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Tech - Pyromancer Tanya's Throw Bug

XxDark_

Noob
Interesting bug. Not listed so it wasn't intended, or they forgot to mention.
Then again Pyro is her weakest variation currently so even if this stays it's like,
1. It's only really dangerous as a combo ender, every better player breaks throws consistently.
2. You take that much damage with shroud on if you eat a fireball as well so it's a true mixup: block a fireball to remove shroud and punish her, or break throw.

While I understand the reasoning behind removing this, I agree with Runway and wouldn't mind if this stayed.
sounds really simple to break a through right? that is until you don't break it. if this stay it will be a problem.
 
did they make any changes to ice clone?
They just barely mentioned that EX clone should come out more consistently because they changed up the algorithm. They didn't bother showing it though. Maybe because if they spent time showing how it works now, they wouldn't have had time to show the shitty mileena vs shitty johnny cage for a stupid belt. Cuz you know, that's more important.
 

GLoRToR

Positive Poster!
sounds really simple to break a through right? that is until you don't break it. if this stay it will be a problem.
Breaking throws is a very basic thing in fighting games. If somebody doesn't bother, it's their loss. I'd look at the unblockables and unbreakable command grabs before I'd worry about a throw dealing too much damage after failing to block shroud. If you can shroud me AND then throw me, you deserve the damage.

But again, this is a bug and it will be fixed, hopefully soon.
 

Koor

Hot Gyahbage
Yo the Zangief of MK?

Let it rock/Git gud m8/Level :u/ Dont get grabbed ever its EZ/Something Something, she needs it etc etc.
 

XxDark_

Noob
Breaking throws is a very basic thing in fighting games. If somebody doesn't bother, it's their loss. I'd look at the unblockables and unbreakable command grabs before I'd worry about a throw dealing too much damage after failing to block shroud. If you can shroud me AND then throw me, you deserve the damage.

But again, this is a bug and it will be fixed, hopefully soon.
breaking throws is a skill you need to have I agree. but no one is breaking a grab 100% of the time. its a 50/50 because you have to guess the direction. or sometimes you may just miss the window to break it. failing to block shroud isn't something so easy either. like I stated before its a guessing game that your more likely to lose. if you block the shroud and try to poke back in any way, your gonna get blown up by EX dark shroud which will open you up for a grab which will do 32%. I can even use her string that ends in the fire ball punch, then ex dark shroud right after just in case you try to press a button. if I opt not to grab you just get caught by a string into a fireball which is gonna do a lot of damage because your pushing buttons trying to break a throw. this is something that cant be overlooked, and thought to be not a problem "just break the throw" type of thing.
 

GLoRToR

Positive Poster!
breaking throws is a skill you need to have I agree. but no one is breaking a grab 100% of the time. its a 50/50 because you have to guess the direction. or sometimes you may just miss the window to break it. failing to block shroud isn't something so easy either. like I stated before its a guessing game that your more likely to lose. if you block the shroud and try to poke back in any way, your gonna get blown up by EX dark shroud which will open you up for a grab which will do 32%. I can even use her string that ends in the fire ball punch, then ex dark shroud right after just in case you try to press a button. if I opt not to grab you just get caught by a string into a fireball which is gonna do a lot of damage because your pushing buttons trying to break a throw. this is something that cant be overlooked, and thought to be not a problem "just break the throw" type of thing.
By your logic, every 50-50 that leads to good damage is unfair then. I'm inclined to agree.
 

XxDark_

Noob
By your logic, every 50-50 that leads to good damage is unfair then. I'm inclined to agree.
no. that's not what im implying. the fact that she's getting 32% off a grab is ridiculous. I don't have a problem with the 50/50 in the game. but this 32% grab nonsense cant be defended.
 

GLoRToR

Positive Poster!
no. that's not what im implying. the fact that she's getting 32% off a grab is ridiculous. I don't have a problem with the 50/50 in the game. but this 32% grab nonsense cant be defended.
If you played Pyro for a week against good players in every matchup, you'd probably understand why any improvement is welcomed by the 2 of us that still haven't defected to Kobu.
I agree that it's no good. But Pyro does need help.
 

XxDark_

Noob
If you played Pyro for a week against good players in every matchup, you'd probably understand why any improvement is welcomed by the 2 of us that still haven't defected to Kobu.
I agree that it's no good. But Pyro does need help.
I played pyro from the start and I play great players all the time. I just recently last month start playing kobu but I enjoy pyro and im ok with it. its meant to be played a certain way( not saying that you play the variation wrong)
 

GLoRToR

Positive Poster!
I played pyro from the start and I play great players all the time. I just recently last month start playing kobu but I enjoy pyro and im ok with it. its meant to be played a certain way( not saying that you play the variation wrong)
I haven't touched this game for a good few weeks now.
Probably not going to until I see any manner of improvement suggesting I should bother.
I can only play online, no scene here.
 

Error

DF2+R2
NRS gives Commando the grappler a weak launcher on his worst string, then gives Tanya's zoning variation a 32% grab. Further proof NRS hates grapplers.