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Tech - Sub-Zero Weird tech

RM slacked

Shinnok trash from Canada.

This tech is super character specific, it will completely depend on your opponents wakeup options. Sometimes you end it this way and other times you end it with 12, there's going to be a lot of testing necessary for this.

For the ones I've tested so far
Sonya - 12
Kitana - f12
Predator - 12
Shinnok - 12
 
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C88 Zombieekiler

Up and coming sub zero

This tech is super character specific, it will completely depend on your opponents wakeup options. Sometimes you end it this way and other times you end it with 12, there's going to be a lot of testing necessary for this.

For the ones I've tested so far
Sonya - 12
Kitana - f12
Predator - 12
Shinnok - 12
this happened to me but it i thought it would be useless if you find something useful tag me also after slide you can do the kotal wakeup tech run up jump and it reverses the wakeups
 
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RM Ree

Shiba Tamer
This looks like it would work with Cryomancer. And corner combo > hammer, 12 cross up? That'd be nice.
 

C88 Zombieekiler

Up and coming sub zero
Cool thanks for the knowledge



Am I wrong in thinking that practically every Sub knockdown is untechable anyway tho?
A lot of them are just splats with enough advantage to get klone out the only good untechables I know of are 24 and b33 with b33 being the best because of the superior hit advantage
 

crosshair271

Sub-Xerox

This tech is super character specific, it will completely depend on your opponents wakeup options. Sometimes you end it this way and other times you end it with 12, there's going to be a lot of testing necessary for this.

For the ones I've tested so far
Sonya - 12
Kitana - f12
Predator - 12
Shinnok - 12
If you want to have fun with something similar do this instead. Knockdown with enough advantage(F12, NJK etc) Klone, slider over them before they wakeup. Shoves them into the Klone. Old tech from Qwark28.