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General/Other - Mileena The Mileena General Discussion Thread (All Variations)

TheGabStandard

The anticipation is killing me
Yeah I got what you meant. I'm just unable to compete for this game yet. I hope to soon though.
I would definitely like to see you compete after watching some of your exhibitions. Hopefully everyone in the Mileena Army will get opportunities to compete.
 

Baconlord

Proud follower of the church of Cetrion
I saw a lot of people talking about b22 being interruptible in the ethereal guide so I started labing it and if you do it at around max range there is no gap. similar to Sonya's b14 string and kenshi's b3 db4b.
 
I would definitely like to see you compete after watching some of your exhibitions. Hopefully everyone in the Mileena Army will get opportunities to compete.
Oh you mean the few matches I posted a while back? If so, then cool. I have a couple more that I'm putting together now vs the same guy, but I'm using Ethereal this time.

To be straight honest, I'm unsure how well I'd do at this point, since my overall experience vs strong offline players is lacking. But I'm hoping I'll be able to enter at NEC this year.

I saw a lot of people talking about b22 being interruptible in the ethereal guide so I started labing it and if you do it at around max range there is no gap. similar to Sonya's b14 string and kenshi's b3 db4b.
Ah ok. Well I guess that's something. But something really NEEDS to be done about f4 series.
 

Jolt

Uprise
I was just thinking: Do you guys think that maybe we (especially Ethereal users) should be using 12 over 123? 123 as a mixup so that we can get that 3rd hit in more often into some nice damage.

Reason being 12 gives enough advantage on hit for a guaranteed 50/50 (f4 or ex roll) but they have the same advantage on block. I know there's room for both, was just wondering which one people were using more/ thought we should be using more
 

TakeAChance

TYM White Knight
I was just thinking: Do you guys think that maybe we (especially Ethereal users) should be using 12 over 123? 123 as a mixup so that we can get that 3rd hit in more often into some nice damage.

Reason being 12 gives enough advantage on hit for a guaranteed 50/50 (f4 or ex roll) but they have the same advantage on block. I know there's room for both, was just wondering which one people were using more/ thought we should be using more
Use 12 and 123 for stagger pressure.

12 if used sparingly will easily get you another 123 allowing you to build more meter.

So instead of it being 123 +2

YOu could get 12, 123

or 12 12 123 etc.

Once they start poking, start tossing out the ex roll ;)
 

JerzeyReign

PSN: JerzeyReign
Not sure if I mentioned it here or in conversation but what do you guys feel about canceling/delaying and tracking telekick? If not for this game, maybe the next one?

One day I hope to stop attempting a fullscreen telekick - I think 5 more full punishes should convince me to just walk forward lol
 

Jolt

Uprise
Not sure if I mentioned it here or in conversation but what do you guys feel about canceling/delaying and tracking telekick? If not for this game, maybe the next one?

One day I hope to stop attempting a fullscreen telekick - I think 5 more full punishes should convince me to just walk forward lol
I personally don't like the idea, but I can see why you would want it. My problem is that it would have to make other sacrifices. The main thing to keep in mind while playing Mileena is that everyone wants/expects you to hang yourself. As long as you don't do it, you have a pretty good chance of winning the match. Unfortunately, it's really easy to mess yourself up
 

JerzeyReign

PSN: JerzeyReign
I personally don't like the idea, but I can see why you would want it. My problem is that it would have to make other sacrifices. The main thing to keep in mind while playing Mileena is that everyone wants/expects you to hang yourself. As long as you don't do it, you have a pretty good chance of winning the match. Unfortunately, it's really easy to mess yourself up
Why would they have to sacrifice something? Tanya can delay/cancel her teleport. Kano can cancel his flying ball roll. Ermac can do some fancy bs with his teleport.

I don't get it.
 

Nu-Skoool

Feel the nerf of despair
21u4 is such a finicky string, mostly concerning the gap from 1 to u4. It must have something to do with breathing hitboxes because I've found some semi-reliable ways to remove the gap, but it all depends on when the character breathes. Which if you're looking at the glass half full, makes it a completely random guess for the opponent. Then again there's not a whole lot of direct reward from scoring the u4, potential damage is great since it leads to a HKD, but your opponent may just try to disrespect you every time, especially if the round or match is on the line.
 

TheGabStandard

The anticipation is killing me
21u4 is such a finicky string, mostly concerning the gap from 1 to u4. It must have something to do with breathing hitboxes because I've found some semi-reliable ways to remove the gap, but it all depends on when the character breathes. Which if you're looking at the glass half full, makes it a completely random guess for the opponent. Then again there's not a whole lot of direct reward from scoring the u4, potential damage is great since it leads to a HKD, but your opponent may just try to disrespect you every time, especially if the round or match is on the line.
How often do you find people exploiting the gap between 1 and U4?
 

