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What could "fix" MKX to you?

Even if they did make projectiles breakable on block (or if they are now) quan chi mains would still bite your hand off for offering them 1 bar block breakers
I'm not exactly sure how they would affect Summoner Quan Chi. He would either remain S tier, or he would drop to A+, but he would not get even more broken. Even though he now has an extra defensive tool, that means your opponent has an extra defensive tool as well, which they can use to completely nullify his EX rune 50/50s, his 50/50s after a jump in punch, and his hard-to-blockables because now all you have to do is hold left trigger plus forward and you will block break the first hit of the near unblockable mixup everytime. Summoner would also be forced to conserve his meter more to ensure that he has enough for a block breaker at all times, which would nerf his offense because he can no longer spend meter at his leisure.
 

KrstffrMunk

Bane/Black Manta/Captain Cold
I clicked this thread expecting posts about 1 bar half stamina block breakers and I wasn't disappointed.

Sure some characters would be able to abuse it more than others but I'll take that over having more than half the cast miss out on a tool like that.
 

SneakyTortoise

Official Master of Salt
I'm not exactly sure how they would affect Summoner Quan Chi. He would either remain S tier, or he would drop to A+, but he would not get even more broken. Even though he now has an extra defensive tool, that means your opponent has an extra defensive tool as well, which they can use to completely nullify his EX rune 50/50s, his 50/50s after a jump in punch, and his hard-to-blockables because now all you have to do is hold left trigger plus forward and you will block break the first hit of the near unblockable mixup everytime. Summoner would also be forced to conserve his meter more to ensure that he has enough for a block breaker at all times, which would nerf his offense because he can no longer spend meter at his leisure.
He would certainly benefit from it, not drop a tier. It would mean he would not be able to loop into another 50/50 are a successful block, but he could still make his 50/50 safe and he would give no fucks about any of the pressure characters. This is definitely something any sensible quan main would love
 
He would certainly benefit from it, not drop a tier. It would mean he would not be able to loop into another 50/50 are a successful block, but he could still make his 50/50 safe and he would give no fucks about any of the pressure characters. This is definitely something any sensible quan main would love
How would he be able to make his 50/50 safe? Not sure if you saw my other reply but you can actually block* break projectiles as long as they are in succession with a block string or normal, so after a b2 or b3 you can block break the EX rune, making him waste a bar for no gain. If you're referring to using his summoned bat to make it safe, you're right but still, Summoner isn't the only 1 getting the block breakers as an option, everyone does. So while his defense gets buffed, his offense is nerfed. Besides, Summoner needs to be nerfed regardless anyways. Just because 1 bar block breakers might benefit a high tier character or 2 more than others doesn't mean they shouldn't be implemented, it just means those characters need to be nerfed.
 
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Anti airs
Less 50/50s
Get rid of the ridicilous blockstuns
Fix hitbox issues
Fix Cassies combo with the interactable shortcut problem
Breaker shouldnt drain stamina bar
Adjust some of the crazy brutality requirements
Replace stupid guest chars with classic chars like Reiko, Fujin, Frost, Skarlet
Remove Kung jin
Remove Kung lao
Remove Kano
Remove Takeda
Give Scorpion back the move from the trailer that Takeda has now
Give Erron Black good armor moves in Gunslinger
Make Kitanas f22 an overhead
Add Classic Stages & Music
Add Rain
:DOGE
 
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aldazo

Waiting for Havik
In general:
- New music, more attune to the classics.
- Get rid of the stamina bar.
- Replace the forward dash with the run.
- Less frames for start and recovery animations.
- Less frames for jump ins (less floaty jumps).
- Convert frog jumps to roll jumps for some klassics chars like Raiden.
- Bring the buff hammer for some variation' exclusive moves like in Unbreakable, Hat Trick, Dualist, Spectral, etc.
- Change the block mechanic in order to allow you to start the offensive without the need to let go the block button after blocking an attack (or let you hold a button during block stun in order to let the move come out as quickly as possible after letting go the block button, somehow ala kof).
- Let you choose the direction of your roll after hitting the ground.
- Make the block breaker a pushblock ala IGAU that cost you 5% health and 1 meter bar.
- Make the overheads more "reactable" (slower than mid or high starters, always).
- Adjust the auto-correct function for jump ins during cross ups.
- Give 60 (maybe 90) real seconds to the timer.
- KP2 should include 4 klassic stages plus Noob-smoke (as 1 char), Cyrax-Sektor (as 1 char), Havik, Reiko, Skarlet and...
... Rain (or Shang Tsun).

That would do. Anyway I would still play it without the changes.
 
