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The Tier List According to CD Mani and Coach Steve

Wetdoba

All too easy...
About the whole Tremor thing, usually after blocking the overhead rock he is already doing F121 and making the first one whiff so the second hits mid. However when he is in your face I think people need to get used to poking out of his pressure more considering his 2 best strings are both highs. However the big thing people need to learn how to do is fucking PUNISH. Overhead stone punch is -12 yet no one baits and punishes that shit and being able to punish it for over 30% will really make fighting Tremor very different so people need to practice that shit. Hell some characters can punish the normal version that is only -9 if they have a fast S1 or F1 or something.

That being said, I still think Tremor is A+ for how well he gains meter which leads to all his guaranteed 13%s tacked on to his 30%+ meterless combos, and the overhead rock acting like a free combo breaker that also leaves them in hit stun long enough for Tremor to confirm off of it, that shit is cheap. If overhead rock went away on hit Tremor would be perfect
 

CamRac

Noob
I'm gonna come right out and say that I find tier lists to be highly irrelevant in this game. There's only one viable playstyle in MKX and that's pressure. There are only two tiers in this game and that's the poorly designed top tiers and the inadequate by comparison rest of the roster.

NRS has balanced a game around offensive momentum alone, and any character that deviates from this principle gets snuffed.

YOMI realized this quicker than most and proceeded to stack every tournament possible and now where stuck watching Predator vs Quan Chi and Tanya v Kung Lao at every major for finals---- am is supposed to be hype for a Top 8 that's literally "5 YOMI and 2 other people?" hey look guys I found a typo. Looks like my opinion's irrelevant now.

We have zoning variations that can't even zone at the same time that we have pressure/mixup variations that zone as a bonus.

NRS design choices baffle me. Why they decided a character with absurd chip, stupid jump-ins, near constant pressure, high damage out put, a dive kick, and a teleport for good measure ALSO needed the best anti-air in the game is a complete and infuriating mystery.

I suppose it's fun though, right?
I suppose time alone will answer how this game pans out. But right now I'm equally bored and frustrated by it all.
I know people nitpicked the shit out of your posts, and while I think you're probably taking this all a bit too seriously (especially other peoples' negativity), I still agree with the gist of statements. I especially agree with your point about pressure characters. Sure, some of these characters can zone, but the point is that pressure is a playstyle that dominates in this game. If you can't deal with the pressure or speed of other characters, then you're automatically at the bottom of the tier list. I'll also never really understand why people care enough to critique certain points (i.e. Pred vs. Quan NEVER HAPPENED NUH UH FUCK ALL YOUR POINTS AND IDEAS BECAUSE OF THIS DETAIL). I get you, man. I was there in person to witness the great CEO Tanya-thon. I've watched the rise of YOMI at majors from their early days until now. I've seen the devastation. I'm equally bored and frustrated by all of it, too. Don't think you're the only one. The reason why you're not hearing people agree with you, is because most of the people who feel this way have left to do other things with their time (myself included). I only really play Alpha 3 and 3S when I go to the arcade. I guess my opinions are irrelevant, too. I only came here to read the comments and see what the current meta is - glad to know it's all still poop.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I disagree, with no mid the only thing you have to respect him for is a rock. The air groundpound is sort of a thing I suppose, but its nothing thats a real threat just something to cause a bit of annoyance.

I believe Tremor in this game will ultimately have similar issues MK9 Jax had. On paper they both have good normals, but in practice you can kill them for trying to use them.
100% agreed.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Correct me if I'm wrong, but doesn't he have a 9f armored launcher?
tremors db2u is not 9 frames.
i think it just says 9 frames in menu because you cancel the straight punch into the up punch within those 9 frames.

(i think but not 100% that its 19 frames now, @infamy23 did frame data tests before and stone punch was sped up by 3 frames since his testing in a patch)
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Tremor is way better than that. People don't know about Metallic yet.
not mean this to sound smart at all but whats not to know?
the lava db1 corner restands, that u get different combos with the different launch of db2u, the unbreakables with lava bf4(even though its tad slower in lava), that lava db3 restands if hits opponent in air..
even with the buffs i dunno if gold stance is effective enough to stray from crystalline/aftershock, i do like how you can have a armored ghetto reptile forceball with ex db1 though.

i THINK it was @GGA pimpimjim who said on one of the recent gbs he thinks metallic is tremors best variation when commentaing on a nikolass match (sorry if i got voice wrong)

if im missing something please let me know, atm id rate tremors variations crystalline/aftershock/metallic (i do use metallic the least to be fair though)

@A F0xy Grampa We need to play more games I've found ways to make you respect Tremor more now and I want to test how it will work out. So far its worked well.
spread the knowledge man :cool:
 
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Slips

Feared by dragons. Desired by virgins.
I disagree, with no mid the only thing you have to respect him for is a rock. The air groundpound is sort of a thing I suppose, but its nothing thats a real threat just something to cause a bit of annoyance.

