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MKX Enhanced Online BETA General Discussion

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Unfortunately that won't happen. Paulo said so himself on a past Kombat Kast stream that he probably won't change F3. But even if he wanted I imagine due to the animation of the move, only a few frames could be shaved off.
Honestly what is the point of having it?? Tanya could use a good chunk of frames shaved off of her f3.
 

jharris

I'm not surprised, motherfuckers
just to test i moved my xbox as far away from the router as possible and played on wifi. it is definitely playable and enjoyable with no input delay, alot of skippy gameplay but nothing too bad.
 
f+3 is 0 on block, if they're caught mashing mileena can just d+1 or continue the string now i don't have to do risky shit like f+3 gap, ball roll if you want to go for f+3/throw which works
It is actually +1 but the points are still valid :p
I agree. Though it is kind of odd. We're so sure F3 will never hit, that we've started basing how good it is on how creative we can be on BLOCK, lol.
 

x-azeez

Bullet with your name on it
Things are different. I'll update as the list grows.

Lets start off with the connection quality:

-Ping is now an option to list instead of the traditional "bar" system we all know. I have experienced Pings of 700 mid match that felt like playing in molasses as well as flawless, on the couch like play. My best experience is when the Ping is between 50-90. Anything more than that and the roll back is fairly noticeable. This new net code DOES NOT fix shitty connections and they are just as bad as before but in a different way. It DOES however make good connections significantly better. Dare I say, just as good as KI or Skull Girls.

Noticeable differences:
The teleportation characters have to catch up to frames. Rolling forward seems to make more sense in my head because its almost as if the image hasn't caught up with the actual inputs so the game skips those frames to put it back in sync. This results in "Phantom Jumps" and "Lost frames". The best example is in scorpions b1. I never see the full animation...I see it start but then I see the end of it without ever seeing the middle animations. This happens in almost every match I play to some extent. It can certainly make the match difficult if the opponent is super mobile even on a good connection.

I notice that combos are 1000x easier to do in this netcode than before.

-breakers take two bars of stamina from both characters

- block breakers do exist and cost both bars of stamina and meter from the player who breaks. The aggressor loses his stamina only.

- scorpion 214 has a gap before the 4

- scorpion f2 in Ninjitsu hits mid, overhead

- in game timer is sped up (1 game second = 1 real second)

- hellfire changes; 214~fbrc jails to s2, two flame auras are possible in the same combo

- Cage throw in red health does 17%...it was 13%

- Jacqui 23 is now a low in her 2334 string. was previously mid.

Keep em coming!!
They included Takeda, Mileena, LIu & Jax in the new beta ? what are the changes for those characters ?
 
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