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Desperdicio

Tell me, do you bleed?
Fix hitboxes, fix mids.
ADD GOD DAMN PUSHBLOCK. Block breaker is useless pile of shit. 99% of players already forgot it even exists.
Block breaker should be removed from the game. Nobody uses it already, and sometimes I press forward accidentally while blocking, and say "DAMN, now I'm actually fucked!"

I don't like losing all my stamina after breaking. I feel so emotional from that :(
Same here. It's like: "Oh, you blocked my 50/50 BnB? It'd be so bad if I just ran to you and pulled another while you have to keep quiet, wouldn't it?"
 

A F0xy Grampa

Problem X Promotions
What I mean is, take a character like Quan Chi for example, if you guess right on the first 50/50 combo starter, he can still use a bar to be plus enough to get another 50/50 with EX rune. If you know this, you can simply wait for the EX rune and break it, thus nullifying his second 50/50 attempt while making him waste an entire bar. If he knows you're going to do this, he'll decide not to spend a bar, but then he gets punished because both options are unsafe. As a result, the Quan player will not be going for 50/50s nearly as often. Another example is after a blocked JIP. After a blocked JIP your opponent is now plus enough for a free 50/50, but if you don't want to take that 50/50, just block break the JIP. One more example is a 50/50 that's in the middle of a string instead of at the start. Block break the start of the string so you don't have to eat the 50/50. This means not having to guess Erron Black's 21122 string into command grab/sand grenade/delay into 50/50/whatever else. Same goes for Sonya's military stance 50/50s or Mileena's f343/4 string or Cryomancer's b33 into EX hammer into full combo.
Quans wouldn't deliberately keep themselves unsafe because of some yomi mind game. And besides, he won't use the meter by the time you block break anyway, so that is equal to blocking a 5050, and then breaking while he still has advantage and the meter, it's just not worth it.

Most of the things you mentioned aren't 5050s, cryomancer b33 ex hammer isn't a 5050, errons 21122 isn't a 5050, and would you really wanna spend two bars (or hypothetically one) to avoid a command grab, especially when there are ways to deal with it that punish him. Sonyas 5050s into MS aren't true 5050s either, but there's still some guessing going on though.

And if you're guessing what way to block you're automatically out of effective territory for a block breaker.
 
Quans wouldn't deliberately keep themselves unsafe because of some yomi mind game. And besides, he won't use the meter by the time you block break anyway, so that is equal to blocking a 5050, and then breaking while he still has advantage and the meter, it's just not worth it.

Most of the things you mentioned aren't 5050s, cryomancer b33 ex hammer isn't a 5050, errons 21122 isn't a 5050, and would you really wanna spend two bars (or hypothetically one) to avoid a command grab, especially when there are ways to deal with it that punish him. Sonyas 5050s into MS aren't true 5050s either, but there's still some guessing going on though.

And if you're guessing what way to block you're automatically out of effective territory for a block breaker.
I don't understand your first paragraph. So you're saying if Quans knew you would block break the EX rune, they wouldn't use it, they would just use the regular rune which you would then block break instead. If that's what you're saying, then 1. I'm not sure if you would even be forced to block break the normal rune if you time it correctly; it could be an option select, and 2. That still doesn't change the fact that you're still removing his ability to get a second 50/50 for a bar, so you're essentially spending a bar to avoid a 50/50 regardless of what the Quan player does. And also, even if it's not an option select on the block break, you can still at least read that they're not going to do the EX rune, which would be more likely now obviously, and then punish them because it's unsafe.

How is b33 EX hammer not a 50/50? They can do b33d4 with the d4 being a low, or b33 hammer. You can react to the hammer of course but it's still hard to do and still a risk if you don't react fast enough. They could also do b3 into hammer. As for the others, I know they're not 50/50s, they're just mixups. With Erron Black you usually wouldn't block break to avoid the command grab, but you could do it at the end of a round or game. And if they decide to delay that string into that overhead low string or the low starting string, then it becomes worth breaking. I know you can poke out of that, but only if your reaction is on point. With Sonya it's obvious why one would want to block break before her military stance mixups. I'm pretty sure you can back dash, poke out or armor through it, but all three of those options are not guaranteed unless you both react and execute properly. Anyways, those were just the first examples I could think of.
 
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aldazo

Waiting for Havik
I can tolerate everything in this game for the most part. The thing that really annoys me though is the neutral jump attacks situation. You make a read that I'm going to come in so you NJP, except I dont come in. So you follow up that NJP with another NJP. I mean...why not? It's pretty much completely safe to jump up and down like a fucking idiot. On block, NJP should be like -15.
My brother HATES this too, he calls it "the bunny tactic", I do it all the time :p.
 

