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Question - Hunter So I picked up HQT already and..

FluffyKittenPops

#ONTHERISE
I already picked up HQT a few days ago, and I just need to keep grinding matchups until I get the hang of it. But more importantly I want to learn Hunter. So ALL you hunter players out there, teach me your ways. I honestly dont feel like roaming through countless outdated threads for hunter. So.. I believe it is a setup variation but how should I approach this new playstyle. Coming from HQT to Hunter?
 

thlityoursloat

kick kick
You have setups that lead into insane damage, incredibly easy setups might I add since the dumb ass trap doesn't go away on block.
Far trap into grab towards it is a common setup.
 

M.D.

Spammer. Crouch walk hater.
I hear everyone saying trap is better than clone, but somehow I have no problem with Predator match-ups whatsoever, trap seems a million times more handle-able than clone, at least with Johnny that is. Even the pseudo-unblockable setups seem more manageable and I get out of them a shitload more often than clone corner traps.

I'd take Predator any day over GM.

HQT is another story however, I usually shit an entire chimney of bricks when I see a HQT.
 

RM NoBrows

Supah hawt fiyah
I hear everyone saying trap is better than clone, but somehow I have no problem with Predator match-ups whatsoever, trap seems a million times more handle-able than clone, at least with Johnny that is. Even the pseudo-unblockable setups seem more manageable and I get out of them a shitload more often than clone corner traps.

I'd take Predator any day over GM.

HQT is another story however, I usually shit an entire chimney of bricks when I see a HQT.
Every time you post, it somehow turns into a comparison to sub zero.
 

roosTakk

Chode Juggler
I already picked up HQT a few days ago, and I just need to keep grinding matchups until I get the hang of it. But more importantly I want to learn Hunter. So ALL you hunter players out there, teach me your ways. I honestly dont feel like roaming through countless outdated threads for hunter. So.. I believe it is a setup variation but how should I approach this new playstyle. Coming from HQT to Hunter?
Iv been playing hunter since release. My advice would be to stick to HQT, i think its the better variations (Makes his d4 safe, better zoning, better pressure, better mixups). That being said if you still want to learn hunter and are on XBL, I can show you some stuff
 

fr stack

Noob's saibot or noob saibot's?
Iv been playing hunter since release. My advice would be to stick to HQT, i think its the better variations (Makes his d4 safe, better zoning, better pressure, better mixups). That being said if you still want to learn hunter and are on XBL, I can show you some stuff
do we still have each other added? id gladly take that offer ! once i get predator that is (and connection allows)
 

Radiodine

I spam so well, i get 50/51's
I hear everyone saying trap is better than clone, but somehow I have no problem with Predator match-ups whatsoever, trap seems a million times more handle-able than clone, at least with Johnny that is. Even the pseudo-unblockable setups seem more manageable and I get out of them a shitload more often than clone corner traps.

I'd take Predator any day over GM.

HQT is another story however, I usually shit an entire chimney of bricks when I see a HQT.
The things about that is that even if you are hit as SZ the clone remains. With Hunter, one has simply to block low and/or avoid.

You have setups that lead into insane damage, incredibly easy setups might I add since the dumb ass trap doesn't go away on block.
Far trap into grab towards it is a common setup.
Far trap into 32 1+3 to clarify. The trap will disappear before you finish a normal throw animation, unless its the EX version
 
Far trap into 32 1+3 to clarify. The trap will disappear before you finish a normal throw animation, unless its the EX version
If you do 32 xx Far Trap then you run to your opponent and grab them as soon as the wake up they will get hit by the trap. If you don't throw right after the trap is set, you are right and the trap will just disappear before it hits.
 

Perdition

Your friendly neighborhood cynic
I hear everyone saying trap is better than clone, but somehow I have no problem with Predator match-ups whatsoever, trap seems a million times more handle-able than clone, at least with Johnny that is. Even the pseudo-unblockable setups seem more manageable and I get out of them a shitload more often than clone corner traps.

I'd take Predator any day over GM.

HQT is another story however, I usually shit an entire chimney of bricks when I see a HQT.
Because its the "in" thing to underrate Sub Zero
 

Radiodine

I spam so well, i get 50/51's
If you do 32 xx Far Trap then you run to your opponent and grab them as soon as the wake up they will get hit by the trap. If you don't throw right after the trap is set, you are right and the trap will just disappear before it hits.
Which is why i find it a better option to go for 32xxExClosetrap for the difficult to block as risking a grab at close range to simply hope that you can get a throw into full combo is asking to be punished.
 

FluffyKittenPops

#ONTHERISE
Iv been playing hunter since release. My advice would be to stick to HQT, i think its the better variations (Makes his d4 safe, better zoning, better pressure, better mixups). That being said if you still want to learn hunter and are on XBL, I can show you some stuff
On PSN sadly. Maybe if you make some youtube explanations then yeah.
 

