The fact that any pro gamer is a pro gamer tells you that they would not be good at real fighting sports. That is why they play fighting games, because they can not achieve that status in real life. Take for example two good fighting game pro gamers, perfect legend and sonic fox. They are not big, strong looking guys, they're scrawny, skinny weak looking nerds. They would obviously get they're asses whooped by most guys there age. But they are really tough when it comes to pretending to be a character with super powers on a monitor screen.
Daigo goes to a Gym everyday, pretty sure some players around do MA. You've missed the point, in order to be gud at MA either PL or SF would have to get to the fundamentals of real fighting, one of the aspect i already explained in the main topic which is physical conditioning, you can't fight anyone if you don't prepare your body to do so. So i see ppl around here talking about D3 and NJP in real life, the question in voting is pretty simple "Do pro gamers would be good a real life fighting if they did Martial Arts?
One of the things Wang you did different from other fighting Schools i've seen around my area, they did a lot more physical training first before working on anything else such as techniques and so, the goal was to strength each part of your body do sustain physical injuries, and also to the point of making your attacks deadly, only then you would decide either if you want to work more on power or speed.
Bruce Lee in fact worked the same way, he figured very earlier that most of any Martial Art Attack is based from the Core, so he developed fitness matches himself in order to perfect the work of his core, he did a lot of physical Training, which is also the method of Shaolin.
@Eddy Wang I dont think anyone here really gets what you are going for lol, they are too caught up on the differences between real world vs digital game when they should be focusing on the differences and similarities between "mental state of a fighter during a fight" vs "mental state of a fighting game player in a game."
I think this discussion should be more for people that have actually trained in one of these sports irl, lots of people here sound like they just watch ufc pay per view drunk eating chicken wings with the bros but havent been in the ring themselves at all and know what its like being in that mental state.
Here are the real similiarities:
- Neutral game
- Spacing
- Mind games with opponent
- Reactions
- Punishes (yes there are real life punishes, when your opponent leaves themselves open for a move you have to be ready with said move)
- Conditioning of opponent (mental conditioning)
- Set ups
- Match up knowledge
- Situational awareness
- Tournament nerves
Seriously, if you actually have trained and been in the ring before at all these should not be a surprise to you
Yeah, that's exactly what i'm talking about, if we look at some good pro fighters out there Cung le on his prime had a amazing situational awareness, there were a range were you didn't just want to be against that guy, his signature Spinning back kick would land clean without giving you much of a choice, even that guy who got that win on him got hit by it in the rematch.
There are lots of similarities, but also a lot of differences.
From a gaming perspective, taking out the physicality, the closer they get to real life - the more immersive and deep a fighting game will be.
...and by realism - I mean applying the strategic layers involved in the real fighting meta to the meta of the fighting game itself...
For instance, zoning tools can be jabs or fireballs. It doesn't matter as long as that aspect is in there. Fighting games have these aspects.
Even 2D fighters fulfill sidestepping within the jumping mechanic. They are different, but it can be argued that it fulfills that aspect of the meta.
What no fighting game has is the aspect of balance, within the pushing and pulling that inevitably goes on within exchanges.
Block advantage does exist in real fighting. There are attacks that are more deadly if blocked than if eaten.
Within my discipline, blocking one of my attacks allows me to begin.
Bwakaw por Pramuk, this guy was the epitome of Blockstun and block advantage, his kicks were so powerful, so fast, so clean, that there were fighters who would turn they back on Bwakaw and run away from the kicking range just like Dan's backdash in street fighter 4
Also, lets not forget Ronda who have won most of her Strike force matches with armbar from a 50-50 mixup that comes everytime she goes for a clinch, if her opponents grabbed her with their arm evolving her back, once she did a Uchimata (that throw that is busted by breaking the opponent's axis with the help of the back leg) she would immediately go for the arm.
After two fights, the 3rd of 4th opponent decided to block the clinch by putting the arm inside instead of outside to not get caught in the arm bar, Ronda simply, would roll into the arm lock in the oposite arm and win the match with basically the same outcome.
Didn't work against Holly because, holly did something else the other girls didn't do, she fake out an outside arm grab, then switch to inside, when ronda decided to switch the lock from the tech roll to get her arm, Holly locked her right leg while she was grounded, which blocked the tech roll itself so Ronda couldn't get an Arm lock either, she had to let go.