RM Jonnitti

Hot Dog
general buff to defense pretty much
  • less meter gain when your opponent blocks
  • more meter gain when you block
  • breakers dont use stamina
  • backdashes dont use stamina
  • block breakers use 1 bar and no stamina
  • less chip on normals
  • stronger emphasis on ground game (general nerf to jump in)
  • extended hurtboxes on jump ins with a lack of a hurtbox
thats just a quick list for me but i feel like this is what needs to be done to make turtling useful to some extent in mkx.
 

A F0xy Grampa

Problem X Promotions
I don't understand your first paragraph. So you're saying if Quans knew you would block break the EX rune, they wouldn't use it, they would just use the regular rune which you would then block break instead. If that's what you're saying, then 1. I'm not sure if you would even be forced to block break the normal rune if you time it correctly; it could be an option select, and 2. That still doesn't change the fact that you're still removing his ability to get a second 50/50 for a bar, so you're essentially spending a bar to avoid a 50/50 regardless of what the Quan player does. And also, even if it's not an option select on the block break, you can still at least read that they're not going to do the EX rune, which would be more likely now obviously, and then punish them because it's unsafe.

How is b33 EX hammer not a 50/50? They can do b33d4 with the d4 being a low, or b33 hammer. You can react to the hammer of course but it's still hard to do and still a risk if you don't react fast enough. They could also do b3 into hammer. As for the others, I know they're not 50/50s, they're just mixups. With Erron Black you usually wouldn't block break to avoid the command grab, but you could do it at the end of a round or game. And if they decide to delay that string into that overhead low string or the low starting string, then it becomes worth breaking. I know you can poke out of that, but only if your reaction is on point. With Sonya it's obvious why one would want to block break before her military stance mixups. I'm pretty sure you can back dash, poke out or armor through it, but all three of those options are not guaranteed unless you both react and execute properly. Anyways, those were just the first examples I could think of.
Basically, what I mean is, Quan doesnt spend meter untill the 2nd hit of his ex rune, so if you block breaker, you're not even trading bars or anything, you're better off just guessing the 5050 and hoping to save your meter. You're not removing his ability to get a 2nd 5050, he either has it, or he doesnt.

Anything into Ex hammer is reactable.

Erron Black has no stagger strings, so he cant delay 21122 or any part of it into a 5050, thats essentially like a 22f gap you're making there, if you're getting hit and the opponent has left a 22f gap, thats on you.
 
Basically, what I mean is, Quan doesnt spend meter untill the 2nd hit of his ex rune, so if you block breaker, you're not even trading bars or anything, you're better off just guessing the 5050 and hoping to save your meter. You're not removing his ability to get a 2nd 5050, he either has it, or he doesnt.

Anything into Ex hammer is reactable.

Erron Black has no stagger strings, so he cant delay 21122 or any part of it into a 5050, thats essentially like a 22f gap you're making there, if you're getting hit and the opponent has left a 22f gap, thats on you.
Ok, I see what you're saying, but in a previous post I explained that you can block break specifically on the EX rune. Test it in training mode. Pick Quan vs Quan, record AI, do b2 close rune into EX rune, then playback and try to block break when the second hit of the meter burn rune connects on block. You'll be able to break it, so that costs Quan an entire bar for no free 50/50, which is what he spent it for in the first place. For your other 2 points, fair enough, those were just examples to explain how there are other ways to negate 50/50s in the game besides JIPs and Quan's rune.
 

Afk Skinny

3D Krusader
Me personally
-No chip on normals, unless activated by a power up special.
-More start up for strings that go overhead into low or vice versa
-Decrease the damage
-Expand the stage size (even Injustice levels would be fine to me)
-Bring Li Mei in :DOGE

All I can think of off the top of my head
 
Well beside doing something to Summoner Quan's pseudo unblockable, the netcode could be fixed a bit for KP2, random advantages are anoying and random block stuns aswell, but also this randoms make characters like Mileena, Liu and Takeda more usable, I see a lot of scrubs now abusing this characters online tactics. Other than that the game looks solid, lots of characters are usable at high level play, good balance, maybe some buffs for the less used variations for KP2 could be good, bring back Kabal.
 

Eddy Wang

Skarlet scientist
I don't see anything wrong with the game being played as a chess game where you're read can still be off because of your opponents ability to either choose a hard knockdown or canceling just before the final hit into an overhead or low launcher. It would truly become a 50/50 read game.
You always get yourself into shit, then you accuse the site of sucking, surely some members do suck (still think its all a matter of opinions though), but the amount of time you're reported or put into negativity perspective tells a lot how you handle your situation.

You should just take @Apologia X's date invite and go out.

