1 bar block breakers would be sufficient. If one were to gain meter while blocking on top of this, pressure characters would drastically drop in tier. Anyways, I just tested it in training mode and every hit on block gains the attacker 6% of a bar of meter, so for your idea to work the opponent would have to only gain 2-3% of a bar on every blocked hit. But if that's the case, then they might as well just make it so the attacker only gains 3-4% meter instead of gaining 6% while the opponent gains nothing. I just don't think it's a good idea; it's unnecessary at best.im not saying a lot of meter- no where close to how it builds for the person doing the pressure, but def build something .. this game has a lot of 50/50s, vortexes, pseudo unblockables, and prob even more dirt be explored. being rewarded for blocking correctly is something that i would implement "if i could change something" .. most other fg have this or a mech similar . i feel it would be fitting .
its all speculation anyway as this is a "what if" thread but i dont see how this would make pressure characters unviable. so youre saying that this would make KL , LK, tanya, JC, etc unviable. i kinda doubt that . will you have to play somewhat smarter, yes. but i mean really, if someone is making consistent blocks and your not opening them up then i think they deserve a lil something
LOOL that block breaker is useless as shit and they really need to fix mids.Fix hitboxes, fix mids.
ADD GOD DAMN PUSHBLOCK. Block breaker is useless pile of shit. 99% of players already forgot it even exists.
shut up zoofsguys guess what
this game is fun
zoofs why doesn't your user title say "bless"?shut up zoofs
Good luck block breaking a 5050.1 bar block breakers would almost completely balance 50/50s and the three top tier pressure characters you mentioned, (A-List, DF, and Tempest) that's why they are the single most important thing this game absolutely needs, even more so than a better netcode because gameplay is always the most important thing, and block pressure guessing is the most problematic thing for the gameplay right now.
What I mean is, take a character like Quan Chi for example, if you guess right on the first 50/50 combo starter, he can still use a bar to be plus enough to get another 50/50 with EX rune. If you know this, you can simply wait for the EX rune and break it, thus nullifying his second 50/50 attempt while making him waste an entire bar. If he knows you're going to do this, he'll decide not to spend a bar, but then he gets punished because both options are unsafe. As a result, the Quan player will not be going for 50/50s nearly as often. Another example is after a blocked JIP. After a blocked JIP your opponent is now plus enough for a free 50/50, but if you don't want to take that 50/50, just block break the JIP. One more example is a 50/50 that's in the middle of a string instead of at the start. Block break the start of the string so you don't have to eat the 50/50. This means not having to guess Erron Black's 21122 string into command grab/sand grenade/delay into 50/50/whatever else. Same goes for Sonya's military stance 50/50s or Mileena's f343/4 string or Cryomancer's b33 into EX hammer into full combo.Good luck block breaking a 5050.
That change would only affect pressure characters, not 5050s.
Post of the year candidate.Recently I've been thinking a lot about MKX and fighting games etc.
I've came to terms that MKX and MK9 are different games completely and I just have to deal with it and adjust. I didn't want to, but I will. I have to. If I was okay with Cyrax literally doing 70% combos (see DJT in tourney kill Wound ine one awesome combo) then I'm okay with hard-to-blockables. I'm okay with 50/50's. If I'm okay with Kabal being in the game then I'm alright with Dragons Fire Kang or A-list Johnny or Tempest Lao. If they get nerfed fine, I'll learn to adjust. I'm okay with MKX completely now, I have just accepted the nature of NRS games the same way a MvC3 player accepts the nature of their game. This is MKX, and I will live and die by the mixups... (and educated guesses).
In other words, this whole time I've had to learn to just shut up, get into training mode, git gud and level up where I can. I'm REALLY beginning my MKX path now. I suggest anyone complaining does the same, or go find another game. SFV could be promising if you're into that.
lmaopeople cry about pressure, but isnt zoning just pressure....from a far??
nah block button is dope, plus we don't need more ambiguous cross ups in a game with this much offense alreadyback to block.
I don't see NRS making what's technically ranged attack into breakable one in this game.If you know this, you can simply wait for the EX rune and break it...
Just as Kotal jip1Hmm...
Kung Lao's ji2 being fair would about do it for me. =D
Kotal's ji1 doesn't protect the skies like Lao's ji2. =P That shit has its own effin' orbit. -_-Just as Kotal jip1
You can't break projectiles. 1 bar block breakers would give quan chi mains a constant bonerWhat I mean is, take a character like Quan Chi for example, if you guess right on the first 50/50 combo starter, he can still use a bar to be plus enough to get another 50/50 with EX rune. If you know this, you can simply wait for the EX rune and break it, thus nullifying his second 50/50 attempt while making him waste an entire bar. If he knows you're going to do this, he'll decide not to spend a bar, but then he gets punished because both options are unsafe. As a result, the Quan player will not be going for 50/50s nearly as often. Another example is after a blocked JIP. After a blocked JIP your opponent is now plus enough for a free 50/50, but if you don't want to take that 50/50, just block break the JIP. One more example is a 50/50 that's in the middle of a string instead of at the start. Block break the start of the string so you don't have to eat the 50/50. This means not having to guess Erron Black's 21122 string into command grab/sand grenade/delay into 50/50/whatever else. Same goes for Sonya's military stance 50/50s or Mileena's f343/4 string or Cryomancer's b33 into EX hammer into full combo.
lol This. So this.1 bar block breakers would give quan chi mains a constant boner
Yes you can if you do them in succession with a string or normal. I tested it in training mode myself; try it. Pick Quan Chi vs Quan Chi, record AI, do b2 close rune into EX rune, then playback and try to block break it as the bar of meter disappears from using the EX rune. It works.You can't break projectiles. 1 bar block breakers would give quan chi mains a constant boner