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Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

SaltShaker

In Zoning We Trust
Kotal, Kenshi and Kitana are top 10 while Shinnok and Tanya is 18 and 21? Woah that's a huge risk man. Could you explain why you think they are better than Kano, if you don't mind?
It's in alphabetical order lol.

Some characters are no brainers, some are somewhat better, and some are slightly better, but I believe all those listed have at least one variation better. Like Ermac for example, who all three of Kano's variations are better than Spectral and Mystic, but that doesn't even matter when MoS Ermac is better in game than all three of Kano's variations, which in turn means Ermac > Kano.

Only ones I would possibly say are at the same level is FA Jacqui and maybe WG Kotal. Everyone else I would say has clear variations that are more suited for MKX and overall play the game better. Which character(s) would you like me to explain that I place over him?
 

KMK

Noob
Yup after playing over 1k matches with kano he has very few good match ups. Maybe Ken is best. Very weak, I'm done with him and its due to how bad he is. It's a shame cause I really liked mkx until I realized I was losing most games cause kano sucks. Combos are hard to pull off... If online good luck. 112 is ducked under alot making frame adv way better then it should be or just poked out of. Its a big problem. D2 is good but still not reliable antiair. Using up ball forward ball or air ball just means I'll get hit out (try that vs raiden I dare you). No real pressure as far as frame advantage except mb knifes which leaves you to far away. 50 50 is Ok with cut if you can get in. Then it's a matter of they use wake up or not more then your 50 50 Prolly why people use cyber. Besides knock down overhead very hard to get off. I feel like I'm blocking the whole time hoping they screw up or trying to anti air the whole game going it 4 out 6 times and still being behind. You can zone ok then people leave and call you a spamer when somtimes that's your best option. Case and point kung jin bo. Comando upgrade was nice but a counter is like 20 and if u guess wrong usally 35. You win 4 out of 6 you still are close. What bothers me the most is I feel I know what opponent is gonna do more times then not and can't stop it. Mosty cause things are to safe with better range or faster. I thought he had good damage to make him better but I realize this is not true and his damage is much harder to pull off then most. His corner attacks are very good in cut but gl getting them there. What can't ever says shit kano hate that matchup. Of so your a noob
 
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Derptile

RIP Ex Smash
It's in alphabetical order lol.

Some characters are no brainers, some are somewhat better, and some are slightly better, but I believe all those listed have at least one variation better. Like Ermac for example, who all three of Kano's variations are better than Spectral and Mystic, but that doesn't even matter when MoS Ermac is better in game than all three of Kano's variations, which in turn means Ermac > Kano.

Only ones I would possibly say are at the same level is FA Jacqui and maybe WG Kotal. Everyone else I would say has clear variations that are more suited for MKX and overall play the game better. Which character(s) would you like me to explain that I place over him?
I would say Full Auto is much better than Cybernetic and Idk about MoS being alot better than Cutthroat, maybe by a bit but it's close.
 

SaltShaker

In Zoning We Trust
I would say Full Auto is much better than Cybernetic and Idk about MoS being alot better than Cutthroat, maybe by a bit but it's close.
I agree with FA Jacqui being a lot better, I just hear a lot of the opposite so I left it around the same.

I think MoS Ermac is far better than all Kano's though, especially with the new OS tech for his 50/50.
 

FlappyDaniel

Snappin' spines all day e'ry day.
Because people see he has fast mid knives and they get scared, but when they're in match dealing with it, it's honestly not that hard to get around, similar to Jacqui. They just see that machine gun and go "FUCK THAT" instead of actually getting around it and realizing it's not so bad.
 
It's in alphabetical order lol.

Some characters are no brainers, some are somewhat better, and some are slightly better, but I believe all those listed have at least one variation better. Like Ermac for example, who all three of Kano's variations are better than Spectral and Mystic, but that doesn't even matter when MoS Ermac is better in game than all three of Kano's variations, which in turn means Ermac > Kano.

Only ones I would possibly say are at the same level is FA Jacqui and maybe WG Kotal. Everyone else I would say has clear variations that are more suited for MKX and overall play the game better. Which character(s) would you like me to explain that I place over him?
The ones that I mentioned in the original post. Those 3 stuck out to me like a sore thumb.
 

Vilén

too smart to play MKX
Kano needs to have the best zoning and 50/50s ever, plus safe armored launchers and a six frame d1.

Fair and balanced. If it's good enough for Quan players to request, it's good enough for Kano.
 

SaltShaker

In Zoning We Trust
The ones that I mentioned in the original post. Those 3 stuck out to me like a sore thumb.
Kitana I think should be pretty clear at this point. Royal Storm and Mournful are significantly better after the buffs. Way better zoning, better defensive options, Mournful better 50/50 than Cutt, way better air control, higher damage, equal footsie tools but better damage conversions from them, etc. Kitana is a lot better than Kano. It isn't even close.

Kenshi is as well, in the sense that his 3 variations are simply better at what they do than Kano's.

