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Question - Hollywood How does one utilize all of Hollywood tools?

Scott The Scot

Where there is smoke, there is cancer.
y'all keep saying iag is gooooood.
but against someone like say kung lao or kung jin or anyone with a projectile with decent start up, if it trades they'll get free run up on you
It's not meant to zone people out (if you want that play somebody else), you use it when you're outside of B1 range and need to check your opponent and keep them on edge. If you're doing multiple IAG's in a row whenever you're fullscreen, you're doing it wrong. She's not a character to sit back and throw projectiles; use your guns to annoy the opponent and throw them off guard. I've been using them outside of B1 range to really annoy the opponent and make them feel flustered so they have to come to me and that's when I can just walk back and space myself for a whiff punish with either B1 or 2.
 
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Schuyler

Noob
I've been meaning to say this for a while but personally I find brawler bf3 better than hollywood nut as an ender because:

- you have to ex the nut to get something guaranteed otherwise you get d3 blocked , backdashed, poked out of, armored, etc, sucks
- bf3 brawler is better than nut as an ender. You get a guaranteed f44 armor break on anything if they wake up, or a guaranteed 50-50 if they don't. It's way better than regular nut, and doesn't cost a bar.
- IAG is the character-s best tool but it's so hard and inconsistent to do I preffer the brawler air throw into 37% with 1 bar over it. Jumping constantly with j3 and then converting with the most easiest hit confirm ever in 37% is a very good substitute for IAG imo.
- Hollywood has the 21u4 string which churns out the best damage combos in the corner, but it's not that big, brawler can do almost as much with 121 and 212 reps so no huge loss here.
- Brawler gets tick throws out of 212 and f44. 212 is 0 and 2 is 5 so if they try
-Hollywood meter goes in ex nut and ex flip, Brawler meter goes in ex air throw and ex flip, so same meter usage

I've also seen people starting to use flip as an ender instead of nut/takedown, so really I have no clue why I'd chose hollywood over brawler. Just for IAG? And drop air throw and tick throw and better anti wakeup game? No way.


Of course, I suck, I have no ideea how to play this game, noob, level up, git gud, l2p, etcblabla iknow.
With a little practice hitting cassies b1 into nut punch hit at the highest point makes it very plus. If you do it well enough then you can grantee the overhead basically giving her a true meter less 50/50. You can also grantee her pressure strings. With take down you have to worry about them waking up. Hollywoods corner damage is way better than brawlers and cassie has horrible zonning and anti zonning. Even in spec ops its still bad. With Hollywood and instant air guns cassie now can accurately counter zone or zone herself. It pushes a weak point of hers up. Something that brawler fails to do. Also even thoguh f34 doesn't give her that awesome corner damage anymore its still a safe overhead that does 18%. Brawler has nothing that Hollywood cant out due accept for EX airthrow.
 

omooba

fear the moobs
It's not meant to zone people out (if you want that play somebody else), you use it when you're outside of B1 range and need to check your opponent and keep them on edge. If you're doing multiple IAG's in a row whenever you're fullscreen, you're doing it wrong. She's not a character to sit back and throw projectiles; use your guns to annoy the opponent and throw them off guard. I've been using them outside of B1 range to really annoy the opponent and make them feel flustered so they have to come to me and that's when I can just walk back and space myself for a whiff punish with either B1 or 2.
broken
 

shura30

Shura
It's not meant to zone people out (if you want that play somebody else)
akimbos are meant to be used whenever you like and see fit for the situation

generally, they're godlike if opponent jumps outside 1/2/flip range, akimbos allow a kd, run in and oki
but you can and should keep people out, to annoy them and trigger their 'run in at any cost' reaction, so basically all you have to do is make them crash to a wall made of b1s and the like
and this is exactly what you said

too bad akimbos can't really help against the decent projectiles, ermac's, sub's, shinnok's
and I'd love to see kang's low one's hitbox get nerfed so you can akimbo avoid them while hitting him
 

omooba

fear the moobs
akimbos are meant to be used whenever you like and see fit for the situation

generally, they're godlike if opponent jumps outside 1/2/flip range, akimbos allow a kd, run in and oki
but you can and should keep people out, to annoy them and trigger their 'run in at any cost' reaction, so basically all you have to do is make them crash to a wall made of b1s and the like
and this is exactly what you said

too bad akimbos can't really help against the decent projectiles, ermac's, sub's, shinnok's
and I'd love to see kang's low one's hitbox get nerfed so you can akimbo avoid them while hitting him
did.... did u.... did u just ask for a liu kang nerf to make cassie better? you son of a .....
lol u fucking troll