FluffyKittenPops

#ONTHERISE
I've been playing alot of HQT online and against some pretty good players. His NJP is incredibly good. And I tried out some hunter combos from the thread but I wasnt getting any good results , damage wise.

edit: And I think the risk of running into grab is a high risk. Also, someone mentioned HQT zoning. I'm not so great at that. I just use it for pressure.
 
Which is why i find it a better option to go for 32xxExClosetrap for the difficult to block as risking a grab at close range to simply hope that you can get a throw into full combo is asking to be punished.
I'm not saying it is the go to strategy, I'm just stating that it is possible to throw your opponent into trap.
32xxExCloseTrap might be a good strategy against people who don't know much about the matchup online but it's not a true blockstring and you can get full combo punished by any armored move. It's also quite easy to block since the only option for Predator after 32 is a low. Predator's only "mixups" out of blockstrings (which can be fuzzy guarded and armored through if you choose to use the ExTrap or B22-D2) are 3-2/ExCloseTrap, 12-2/ExCloseTrap and B22-D2/ExCloseTrap.

Your best way to use Hunter is to use him as a setup character, and not as a rushdown character. The range on D4 and B22 with traps and discs on the screen gives predator a really good space control when you can get your stuff out. I usually end my combos with Disc midscreen to give me some time to set up my next move. Ending with trap is just another way to condition your opponent to react differently when he's knocked down. One of the real strength of Hunter though is his corner mixups. I always tend to end my combos with a trap in corner and try to get a close to unblockable with 32, NJP or B3D2 which lead to another mixup opportunity.
 

FluffyKittenPops

#ONTHERISE
I'm not saying it is the go to strategy, I'm just stating that it is possible to throw your opponent into trap.
32xxExCloseTrap might be a good strategy against people who don't know much about the matchup online but it's not a true blockstring and you can get full combo punished by any armored move. It's also quite easy to block since the only option for Predator after 32 is a low. Predator's only "mixups" out of blockstrings (which can be fuzzy guarded and armored through if you choose to use the ExTrap or B22-D2) are 3-2/ExCloseTrap, 12-2/ExCloseTrap and B22-D2/ExCloseTrap.

Your best way to use Hunter is to use him as a setup character, and not as a rushdown character. The range on D4 and B22 with traps and discs on the screen gives predator a really good space control when you can get your stuff out. I usually end my combos with Disc midscreen to give me some time to set up my next move. Ending with trap is just another way to condition your opponent to react differently when he's knocked down. One of the real strength of Hunter though is his corner mixups. I always tend to end my combos with a trap in corner and try to get a close to unblockable with 32, NJP or B3D2 which lead to another mixup opportunity.
psn? maybe we can get some games in?
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
@FluffyKittenPops

Hunter is my thing. ill practice if Connection allows!
i tend to get cranky when im in negative frames off a punishable string, shit on Online mysterious blockstun ie Input lag/Dropped inputs.

but ill give it a go if you are at least 3 green on my screen.

id say your challeng must be that you use a zoneing character(HQT) to keep them out of his danger zone(close up) you know with his god awful startup frames on most goos strings.

Hunter is the middle ground. youhave to constantly set up tricks to confuse and keep the flow in your favor. mid range is your golden area. B22 F212 and so on. but when they get close you lose the Low plasma shot option that existed in HQT for safe and sometimes advantageous extended pressure.

Hunter is the mid ranged champ, as long as you keep momentum and continu to spit out disk and trap in each conversion, and offer the occasional OH/Throw option into trap, you should be doing well aganst at least 50%+ matchups.

Warrior is the Close version, id say he fell short but with extream Lab time and obnoxious MU experience you can rock him against at least 70%
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
CALLING aLL Hunters!
id like to ask the community to post all predator combos in here, whats the best you got with hunter after 8-31 and 9-1/9-21?
The Predator forums are a bit outdated and im not gonna ask another to go through outdated threads if i wouldn't want to.

highest damage combos?
highest setup damage?
highest stealth/heal setup?

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any other hunter enthusiasts

ill start it off:
Xbox One Drive:
https://onedrive.live.com/redir?resid=9718557AE092D87F!686&authkey=!AABGoBkPO7VZZ1k&ithint=video,mp4

F12U2-B22~DB4-RC122~EXBF4-32 1+3 =34%


F12U2= i use for block check and if i catch them not blocking this is his fases starter to launch off of, i use itall the time. his 32 is a great oh but first hit can be poked out of very easily.

this is an easy corer setup into stealth terror , heal/trap for added pressure:) and only 1 bar tocarry them there.

here is a Corner Setup for 60% as long as you use EX trap on second conversion... assuming you dont get blown up after first normal trap lay before the 32 for oh to low setup:
Notation: 32-DB4B, 32~BF2EX, NJP, B311 into Stealth/Trap/Heal or more damage.
then follow up with a similar combo that starts with either B311/F12/122/32 into DB4BEX then continue on:
 
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