-Balanced is by far a better zoning variation than Cyber, has better defensive options, 2nd best AA in the game with Rising Karma and EX, better WU, better corner, meterless damage almost equal to one bar Cyber, etc.
-Kenjutsu is a better mixup variation than Cutt. Better 50/50 that vortexes leading to 70%+ over one wrong guess, better WU, AA, better complimentary tools, etc.
-Possessed over Commando lol. Nothing even needs to be said here. Kenshi's 3 variations trump the comparable Kano ones pretty handily.

-Kotal is like an Ermac case. I don't believe the entire character is better, but I think War God Kotal is as good or better than any of Kano's variations. Kano has good footsies, while War God Kotal is the footsie character of the game. On top of that his mixups, damage opportunities and a ton of other things make him a strong character. While War God is better, Kano trumps the other two of his variations with possibly all 3 of his. But I still will place Kotal over him because 1 >all 3 means more than 3 > other 2.
 

Rude

You will serve me in The Netherrealm
Ib4 Youphemism comes in and tells you all that Kano is fine, that you can win with footsies and mediocre damage and nothing guaranteed off +5 knives that only do 5% on hit, while having mediocre stagger pressure in b13 sequences that lead to nothing but throws.

Get on his level, Kano players.
 

Daemantalo

Not Good Enough
I think Kano is a Solid character, I really do. He just needs fixes and small tweaks. My 3rd draft of changes for Kano.

Universal
  • 112 string has a slightly increased vertical hitbox. It will no longer whiff on certain crouch blocking characters.
  • Up Ball has a decreased hurtbox, giving it priority over air attacks. (It will now beat Kung Jin's NJP, Scorpions air kick, etc) Up Ball is something that NEEDS to make jump happy players think twice about jumping in on Kano. Kano NEEDS something to make players respect him and play by HIS game for once. I've had it happen WAY too many times where even MB Up Ball was getting beat out by shit like Kung Jin's NJP and Scorpion's air attacks, no way should that happen in my opinion.
  • b13 now does 8% more damage, up from 6%
  • 32 now +2 on block, up from -1
Commando:
  • Choke +10 on hit, up from -5
  • Strangle +10 on hit, up from +5
  • Choke and Strangle no longer whiff after f33 on hit
  • Fixed damage on 32, it now does the same damage as it does in the other variations. 10% damage, up from 7% damage. This means 32 1+3 will now do 21% instead of 18%.
  • The command grabs no longer whiff on certain combo strings and specials
Cutthroat:
  • b1's hitbox slightly extended horizontally
  • Bloody Slice now has a hit of armor.
  • 32 hit properties are now like Commando's, it will keep the opponent standing instead of launching them.
Cybernetic:
  • b23 does 10% damage, up from 8%
  • Eye Burst does 7% damage, up from 6%
  • Eye Blast does 10% damage, up from 9%
  • Knife Toss -6 on block
  • Multi Blades +10 on block
  • 32 hit properties are now like Commando's, it will keep the opponent standing instead of launching them.

I think with 32 being safer on block and Commando's Wood Chipper doing 21%, it will finally make up for Commando lacking combos. Also with 32 in Cyber and Cutthroat now behaving like Commando's 32, it gives Kano slightly better combos because 32 > Laser could be a thing now. It also floats the opponent a bit during combos allowing Kano to do combo starter into 32 juggle and follow up with another 32, b13, etc into combo ender.
All of these buffs would really be appreciated, but I would definitely take 112 no longer whiffing on crouched opponents who are blocking and the higher priority on Upball. I really want to say Kano is fine from all fronts, but the 112 and Upball not being an anti-air irks the hell out of me. I've given up on asking for more range on Cutthroat because we have scrubs who don't even play Kano saying, "EHEHEHE but it's still a mixup right?" Yeah, but doesn't take from the fact it's still pretty crappy in comparison with the rest of the casts.
 

Daemantalo

Not Good Enough
Kotal, Kenshi and Kitana are top 10 while Shinnok and Tanya is 18 and 21? Woah that's a huge risk man. Could you explain why you think they are better than Kano, if you don't mind?
It wasn't a ranking, it was a list of characters who absolutely beat Kano one way or another.

Kotal's War God outfootsies all of Kano's variations and has a much better mix-up game and easier and more reliable damage potential.
Kenshi can outzone Kano severely. Like there isn't a contest. Sure, Kano CAN get in using the Air-Ball and knives of his own, but even then Kenshi, with all of his tools, has the advantage from afar and can control the field much better.
Kitana is more or less the same as Kenshi, controlling the ground and even she has a projectile deflector move. Also, if Kitana takes to the air, with the crappy priority on Kano's Upball, there isn't much Kano could do about it, and taking her mobility into account she can do lots of damage if she gets a hit in.
Shinnok's Bone Shaper destroys Kano with the vortex, the Dark Beam, and other shenanigans that he has. His strings aren't better per se than Kano's, but still, a high level Bone Shaper will have little problems against a high level Kano who can't open Shinnok up (lack of mixup in two variations)
Tanya, is any variation really, can outpressure Kano (Kobu Jutsu), can outzone him and has higher mobility (Pyromancer), and can more or less out-footsie him (Dragon Naginata.)