TheGabStandard

The anticipation is killing me
very often (if they know the mu)
21~ex fade good counter to armor though or even just do 21,block.

i still cat get the 21 os to work 100% the time lol so i rarely use that
Maybe I'm blessed then lol. Only one person has ever armoured through the gap on one occasion.

As for the OS try inputting 2,B1,D4,U4 this input made it more consistent for me
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Maybe I'm blessed then lol. Only one person has ever armoured through the gap on one occasion.

As for the OS try inputting 2,B1,D4,U4 this input made it more consistent for me
its prob my own fault, i hate getting away with things so i start giving out to people if it goes uninterrupted lol

ill try out that sequence cheers
 

TheGabStandard

The anticipation is killing me
its prob my own fault, i hate getting away with things so i start giving out to people if it goes uninterrupted lol

ill try out that sequence cheers
Lol its fine. I've told the people I train with the same thing about the gaps but its not being exploited yet. Maybe its also due to online being online but I am in the same vein in regards to getting away with things I shouldn't do.
 

JerzeyReign

PSN: JerzeyReign
Lol its fine. I've told the people I train with the same thing about the gaps but its not being exploited yet. Maybe its also due to online being online but I am in the same vein in regards to getting away with things I shouldn't do.
Offline I haven't seen anyone exploit it either, they just block the entire string. I've been using 21 more with Ravenous so when they go to block low on the 1 I can low pounce.
 

YoloRoll1stHit

Publicly Educated
What changes would you wish to see on Mileena on Monday patch?
I would like if NRS do these:
F3 has a few invincibility frames to low pokes on startup
Telekick's startup is reduced by 3 frames
Ravenous:
Low pounce is invincible to low pokes on startup
High pounce's truely safe on block at -5 (why the f** one third of the casts can punish it and others can't?)
Piercing:
B21 now hits mid, hitbox improved to prevent whiffing
B121+3 combo leaves Mileena much closer to opponent
Regular low sai recovers 5 frame faster (still punishable, but she can block instantly when she stands up) and becomes +6 on hit
Ex low sai is recovers much faster and becomes +8 on block
Ethereal: I don't play this variation lol
 

ExpiredCodes

The Yankees blew a 3-0 lead in the 2004 ALCS.
-Fix F12 in Piercing
-Take off 5 frames on F3's start-up
-Increase D1's range
-Make B2 in Piercing 15 frames on start-up and an increased hitbox for 1
-Buff her back-dash
-Make F44 +2 on block
 

JerzeyReign

PSN: JerzeyReign
I wonder if they heard our quiet conversations regarding Mileena. Seems like the characters with the bitch threads are getting their buffs. Do we have to sacrifice a clone to ensure NRS doesn't pass us by? :)
 
I wonder if they heard our quiet conversations regarding Mileena. Seems like the characters with the bitch threads are getting their buffs. Do we have to sacrifice a clone to ensure NRS doesn't pass us by? :)
The one guy at NRS loves Mileena, and therefore I'm almost positive they at least take Saltface's or Chance's posts into consideration. They did make EX Fade work exactly the way I outlined before, (and went beyond that with the combo extenders.) I figure they go by the characters/variations that aren't really represented at tourneys as well as the uh "concern" threads.

As for what I'm hoping for? A lot, lol. But I'll probably be ok with less. First figure out the F4/F44 issue.
- F44 is plus. F4 is safe enough to where they must READ the knee not coming out and not just wait for 3 seconds and still punish.
Second, the meterless overhead issue.
- Either shave a bunch of frames off F3, make it properly jump low pokes/throws, or just give her a different one (standing 3 maybe). Other than those...

All
- Either better d1, or Faster d3. One of these is needed for safer frame trap offense and getting out of block pressure when you don't have EX Fade to abuse.
- Telekick startup reduced by 3 or so frames. Makes it easier to combo with.
- Better frames on block for 2,1 and f2,3.
- raw Air Sai recovery allows combos on hit

Piercing
- Faster b2 in Piercing. Shave off about 5 frames or so (15f~14f). Should make it easier/possible to juggle with Sadistics after long combos on any character's falling hitbox.
- EX Low Sai +8~10 on HIT... gap removed... still unsafe on block in close. Makes spending the meter on the string mixup worth it while still taking a risk if blocked.

Ravenous
- High Pounce 100% safe. -4 or -5 on block at worst.
- Low Pounce works after f2,3 on block

Ethereal
- Regular Fade startup reduced greatly. Recovery stays the same. This way it's not a meterless version of EX Fade or that'd be broken.
 
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