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What fighting game has the hardest execution? (UPDATED W POLL)

What fighting game has the hardest execution?

  • Melee

    Votes: 6 31.6%
  • KOF 13

    Votes: 4 21.1%
  • Other KOF

    Votes: 0 0.0%
  • Guilty Gear Xrd

    Votes: 1 5.3%
  • Other Guilty Gear

    Votes: 2 10.5%
  • Street Fighter IV

    Votes: 1 5.3%
  • Other Street Fighter

    Votes: 0 0.0%
  • Tekken

    Votes: 2 10.5%
  • MVC 3

    Votes: 1 5.3%
  • Other MVC

    Votes: 0 0.0%
  • DOA 5

    Votes: 0 0.0%
  • Uniel

    Votes: 0 0.0%
  • Skullgirls

    Votes: 1 5.3%
  • Killer Instinct

    Votes: 0 0.0%
  • Persona 4 Arena

    Votes: 0 0.0%
  • MKX

    Votes: 0 0.0%
  • Other MK

    Votes: 0 0.0%
  • Virtua Fighter

    Votes: 0 0.0%
  • OTHER (specify below)

    Votes: 1 5.3%

  • Total voters
    19

haketh

Noob
MVC2, Melee, & HNK are the hardest by a long shot

MVC2 & Melee have tons of VERY demanding movement techniques that you have to have down or else you are not competeing at all. HNK is a game all about system mastery due to all the espteric system glitches you have to take advatange of & understand.

GG is really overblown as an executionally demanding game same with KOF.
 

DarkFire*

Your halo is mine.
Melee is honestly miles above every other fighter, guaranteed. There are TONS of 1 frame links and it MAULS your thumbs. There's also a shit ton of wavedashing, fast falling, short hopping, L-Canceling, pivoting, etc.

But if you don't believe me, just watch this:

Yeah, Melee wins guaranteed lol
 
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OF_Cochise

Capcom Fanboy
MVC2, Melee, & HNK are the hardest by a long shot

MVC2 & Melee have tons of VERY demanding movement techniques that you have to have down or else you are not competeing at all. HNK is a game all about system mastery due to all the espteric system glitches you have to take advatange of & understand.

GG is really overblown as an executionally demanding game same with KOF.
KoF13's execution is probably the hardest in the series, but yeah all the old KoFs have easy execution.
 

OF_Cochise

Capcom Fanboy
Literally HnK's execution is ridiculous along with melee. In HnK raoh's bnbs are 100%s after you link his trident he has a shit ton of jabs after into etc. The 10+ jabs are each 1 frame links into each other. Top raoh players drop their Bnbs quite a bit because of it. Correct me if im wrong @haketh
 

Spletty

Grandmaster
not sure about old GG but xrd is not very difficult aside from one or two characters. BlazBlue and KOF13 are the only ones that come to mind right away, but then again i tinkered with those right after i got into fgs
 

Blade4693

VIVIVI
Street Fighter 4 is pretty difficult for me. I can do the basic stuff (Hadouken, Shoryuken, etc.) but some of the combos in the trials are ridiculous lol
 

haketh

Noob
KoF13's execution is probably the hardest in the series, but yeah all the old KoFs have easy execution.
XIII's is actually th easiest lol, lots of buffers & shortcuts to make execution easy plus unlike 2k2 when HD mode is activated it autodashes for you

Literally HnK's execution is ridiculous along with melee. In HnK raoh's bnbs are 100%s after you link his trident he has a shit ton of jabs after into etc. The 10+ jabs are each 1 frame links into each other. Top raoh players drop their Bnbs quite a bit because of it. Correct me if im wrong @haketh
The jabs aren't really that hard, the hard part is keeping the combo count just right to activate a glitch allows the loop, getting the TK distance for the stab right, & not overshooting your boost jab cancel. Plus on some characters you have to do the wall bounce glitch
 

Beach

La mejor playa
Gonna have to say Melee simply because of large execution barriers that take a long to time to actually implement effectively, things like wavedashing and stuff aren't all that hard but multi-shining someone's shield just for fun is pretty damn hard.
 
