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Strategy - Scorpion Scorpion after 9/1 Patch

Mitsuownes

Grandmaster of the Shirai-Ryu
Hey all,

so, let's talk about Scorpion's new abilities. Here the notes once again:

  • Scorpion - Towards+BP now low crushes and has 17 frames startup (up from 15)
  • Scorpion - Increased the damage of Away+BP by 4
  • Scorpion (Inferno) - Low minion ex has 21 startup frames (down from 28) and does 5 damage (up from 3)
So, I like that the f2 crushes low, asked myself why that wasn't like that in the first place. Now I can react much better do stuff like d4. Moving on.

The b2. Obviously it does more damage know. Being a weak anti-air, but it is possible to use it more effectively now. For example in the corner. Since it scales better now, you can use it as a new bnb element.

Ex low minion does more damage and is faster, but is now even more punishable. In the stream they said that some new kombos would be possible, but I don't see that really. But the speed helps me with my footsie game.

Your thoughts? What have you discovered? Any not listed changes?

Update: f2 whiffs a lot when trying to crush d4.

Peace!

@STRYKIE
 
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Reactions: GAV

STRYKIE

Are ya' ready for MK11 kids?!
Huh, I didn't get an alert for being tagged here. Not sure why.

I'm not happy about the F2 change, while it may be a better low crush, it also means that when you actually want to use an overhead because it's an overhead, his options just became even worse.

B2 might be alright for getting good corner damage without having to use teleport and put yourself in the corner.

EX Low Minion being faster is nice, but between giving it more damage or armor, I think we all know which one we would choose.

So yeah, none of these things really help Scorpion's issues IMO, seems like he was just given these things so that he doesn't get "left out" in this patch.
 

Mitsuownes

Grandmaster of the Shirai-Ryu
Well, I have been experimenting a bit and found out, that it's easier to trip guard with ex low minion now.

b2 is still usless.

And I never wiffed so many of my f2.

Oh well. At least one member of the Shirai-Ryu got love with this patch.
 

GamerBlake90

Blue Blurs for Life!
I'm guessing they forgot to edit Scorpion's move list because his F2 is still showing up at 15 frames. I have yet to test its low-crush property.

I also thought B2 was getting a damage buff, unless it wasn't aimed at Ninjutsu? Because I did not see a difference in his combo damage for that variation.
 

DarkFire*

Your halo is mine.
The B2 buff is only for Inferno/Hellfire.
Man if it was for Ninjutsu too, I'd make Scorpion go from my 5th character to the level of my mains in a heartbeat lol

But I hear that some d1's still beats his F2, so that's not much of a low crusher :( I thought low crusher meant it crushes low attacks lol. I also don't know why they would slow it down to 17 frames, honestly it's not reactable regardless whether it's 17 or 15 frames so why slow it down?
 

Matix218

Get over here!
Fair enough. I'm already getting close to 35% meterless with Ninjutsu, don't need any more than that. :p
Yeah the f2 being 2 frames slower also applied only to inferno/hellfire. Basically Ninjitsu is 100% identical to pre patch unless there are some stealth changes we are as of yet unaware of.
 

GamerBlake90

Blue Blurs for Life!
Yeah the f2 being 2 frames slower also applied only to inferno/hellfire. Basically Ninjitsu is 100% identical to pre patch unless there are some stealth changes we are as of yet unaware of.
I am confused. The slowdown to his F2 was listed as a general change. If it was just for two variations, the original patch notes should reflect that.
 

Matix218

Get over here!
I am confused. The slowdown to his F2 was listed as a general change. If it was just for two variations, the original patch notes should reflect that.
I asked this earlier today in the scorpion patch thread while I was at work and one of the other players said he checked on it and that Ninjitsu f2 is still the same. I assume he actually tested it but maybe he just checked the in game frame data (which apparently has yet to be updated for several moves). I'm not sure now :/ I really hope they did not slow down my favorite move. ..
 

