ZigZag
That Welsh Guy
Shazam for KP2Shazam
Shazam for KP2Shazam
hahahahahaante geia re pou einai o jason pio enjoyable ap t ferra/torr,perna eksw kai grhgora!!!
Honestly Sun God is the only right answer.Sun God's one of the only grapplers that has advantages that outweigh the disadvantages of the archetype in MKX. His raw damage is incredible (half life for a bar + level 3) and he has access to level 3 whenever he wants (converting it to meter/health whenever he wants as well). When this already great command grab setup is added to a character with a light speed run, a jump attack that out prioritizes 99% of the anti-airs in the game, and footsies second to none-- you have an extremely well rounded grappler. Sure, he has bad matchups but what grappler doesn't?
that is not the point,lackey don't really have to be close to the opponent,he is good upclose but he is better at outranging his opponents and whiff punish them,and slowly pushing them into the corner where most of the cast can't even do much without jumping or using an inteructable.he really really really lacks an antiair move and that's sad cause without meter,jump arround mode is enabled and thats the only reason that keeps lackey so low in the tier list...Sun God is definitely best overall. Lackey has most range on grab but he can only tick throw off d1 and d3. Kotal has all those tick throws plus B1 and B14. The thing that hands down makes kotal best though is the fact that his grab leaves the opponent right next to him, hkd, with enough advantage to continue pressure. Even at level 3 when he throws them farther away kotals run speed and fast long reaching buttons allow him to still stay on top of them. Lackey throws you full screen and is only plus 8 so I have to spend all 8 frames just trying to catch back up to them with my slow ass run. Also Kotal has anti airs without spending meter for armor which feels way more authwntic grappler than FT who has to spend meter to stop people from jumping all day, after that the best anti air we have is a low poke because NRS logic. Really wish Lackey had like Grundys anyi air throw. No combo, just hkd with advantage
Jason gets 14& and 19% with barely any advantage AND switches sides with his DUCKABLE throw. 13% and 19% on his regular command grab with maybe less, maybe more advantage, switches sides, and throws the opponent even further away from Jason.
Jax gets 14% and 18% (without the last part) on his command grab, I can't tell how much advantage he gets.
Cassie gets 13% and side switches with barely advantage. Oh hers is duckable also. Can't EX it.
Erron Black gets 13% and 19% with no advantage and if you MB it you are basically fullscreen.
I think Kano, Jason or f/T might have the most damaging true command grabs at 19 maybe 20%.
8% more than a throw on a guess/read ain't good damage.
liesdoesn't matter cuz they all gets bodied by ice clone.
also liesKano because he can do it after one of the best D4, it's safe if D4 hit opponent
You are not funny.Ravenous Mileena.
Jason? Oh yeah... That's the good stuff...Ones that I think are good:
Sun God Kotal
any Erron Black
Wrestler Jax
Bad:
Brawler Cassie
Commando Kano
I know nothing about:
F/T
Jason
Lol post of the the day for me.Everyone says Jason is fun but that he also sucks. Basically Kano players with silver linings.
GORO!Goro?