What about Third Strike? I'm not sure where it ranks. I've just heard it's a hard game execution wise.
its stricter timing on dps and things, you have to be fast with hit confirmsand there a few characters who are high exec., its not that crazy tbh. I think sf4 is easier to dp and wakeup in consistently because you can mash but the combos are much more difficult. The most technical aspect is parry timing and stuff like that but that is learned overtime and its not really finger twisting its more having a great feel for the game and making reads and proper timing, barring parrying entire supers.
 

CheapEddie

I HAVE A FACE NOW!
Guilty Gear XX#Reload, KOFXI, 3rd Strike, Garou and Tekken 5: DR are very difficult in terms of execution imo.
 
MKX players whine when their combos don't work on Cassie, and think it's insane that they have to learn a second set of combos for one particular character.

In Melee, every single combo in the game is character dependent, and every single character has a different combo for every character. And the combo further varies based on how much health the opposing character has left.

This probably isn't execution per say - less about the difficulty of executing something, and more about knowing what you need to execute in every situation. However, i think melee is the hardest fighting game by a decent margin.
I was really good at smash 64, to properly combo you needed to understand the characters weight, damage, and position and properly time and control your jump height and normal hitboxes in order to send them in the proper location to follow up. Watching someone like ISAI play is crazy.
 

haketh

Noob
its stricter timing on dps and things, you have to be fast with hit confirmsand there a few characters who are high exec., its not that crazy tbh. I think sf4 is easier to dp and wakeup in consistently because you can mash but the combos are much more difficult. The most technical aspect is parry timing and stuff like that but that is learned overtime and its not really finger twisting its more having a great feel for the game and making reads and proper timing, barring parrying entire supers.
Honestly 3S is a lot easier in a nuch of aspects tahn SFIV. A lot less reliant on complex OSes, less links, more chains ETC. SFIV in a lot of respects is harder execution wise than most SF games outside of ST.
 
guilty gear's gatling system makes it's combos pretty easy to do after a bit of practice, though gg is probably my favorite
KoF has some pretty brutal 1frame link spam that gets even harder since the 1f window changes once you're in HD mode
plus iori's infinite
while structurally it doesn't seem hard doing that many half circles just to cancel back into rekka and hitting the windows for everything is ridic.
 
Third Strike is an odd one. It's reasonably easy to access and learn basic BnB's, but then there's this sudden leap in execution required to do the harder stuff. At least that's my experience of it. Several characters have some insane combos in that game. There's one where Ryu combos throw into shin shoryuken, which I find crazy even exists. Watch a video of Ryu's 3S Online edition trials. Dudley is flat on the ground when the special connects in a game that doesn't have OTG's. How somebody figured out that was a possibility is beyond me.
I remember just mashing out the directional inputs and Fierce punch once I connected with the grab lol, I still don't know how people found that it was possible though.
 

Desperdicio

Tell me, do you bleed?
I played Mortal Kombat 9, Injustice, Mortal Kombat X, Ultra Street Fighter IV, Street Fighter 2 Turbo HD Remix, and I practiced for a couple of hours in Killer Instinct (the last one; the others I only played very casual).

From hardest to easiest, execution-wise:

Killer Instinct (the manuals, in my opinion, are harder than those of USFIV, but maybe it's just because I didn't play the game too much)
Street Fighter 2 Turbo HD Remix (the links seemed tighter than those of USFIV, and you can't plink in that one, I'm pretty sure)
Ultra Street Fighter IV
Mortal Kombat 9 (Cyrax's BnBs were pretty hard to do, and it took me a while to get those nomad dash cancels right; in general, I think the BnBs were harder than MKX's)
Mortal Kombat X (had the OS stayed, it'd have been higher on the list, but, as it is, the execution seems easier than that of MK9, or maybe I'm just more used to it by now)
Injustice (the easiest of NRS's games, execution-wise)
 

rev0lver

Come On Die Young
Street Fighter 4 is pretty difficult for me. I can do the basic stuff (Hadouken, Shoryuken, etc.) but some of the combos in the trials are ridiculous lol
the stuff in the trials is purposefully difficult. there is some hard execution in SF4 but what you do in the trials aren't your bnb's lol