boba_buster
Noob saibot
Ground freeze not ice puddle , ice puddle is garbage
It does if they've got 11% hp.And in general I think en slide should do 13% because 11% doesn't close out a match.
This is playing like MK9 Sub-Zero. Instead of cancelling strings into clone, why not just go for your 50/50? His b2 is already a godlike footsie tool that anti-airs and doubles as an overhead that can be made safe at max range. He also has his 123 string that can be hit-confirmed and is only -8 on block which means he has forward-advancing 50/50s that are relatively safe. It's a lot better to be using b2/123 than f4/f42 clone imo.Not really because your goal with Sub Zero midscreen generally is not to do any unsafe 50/50s. You just want to push the opponent into the corner with f4/f42 into a safe clone cancel. Having a meterless low combo starter is not nearly as valuable as being able to combo females in the corner for normal damage into a safe clone setup for no meter.
Both B2 and 123 are punishable. B2 more than 123. Being -8 at point blank range against characters like Kang or Lao is just asking for trouble.This is playing like MK9 Sub-Zero. Instead of cancelling strings into clone, why not just go for your 50/50? His b2 is already a godlike footsie tool that anti-airs and doubles as an overhead that can be made safe at max range. He also has his 123 string that can be hit-confirmed and is only -8 on block which means he has forward-advancing 50/50s that are relatively safe. It's a lot better to be using b2/123 than f4/f42 clone imo.
I agree 100% also make 114 a true quick restand is my idea flap backOP actually thinks Cryomancer is better than Grandmaster apparently. I disagree.
Anyways, here's the buffs Grandmaster needs -
- b33 should connect with ice ball for a combo
- the EX clone should be 100% consistent when canceled with all strings on hit and on block
- extended pokes and normals like Predator's d4 and Kung Jin's staff should freeze on contact with the ice clone
- EX ice bomb should launch a bit higher or be a bit more plus on hit so you can combo more consistently on it after the run cancel nerf.
- All characters with hitboxes/gravity that make it difficult for Sub Zero to combo them in the corner should be fixed so he can combo them normally.
- 112 should have slightly more push back and be slightly less minus on block.
- 114 should lead to a hard knock down and be more plus on hit.
- b33d4 should be slightly less minus on block
I know the buff list is long but it's just general fixes and some buffs to his currently useless strings. The most important one is making the clone freeze extended weapon based normals. Without this fix, Sub Zero will continue to be stuck with several very, very bad matchups.
If compensation is needed for these buffs, then just nerf the damage on his b2 to do 7% instead of 9% or make f12 do 10% instead of 12%.
I might list what the other 2 variations should get later.
-8 is not an easy punish and how many characters can actually punish 123? You can also cancel 123 into clone. b2 has pushback depending on how you space it which makes it hard to punish for some characters. I'm not saying his 50/50s are 100% safe.Both B2 and 123 are punishable. B2 more than 123. Being -8 at point blank range against characters like Kang or Lao is just asking for trouble.
Heck, Lao can punish -8 with 32% 1 bar.
34% cuzBoth B2 and 123 are punishable. B2 more than 123. Being -8 at point blank range against characters like Kang or Lao is just asking for trouble.
Heck, Lao can punish -8 with 32% 1 bar.
Look, I agree with you, but 123~clone is one of the most unsafe clone cancels there is. Easily armoured through on reaction.-8 is not an easy punish and how many characters can actually punish 123? You can also cancel 123 into clone. b2 has pushback depending on how you space it which makes it hard to punish for some characters. I'm not saying his 50/50s are 100% safe.
A poke is still a punish. I didn't call it a full combo punish for that very reason. But a punish is still a punish. Losing frame advantage in this game is just as scary as the prospect of eating a ton of damage.For the love of GOD will everyone just stop calling -8 and -10 punishable ffs. You know there's a thing called NOTEVERYONEPLAYSKUNGLAO. Oh joy kung lao punishes -8 now i can sleep better at night while he spams it the fuck out against the other chars with 10 frame fastest move. Yaaaaay
2:15Yeah I've heard of #1 before, but I've never seen it myself. Is there a method to recreate this or can you show us what it looks like?
Who are those characters that still sit on 10f as their fastest move (Jason don't count, if that is even applicable to him anyway)?For the love of GOD will everyone just stop calling -8 and -10 punishable ffs. You know there's a thing called NOTEVERYONEPLAYSKUNGLAO. Oh joy kung lao punishes -8 now i can sleep better at night while he spams it the fuck out against the other chars with 10 frame fastest move. Yaaaaay