GamerBlake90

Blue Blurs for Life!
I asked this earlier today in the scorpion patch thread while I was at work and one of the other players said he checked on it and that Ninjitsu f2 is still the same. I assume he actually tested it but maybe he just checked the in game frame data (which apparently has yet to be updated for several moves). I'm not sure now :/ I really hope they did not slow down my favorite move. ..
Two frames honestly isn't that big of a deal, but no, it doesn't look like it got slower. And even if it did, it would be little trouble to adjust our timing for the meaty.
 

Matix218

Get over here!
I am confused. The slowdown to his F2 was listed as a general change. If it was just for two variations, the original patch notes should reflect that.
looking at the patch notes again does make me think it was only talking about inferno and hellfire though because of the low crush property. Doesn't scorpion jump up a bit as he does f2 in inferno/hellfire? This makes sense that it would crush low attacks since he is kinda jumping over the low and crushing down on the opponent. Ninjitsu had a vastly different animation and I don't see how Ninjitsu f2 would "low crush" since he is on the ground swinging swords. The low crush change does not seem like it would effect Ninjitsu f2 at all imo and it was listed on the same line as the frame data change
 

GamerBlake90

Blue Blurs for Life!
looking at the patch notes again does make me think it was only talking about inferno and hellfire though because of the low crush property. Doesn't scorpion jump up a bit as he does f2 in inferno/hellfire? This makes sense that it would crush low attacks since he is kinda jumping over the low and crushing down on the opponent. Ninjitsu had a vastly different animation and I don't see how Ninjitsu f2 would "low crush" since he is on the ground swinging swords. The low crush change does not seem like it would effect Ninjitsu f2 at all imo and it was listed on the same line as the frame data change
Makes sense. We just don't want to be misled, is all.
 

Matix218

Get over here!
Makes sense. We just don't want to be misled, is all.
Yeah I agree, now I am second guessing what that other player posted. .. but I cant really tell, it seems the same to me lol. Hopefully it was only hellfire and inferno. I won't say for sure unless someone can confirm with proof or nrs confirms that it was only hf and inferno...
 

Mitsuownes

Grandmaster of the Shirai-Ryu
I think I know the issue about Scorpion now.

He is just too popular. When you pick up a game, why would you go for a bug, a guy who looks like the a green stone or Reptile?

You pick up Scorpion, because you know him and because he is the coolest character in the game anyway. What happens if you win against someone? They start saying, that he is too good, because he has a teleport and a spear.

In every damn NRS game he gets nerfed the living hell out of him, until most of the people drop him.

Well guess what NRS: Even if you remove his kunai, his teleport, his minions, his limbs and his mask - I will play that character.

I'm just sick of unjustified nerfs in every damn game he appears in. Just because a character is popular, he does not deserve to get nerfed. Vice versa, just because someone is rarely played because the players maybe can't relate, that does not mean that they deserve buffs and become broke.

Even with the f2: Just because it has become a low-crush (WHICH SHOULD HAVE BEEN THE CASE IN THE FIRST PLACE BECAUSE OF THE ANIMATION) you automatically had to make it slower. Just for the record.
 

Slips

Feared by dragons. Desired by virgins.
I think I know the issue about Scorpion now.

He is just too popular. When you pick up a game, why would you go for a bug, a guy who looks like the a green stone or Reptile?

You pick up Scorpion, because you know him and because he is the coolest character in the game anyway. What happens if you win against someone? They start saying, that he is too good, because he has a teleport and a spear.

In every damn NRS game he gets nerfed the living hell out of him, until most of the people drop him.

Well guess what NRS: Even if you remove his kunai, his teleport, his minions, his limbs and his mask - I will play that character.

I'm just sick of unjustified nerfs in every damn game he appears in. Just because a character is popular, he does not deserve to get nerfed. Vice versa, just because someone is rarely played because the players maybe can't relate, that does not mean that they deserve buffs and become broke.

Even with the f2: Just because it has become a low-crush (WHICH SHOULD HAVE BEEN THE CASE IN THE FIRST PLACE BECAUSE OF THE ANIMATION) you automatically had to make it slower. Just for the record.
I haven't noticed f2 being 2 frames slower making much of a difference. I think overall it's a buff and I'm happy with it.
 

DarkFire*

Your halo is mine.
I think I know the issue about Scorpion now.