I don't hate you or anything and i have a lot of respect for woman in general, specially when they have strong words and can take care of themselves, and not full of princess kitana shit into them, but damn, you should allow yourself to have some friends sometimes, and let your guard down a bit.
 

Hidan

Where the hell is Reiko's wheel kick
THIS. Though for me, its really all about the safe, braindead 50/50s that fills this game. That, and safe, quick, special/string cancelable, long ranged normals at the press of one input.

Tbh, nothing can really fix MKX for me at this point because what's listed above is what 90% of the cast has and about 10 of those do it significantly better, safer and more plus than the others. Practically no character has a legitimate style in this game. Its just long ranged offense dazzled with safe 50/50s on top of pressure, on top of 50/50s.

The reason top players from other communities can't "be good" at this game is because there's a cap, and past that cap, it's complete guessing between how to block, whether to block or not and whether to crouch or not. All this guessing doesn't make this a game with depth; its simply a coin flip game with no genuine underlying strategy aside from that. The top's "go-to" moves don't do what other FGs do where there's one for specific scenarios. You have the same go-to move for footsie, counterpoke, punish, pressure, mobility, AA, and making you dinner. THAT'S what makes this game specifically, so braindead in comparison to the rest. Not to mention the jump fest and damn near no whiff recovery in this game too.
Guys, all you say is good, but nothing is so game changing as this.
When 2 ppl play MKX, the only thing they do is comparing the 2-3 very best moves their characters have. And that happens in a 5-5 matchup.

There are characters that KL can literally beat by jumping back then press 2 when they get too close

Tanya can beat ppl without her low. B1 string --> cancel/rekka/ex projectile will do the job eventually

Just some things. Almost everyone can abuse something
 
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GreatKungLao

LiuTana
Right now all 50/50 that you have to block on guess (not skill) should be either removed or somehow made into string that you can actually block on reaction and add massive cool down to Predator's lasers. These things is what makes me wonder why am I wasting my life on this game.
 
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Erron Black has no stagger strings, so he cant delay 21122 or any part of it into a 5050, thats essentially like a 22f gap you're making there, if you're getting hit and the opponent has left a 22f gap, thats on you.
Aren't Erron Black's 11 and 11B3 strings great stagger strings? I see SonicFox use them.
 

SneakyTortoise

Official Master of Salt
How would he be able to make his 50/50 safe? Not sure if you saw my other reply but you can actually brock break projectiles as long as they are in succession with a block string or normal, so after a b2 or b3 you can block break the EX rune, making him waste a bar for no gain. If you're referring to using his summoned bat to make it safe, you're right but still, Summoner isn't the only 1 getting the block breakers as an option, everyone does. So while his defense gets buffed, his offense is nerfed. Besides, Summoner needs to be nerfed regardless anyways. Just because 1 bar block breakers might benefit a high tier character or 2 more than others doesn't mean they shouldn't be implemented, it just means those characters need to be nerfed.
Because a block breaker isn't a punish, so it's safe. And he's spent a bar, which has now forced you to spend a bar, all because you guessed right on his 50/50.

One bar block breakers would only serve to drive the game's meta 100% around 50/50s
 

Skkra

PSN: Skkra
For those that dont agree with the style of play for this game, what REALISTIC changes do you think could be applied in order to fix it.

Please, no netkode (its fucked sideways for eternity) or character buff/nerf suggestions.
I actually love the game. The only problem to me is the netcode, so I have to call it out.

Because of the terrible netcode, I am unable to get realistic practice for when I go to tournaments, and as a result I've stopped playing. That's a shame. That's also money that they won't make on me because I'm not buying KP2.

Netcode aside, NRS has made a spectacularly fun game.
 
Because a block breaker isn't a punish, so it's safe. And he's spent a bar, which has now forced you to spend a bar, all because you guessed right on his 50/50.

One bar block breakers would only serve to drive the game's meta 100% around 50/50s
Oh right, don't see how I didn't think of that lol. But still, he didn't just spend the bar to become safe, he spent it to potentially get another 50/50, so block breaking guarantees that you will not have to guess again into a 30-40% combo or at least a grab. This is obviously a good use of the block breaker that a good player would wisely take advantage of. You wouldn't always do it, but in many situations it would be a good idea, especially at the end of a game where you don't want to leave whether you win or lose up to chance. So yeah, the Quan Chi player isn't wasting a bar because he's still safe, but he at least won't get anything extra out of the spent bar. Also, if the Quan player knows this at the end of the game, he might decide to go for a grab instead for a guaranteed win, but now the opponent has more information to use to make a read that he'll grab, and then neutral duck for a full combo punish which would potentially lead to a comeback.