hit of the string, just like this: 21()4
Cancel advantage of 214 reduced from 28 to 24 (if i recall correct)

Ninjutsu
B4 is now -4 on block up from -14 and the first hit is special cancelable
F2 second hit is now overhead

Hellfire
Can use two flame auras in the same combo.
Wait so ninjutsu can b4 on opponents wake up risk free now? That sweep breaks ALL armor free, Cassie (not nutpunch) and Lao included.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Stop Hating on Scorpion.


@AK L0rdoftheFLY i'm sumarizing anything Scorpion got on beta until now:

Scorpion (Universal)
21 is now +2 on block up from -7
1,1 is now +1 on block up from -4
standing 3 startup reduced to 7 frames, (can't remember the current one "borrowed my MKX disc" but it was probably 13 frames or 14)
214 string last hit is now +2 on block, however there is a (gap) before the last hit of the string, just like this: 21()4
Cancel advantage of 214 reduced from 28 to 24 (if i recall correct)

Ninjutsu
B4 is now -4 on block up from -14 and the first hit is special cancelable
F2 second hit is now overhead

Hellfire
Can use two flame auras in the same combo.
Does the 3 in 123 randomly whiff still depending on the height you hit it at?
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Don't have the beta, so i can't tell, 12 is now less negative on block too.
12 seems like it'd break armor well, but b4 breaks armor brain dead. Like serious end combos in 212 xx short run xx b4 with pretty much any timing and you'll break armor.
 

GreatKungLao

LiuTana
Can somebody please test if Dualist Liu Kang can throw a red rob, do a kombo and then cancel combo into the special that stops red orbs?
 

FallofSeraphs76

Beware of a sharp edged weapon,called human being
Takeda still has his kunai set ups.. should be easier to jump out of online now, but really not much changed with takeda. least so far .
Are you guys referring to the Takeda Overhead whip into low projectile Spam? I was hit with that in beta yesterday over and over. I couldn't really get out of it consistently with Lui kang. Once I did get out he had a large life lead...and was a struggle to keep out of it again.
 

AK L0rdoftheFLY

I hatelove this game
Stop Hating on Scorpion.


@AK L0rdoftheFLY i'm sumarizing anything Scorpion got on beta until now:

Scorpion (Universal)
21 is now +2 on block up from -7
1,1 is now +1 on block up from -4
standing 3 startup reduced to 7 frames, (can't remember the current one "borrowed my MKX disc" but it was probably 13 frames or 14)
214 string last hit is now +2 on block, however there is a (gap) before the last hit of the string, just like this: 21()4
Cancel advantage of 214 reduced from 28 to 24 (if i recall correct)

Ninjutsu
B4 is now -4 on block up from -14 and the first hit is special cancelable
F2 second hit is now overhead

Hellfire
Can use two flame auras in the same combo.
Thanks buddy
 

ChatterBox

Searching for an alt.
I've run into this issue a couple of times in beta. I don't know if it's specific to Jacqui or what. Sometimes it looks like the fighting is too low on the screen, like the camera is floating around or something. Am I just seeing things weird or is this an actual glitch?
Happens to me too, also only when using Jacqui. I'll edit in a video later this afternoon.
 

IrishMantis

Most humble shit talker ever!!!
@IrishMantis do u still have to guess which side on the throw ? if so its still a mind game shouldn't affect pressure chars too much
Yeah you still have to guess

But if you are in the corner and you see a throw coming you obviously gonna try tech the side your on, because if you guess wrong you are still out of the corner and Johnnys throw only benefits him in the corner he throws them far away when midscreen
 
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