He is just too popular. When you pick up a game, why would you go for a bug, a guy who looks like the a green stone or Reptile?

You pick up Scorpion, because you know him and because he is the coolest character in the game anyway. What happens if you win against someone? They start saying, that he is too good, because he has a teleport and a spear.

In every damn NRS game he gets nerfed the living hell out of him, until most of the people drop him.

Well guess what NRS: Even if you remove his kunai, his teleport, his minions, his limbs and his mask - I will play that character.

I'm just sick of unjustified nerfs in every damn game he appears in. Just because a character is popular, he does not deserve to get nerfed. Vice versa, just because someone is rarely played because the players maybe can't relate, that does not mean that they deserve buffs and become broke.

Even with the f2: Just because it has become a low-crush (WHICH SHOULD HAVE BEEN THE CASE IN THE FIRST PLACE BECAUSE OF THE ANIMATION) you automatically had to make it slower. Just for the record.
Yeah it's dumb. I can't think of a single MK where he actually stays top tier or at least top 10 (besides the games no one cares about competitively like Deadly Alliance, vs DC, Armageddon, and Deception lol)

He's nowhere near OP, probably the only thing that he had that was too good really was the FBC in Hellfire, that's it tho
 

Mitsuownes

Grandmaster of the Shirai-Ryu
Maybe it doesn't make any kind of difference, but then again, why make it slower in the first place?

Oh yeah, because Scorpion has to suffer until the point he has the status of a convicted rapist.
 

MAN0

DevilApes
I think I know the issue about Scorpion now.

He is just too popular. When you pick up a game, why would you go for a bug, a guy who looks like the a green stone or Reptile?

You pick up Scorpion, because you know him and because he is the coolest character in the game anyway. What happens if you win against someone? They start saying, that he is too good, because he has a teleport and a spear.

In every damn NRS game he gets nerfed the living hell out of him, until most of the people drop him.

Well guess what NRS: Even if you remove his kunai, his teleport, his minions, his limbs and his mask - I will play that character.

I'm just sick of unjustified nerfs in every damn game he appears in. Just because a character is popular, he does not deserve to get nerfed. Vice versa, just because someone is rarely played because the players maybe can't relate, that does not mean that they deserve buffs and become broke.

Even with the f2: Just because it has become a low-crush (WHICH SHOULD HAVE BEEN THE CASE IN THE FIRST PLACE BECAUSE OF THE ANIMATION) you automatically had to make it slower. Just for the record.
This insight is spot on! And I agree, NRS can nerf him, castrate him.. I'm still gonna main him.
 

Eddy Wang

Skarlet scientist
I am confused. The slowdown to his F2 was listed as a general change. If it was just for two variations, the original patch notes should reflect that.
F2 and B2 in Ninjutsu are variation specific tools, on the patch is listed as general fix because B2 and F2 from Hellfire is the same as Inferno.
 

Eddy Wang

Skarlet scientist
Guys, after getting my hands in the patch, i gotta say, Scorpion's B2 buff is currently useless, it changes nothing to him aside of giving him an Anti-Air for those who can predict jump ins at a faster rate, other than that the very short range and 17f normal.

It does more damage, but still scales like bonkers considering how hard is to get a decent juggle filler out of that, i'm currently putting scorpion on some places below in my tier list, he is bottom mid tier currently and not higher mid anymore.

Besides, J3 and trip guard with ex teleport get much better results on reaction than trying to use B2, NRS will have to do better than that.

What i believe it could help scorpion a bit:
Walking backward speed needs to be inscreased, this would make his neutral game better
B2 needs to be able to use on reaction to AA, i don't care if they remove the scaling, that move is no way near my arsenal on his current state, in ninjutsu is understandable due the range it covers and the disjointed hitbox of the sword which makes a good AA on correct distances, outside of that the damage buff only added a bit more of damage, but the uses of it are not that pratical IMO, needs better startup.
 

K3DC

Noob
What does community think about pushing for these three buffs. Making b4 safe, allowing us to hold f4 to making Unblockable to punish the two delayed wake ups, and changing d2 to a B2 that doesn't move forward (would be punishable).