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Question - Reptile Reptile execution (Poll inside)

Are Reptile Combos too hard??

  • yes

    Votes: 17 29.8%
  • no

    Votes: 28 49.1%
  • you´re just a noob

    Votes: 12 21.1%

  • Total voters
    57

STB Sgt Reed

Online Warrior
Every time I think about trying it, I enter practice and execute it over and over and over until I'm able to do it consistently.

Then, once I hop online, it all goes out the window and I just resume my standard game plan lol.
I can't even do it in practice mode. lol

It's ridiculously strict. Maybe if reptile had a 5 frame njp with longer range than an erect nipple it would be possible.
 

TamedLizard

Buff George
I can't even do it in practice mode. lol

It's ridiculously strict. Maybe if reptile had a 5 frame njp with longer range than an erect nipple it would be possible.
Yeah I was blown away when I saw the first video posted using it. I literally didn't even think it could be done.

Just imagine if they were able to properly animate that tail. OP heaven. But then we'd get a bunch of nerf nazis begging NRS to chop off the tail. :rolleyes:
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Please explain how to do this. I thought I knew what plinking was, but I must not because this doesn't compute in my brain.
Well, not plinking specifically, but the piano method, is used for this. By sliding your thumb across the punch buttons, you can get 2 punch inputs for the NJP. Makes getting it easier.
 

Gesture Required Ahead

Get on that hook
Well, not plinking specifically, but the piano method, is used for this. By sliding your thumb across the punch buttons, you can get 2 punch inputs for the NJP. Makes getting it easier.
Oddly enough, piano-ing method makes it less consistent for me. It's as if whenever I piano, it eats both inputs and/or the NJ.

I'd get it 8/10 of the time by just muscle memory. Piano-ing gets it to hit maybe 4/10 times. Also maybe it's just me but any tight NJP combos on any characters hit more consistently if I press 1 rather than 2. I know they're the same but maybe it's just me.
 

huh

Noob
About the NJP, I use the piano-ing method, and add a little trick so even if I input it too early, I still get a full combo:

So, piano-ing is basically holding up and slide you thumb over 2-1 after the dash. I know, this is well known from mk9 days, but there is an additional trick:

If you slide the thumb through 2-1 (and not 1-2), and always be sure to make mistakes on the side of anticipating it, sometimes you'll get the njp correctly and sometimes you will input it too early making the string 21 come out after the dash. Either case you get a combo, you just have to hit confirm properly to what happens. If you see njp hitting, follow up with 21, f412~ender. If you see that njp didn't come out, but the 21 came out instead, just do f412~ender. It's pretty much simple to react to.

This way, even when you fail, you succeed ;)

Just make sure you don't press 2-1 too late. It's the only of the 3 scenarios you'll drop the combo.

And, of course, if you slide the thumb from 1-2 it doesn't work also. It has to be from 2-1 and inputing it on time or early.