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General/Other - Cybernetic Kano's Cybernetic Variation Discussion Thread

FlappyDaniel

Snappin' spines all day e'ry day.
These changes give me a headache lol, they buffed the best variation and then gave redundant changes to commando and cybernetic

exactly how I feel... so strange. Maybe because Tyler is the only one at NRS who "plays" Kano.... (and he couldn't land an NJP after the new popup on stream:DOGE)
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
These changes give me a headache lol, they buffed the best variation and then gave redundant changes to commando and cybernetic

They've talked about how touching Kano is delicate because they could easily break him but THAT'S BECAUSE THEY BUFFED CUTTHROAT TO THE MOON AND GAVE CYBERNETIC TOOLS IT ALREADY HAS AND STILL FORCE COMMANDO TO SPEND METER.
 

Enexemander

A Hitbox Pirate - YARRR -
exactly how I feel... so strange. Maybe because Tyler is the only one at NRS who "plays" Kano.... (and he couldn't land an NJP after the new popup on stream:DOGE)
Yeah, I noticed that. And said to myself, "Well, that certainly looks viable online." /sarcasm
 

Dean

On The Grind
After messing with uplaser for awhile, I still believe it is garbage. I mean, does it function better, yeah, but is it viable in comparison to everything else?

I don't believe so. Much better options still.
 

DFC

Cutthroat Truther
Just as a header this post may be edited in the near future.

xx DB1 B312 32 11 112 xx DB3MB NJP 112 xx BF3, xx BD1 B312 32 112 xx DB3MB NJP 112 xx BF3, and xx DB1 B312 11 11 112 xx DB3 NJP 112 xx BF3 all do the same 43%. really comes down to preference if you're uncomfortable with the B312 B1 32 112 setup.

Also, I STILL don't get how B13/B31 xx DB1 B312 B312 112 xx DB3MB NJP 112 xx BF3 does 2% less than B312 B312 112 xx DB3MB NJP 112 xx BF3
 
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FlappyDaniel

Snappin' spines all day e'ry day.
After messing with uplaser for awhile, I still believe it is garbage. I mean, does it function better, yeah, but is it viable in comparison to everything else?

I don't believe so. Much better options still.
I think the ONLY MU it really benefits is Vs Kotal since his JIP would beat out B1 in Comm/Cyber REALLY often; but that was already a 5/5 at LEAST in cyber anyway IMO if not slightly favored for cyber because Kotal has some issues getting around zoning.
 

Etoroguy

Why isn't Jax's Farm a playable stage?
Hi I've been an imposter main for a long time but I've been looking for a secondary character for months. I think that I will give Cybernetic a try and see how that goes. Any tips or pointers?
 

bdizzle2700

gotta stay sharp!
Hi I've been an imposter main for a long time but I've been looking for a secondary character for months. I think that I will give Cybernetic a try and see how that goes. Any tips or pointers?
You dont have an oh so dont expect to open ppl up like ever.do you footsie bro? Aaaand be patient
 

Etoroguy

Why isn't Jax's Farm a playable stage?
You dont have an oh so dont expect to open ppl up like ever.do you footsie bro? Aaaand be patient
Yeah I mainly open people up off of shinnok's f22 (advancing mids). I expect to do the same with Kano's b2. Also how plus is df2(ex)?
 

bdizzle2700

gotta stay sharp!
Yeah I mainly open people up off of shinnok's f22 (advancing mids). I expect to do the same with Kano's b2. Also how plus is df2(ex)?
Insteadd of b2 use b1 9 frame advancing. 9 frame recoverm so wiffing it isnt bad. B2 is good at catching ppl running in on a read. And df2 ex is +5 i believe. Or +4 i forget haha. So any follow up can be armored or possibly backdashed
 

VoyagersRevenge

AUGMENTED
Thought Kano was great until I played two shotgun jacquis online yesterday. Holy shit
Cybernetic can handle her. I played as Shotgun Jacqui to evaluate the match up a bit. It's hard :( She can get zoned out with the right reads and die quick in the corner. Her wake up game is weak! I'm sure actual Jacqui players can get around it but damn it's hard.
 

Derptile

RIP Ex Smash
Always allways restand, coz it makes almost the same damage.
I'd say the knockdown is more valuable, every bit of damage with Cybernetic matters and he gets to start his zoning game again(which is the reason someone would choose him over his other variations). The reset is nice but would be more suited on a character like Cutthroat rather than Cybernetic, even then it's not so great due to pushback on block and Cybernetic's weak pressure.
 
I'd say the knockdown is more valuable, every bit of damage with Cybernetic matters and he gets to start his zoning game again(which is the reason someone would choose him over his other variations). The reset is nice but would be more suited on a character like Cutthroat rather than Cybernetic, even then it's not so great due to pushback on block and Cybernetic's weak pressure.
I don't value zoning that much and restand leads to more damage afterall.
 

MsMiharo

Kuff Bano
Restand doesn't guarantee anything except in the corner. Unless you're going in for pressure (which you usually aren't) going for ball midscreen is better. If you're going in afterwards the KD from ball is still pretty strong. You can however abuse restand midscreen and run up grab or w/e until they realise they can just hit you out of it.