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MKX Enhanced Online BETA General Discussion

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rev0lver

Come On Die Young
She has glaring fundemental weaknesses (armour, range, pokes) but she's fine? If what you're saying is you wouldn't change anything other than things effecting those 3 things, then yeah, I agree mostly with you (other than a 4u4 change and a reflect change [which would somewhat help with her lack of range in some MUs]).
That's what I mean. Like they're not going to just completely change animations. So unless they were going to do that, I don't think she needs any buffs

Maybe like safe ex bf2? That's all I can think that would be fair though
 

IrishMantis

Most humble shit talker ever!!!
Johnny can't b2~trait (stunt double or fisticuffs) on hit.
No don't say this!!!!!!!

This is a huge nerf to Stunt Double
It's the only way JC can activate his clones in some match ups without taking risk like Mileana while still getting Ok dmg.

Why did they do this?

I hope it wasn't over that hard to blockable shit I posted awhile back, because that's limited and opponents got 4 different windows to wake up on do it wasn't a binary Hard to blockable
 
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Gesture Required Ahead

Get on that hook
The only weird thing about the breaker is that if your combo got broken and you're actually the one playing the defensive character, you lose your backdash for 5 seconds lol.

I can see how this will affect those with good backdashes
 

IrishMantis

Most humble shit talker ever!!!
The only weird thing about the breaker is that if your combo got broken and you're actually the one playing the defensive character, you lose your backdash for 5 seconds lol.

I can see how this will affect those with good backdashes
Good point
 
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IrishMantis

Most humble shit talker ever!!!
Why would they remove this? Wtf. It's absurd.
It also hurts a lot SD!!
I imagine to remove the hard to blockable but fistycuffs has to suffer for it too

I have a feeling hard to blockables be a thing of the pass, yeah you can still get it off other set ups, but not as guaranteed, consistent, as much dmg and as practical as they where before
 

ismael4790

Stay focused or get Caged
I imagine to remove the hard to blockable but fistycuffs has to suffer for it too

I have a feeling hard to blockables be a thing if the pass, yeah you can still get it off other set ups, but not as guaranteed, consistent, as much dmg and as practical as they where before
Fisticuffs does not suffer too much from this if the fistbump has the speed I have seen in the beta. It's much faster and safer to activate and I bet if it's canceled after some moves on hit it will probably be safe (I doubt it is comboable).

But yeah,it sucks to lose options when using a shit variation...man...Fisticuffs needed only buffs, damn it xD
 
From what I saw in @Mikemetroid stream, Fistbump looks quite fast now, which is cool and much needed.
Startup of speedbag is 10 frames instead of 11 (meh).
Speedbag's recovery on block still is listed as -3, but I hope they consider putting it at -2...

You noticed more changes Mike?
Thats good , but if its true that d4 doesnt profile just as much and 114 has a gap im afraid it would hurt him more than doing good.
 

ismael4790

Stay focused or get Caged
Thats good , but if its true that d4 doesnt profile just as much and 114 has a gap im afraid it would hurt him more than doing good.
I read a guy saying this, but it is confirmed?

114 having a gap would be an absurd nerf for A-List. And d4 not low profiling...did really nrs heard all those people crying nonsense?
 

ismael4790

Stay focused or get Caged
Im not sure lol i just saw ismael saying that someone else said that those were implemented.
I read it in a comment through this thread, and I hope it's a lie. That would be HUGE nerf for Cage, completely unnecessary.

I mean...really? everything we would do after 11 would have a gap xD
 

IrishMantis

Most humble shit talker ever!!!
Im not sure lol i just saw ismael saying that someone else said that those were implemented.
I fucking hope not

And if the D4 thing is true they may have just handed Lao best D4 in the game lol

But the 114 is s bigger worry as I seen the D4 nerf coming

I hope they hit Kangs D3 as char who struggled with Cages struggled with Kangs D3 too
 
I fucking hope not

And if the D4 thing is true they may have just handed Lao best D4 in the game lol

But the 114 is s bigger worry as I seen the D4 nerf coming

I hope they hit Kangs D3 as char who struggled with Cages struggled with Kangs D3 too
Yeah hopefully not , i dont think this character needed any nerfs.
 

IrishMantis

Most humble shit talker ever!!!
Also my whole game is using 114 as footsie tool as the push back of it and bring +2 so I'm not even using it for blockstrings

So just because I want to push them back a little I can full combo'd?

The worst thing is it sounds true as it looks like they are trying to kill all blockstrings and that's a blockstring for Alist
 
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ismael4790

Stay focused or get Caged
I fucking hope not

And if the D4 thing is true they may have just handed Lao best D4 in the game lol

But the 114 is s bigger worry as I seen the D4 nerf coming

I hope they hit Kangs D3 as char who struggled with Cages struggled with Kangs D3 too
Cage's D1 is average, his D3 is mediocre. He needs that D4...my god.

Let's hope nrs reconsiders this.

And the 114 gap is unnecesary imo. This is probably worse than a nerf in A-List cancel advantage. And hurts a lot SD.
 
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