I believe Tremor in this game will ultimately have similar issues MK9 Jax had. On paper they both have good normals, but in practice you can kill them for trying to use them.
We'll have to agree to disagree I guess. I named like 5 options he can use in footsies to get him in and I think they are all perfectly viable to use.
 

zabugi

The only Real Master
for all i care if you get into your opponents head that's it. happens when you really like playing your character.
 

Bomborge

Aspiring scrub
While I disagree with some placements, my biggest issue is simply the lack of some characters within the list. I just think that if you're going to make a tier list, include every character or else its just incomplete and lacking.
 

xKhaoTik

The Ignore Button Is Free
So, why isnt Mournful S tier? Im honestly curious because i have next to no knowledge of the character, and would like to know Kitana players deal with it, But all ive seen from this thread is "LOL NO!" and meme pics
She's actually very good, don't get us wrong.

But S Tier? She doesn't have the mixups, the dirt, the tools, the damage, etc like the other top tiers like Predator and Tanya have. She has a much better ground game in the variation and the zoning is extremely powerful, but she loses the air game she's known for and she still doesn't have the footsie tools like Cassie and D'Vorah.

Basically, she's good, just outclassed.
 
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ZigZag

That Welsh Guy
@GiM | ZigZag Is that suposed to mean something to me? I suppose we can all think we're clever with cute gif reaction to a typo, but if you think Quan Chi, with all the absurd mixup potential he has, damage output, armor rune setups, chip damage setups----- all of which thrive on mixup up an opponent and remaining offensive----- with exceptional zoning as a bonus and the impetus for much of his success SOMEHOW means that this game isn't rewarding offensive momentum almost exclusively that's on you.

I suppose his new D1 haunts my analysis somehow? There's a reason he's widely regarded as one of the best character's in the game and offensive pressure and momentum have everything to do with that.

Now that we're done with the superficial bs, I'd like to have some discussion worthy of my time.
I didn't post a Gif.... You need to chill man, think you're taking this video game business a little too serious.

EDIT: Also I never disagreed with you, I just pointed out the irony in your post, Look who I play... it's all about the rushdown, i'm sorry if the clowns who claim to be pure Zoners can't accept that it's a really boring fucking play style to play against, to play and to watch and NRS has decided in this game it's going to be hardly a factor, Better yet you go ahead and replace Ed boon as lead designer and tell the team to focus on making a zoning based game.

Or you could deal with it, it's not a big deal it's a video game at the end of the day and this is how it's been designed.
 

Samsara

Resident Cynic
I didn't post a Gif.... You need to chill man, think you're taking this video game business a little too serious.
I'm way over it man. Your the one dredging up a conversation that's played itself out already. Balance, tier lists, arguing, stuff---- it was fun while it lasted but I'm kinda tired of talking about it.

Enjoyed the podcast overall, hopefully they cover more characters next time.
 

AZ MotherBrain

If you believe enough, -7 could be +7
I think Kitana is being praised a bit much, but other than that, i agree with the list.
I would put Scorpion at the bottom of my list too. I think he's pretty mediocre in this game.
 

VOR

Noob
Not to downplay Predator too much, but doesn't he also lack good mids too? And the most reliable wakeup? Same things as Tremor? His stand 3 into overhead or low laser has a gap and b2 can be low profiled up close.
 
not mean this to sound smart at all but whats not to know?
the lava db1 corner restands, that u get different combos with the different launch of db2u, the unbreakables with lava bf4(even though its tad slower in lava), that lava db3 restands if hits opponent in air..
even with the buffs i dunno if gold stance is effective enough to stray from crystalline/aftershock, i do like how you can have a armored ghetto reptile forceball with ex db1 though.

i THINK it was @GGA pimpimjim who said on one of the recent gbs he thinks metallic is tremors best variation when commentaing on a nikolass match (sorry if i got voice wrong)

if im missing something please let me know, atm id rate tremors variations crystalline/aftershock/metallic (i do use metallic the least to be fair though)



spread the knowledge man :cool:
That's one of the reasons Tremor is so awesome is because each of his variations have really good tools. I'm not claiming Metallic is his best just yet but the meterless damage he has in Lava plus the OTG and a safe low launcher is really solid.

When I have enough time to just sit down I'm going to be making a thread of optimal bnbs through all three variations plus a new hard blockable anti wakeup setup in the corner that's universal.