The above is a basic rundown of what characters do better than Kano. I could go more indepth, but it's something to chew on. I'm not saying these matchups are like 7-3 though, but Kano's tools really can't compete with the above character tools.
 

DFC

Cutthroat Truther
I'm telling you guys, leave Cybernetic and Commando behind, they're just really shitty versions of other characters.

C U T T H R O A T B O I Z
There's two reasons I can't do that
1. Commando is like, numero uno on the fun scale. I haven't met a person that DOESN'T think Commando isn't fun as hell.
2. There's just something about Cutthroat that doesn't jive with me(despite my little rank doohickey). I see what makes it best, but it doesn't click the way being a KNIFEBOY or a THROWSMAN does.

And on the topic of Who is and isn't better, I'm never sure with Kotal. He's incredibly overrated, and is the MK equivalent of the Grand Canyon... But I still think he might actually be better than Kano. And why Boon. Why does Kotal get a piss easy command grab input on sun god?
 

Derptile

RIP Ex Smash
There's two reasons I can't do that
1. Commando is like, numero uno on the fun scale. I haven't met a person that DOESN'T think Commando isn't fun as hell.
2. There's just something about Cutthroat that doesn't jive with me(despite my little rank doohickey). I see what makes it best, but it doesn't click the way being a KNIFEBOY or a THROWSMAN does.
Do Ex buff on wakeup to blow them up for 50% and never look back
 
Reactions: DFC

Derptile

RIP Ex Smash
Hahahaha, good one! I wanted to try this Online. With the input delay, I'd probably get away with it if my opponent doesn't D1/D3 spam.
Honestly I used to think Cutthroat was also a 'whatever' variation like Commando and Cybernetic but then I found out about Ex buff, it really took the character to another level.

Once you make your opponent afraid to wakeup up then you can finally run in with that terrible(but safe) overhead and starting playing MKX.
 

DFC

Cutthroat Truther
The regulars I play with blow t
Honestly I used to think Cutthroat was also a 'whatever' variation like Commando and Cybernetic but then I found out about Ex buff, it really took the character to another level.

Once you make your opponent afraid to wakeup up then you can finally run in with that terrible(but safe) overhead and starting playing MKX.
The big issue is characters with multiple hit wakeups. Those characters end up being the ones I face most of the time. So I'm stuck with the ol' block and maybe punish
 

Derptile

RIP Ex Smash
The regulars I play with blow t

The big issue is characters with multiple hit wakeups. Those characters end up being the ones I face most of the time. So I'm stuck with the ol' block and maybe punish
Yeah that actually hurts his game quite a bit. Luckily a lot of the top tier characters best wakeups are single hit(Cassie, EB, Tempest Lao, Raiden, Jax, Shinnok, Predator) and most multi hitting wakeups are pretty negative(Buzzsaw KL Spin, D'vorah Stingers, etc). Still it's a great tool.
 

DFC

Cutthroat Truther
Anywho, the big factor is, there's a comfort level I'm just not with on cutthroat, but I am with Commando and Cyber, despite playing all 3 a lot.

Another thing I've noticed. I've slowly been slipping into your guys territory in regards to just how good Kano is, and just how much he needs
 
It wasn't a ranking, it was a list of characters who absolutely beat Kano one way or another.

Kotal's War God outfootsies all of Kano's variations and has a much better mix-up game and easier and more reliable damage potential.
Kenshi can outzone Kano severely. Like there isn't a contest. Sure, Kano CAN get in using the Air-Ball and knives of his own, but even then Kenshi, with all of his tools, has the advantage from afar and can control the field much better.
Kitana is more or less the same as Kenshi, controlling the ground and even she has a projectile deflector move. Also, if Kitana takes to the air, with the crappy priority on Kano's Upball, there isn't much Kano could do about it, and taking her mobility into account she can do lots of damage if she gets a hit in.
Shinnok's Bone Shaper destroys Kano with the vortex, the Dark Beam, and other shenanigans that he has. His strings aren't better per se than Kano's, but still, a high level Bone Shaper will have little problems against a high level Kano who can't open Shinnok up (lack of mixup in two variations)
Tanya, is any variation really, can outpressure Kano (Kobu Jutsu), can outzone him and has higher mobility (Pyromancer), and can more or less out-footsie him (Dragon Naginata.)

The above is a basic rundown of what characters do better than Kano. I could go more indepth, but it's something to chew on. I'm not saying these matchups are like 7-3 though, but Kano's tools really can't compete with the above character tools.
Thanks for the replies.
 
There's two reasons I can't do that
1. Commando is like, numero uno on the fun scale. I haven't met a person that DOESN'T think Commando isn't fun as hell.
2. There's just something about Cutthroat that doesn't jive with me(despite my little rank doohickey). I see what makes it best, but it doesn't click the way being a KNIFEBOY or a THROWSMAN does.

And on the topic of Who is and isn't better, I'm never sure with Kotal. He's incredibly overrated, and is the MK equivalent of the Grand Canyon... But I still think he might actually be better than Kano. And why Boon. Why does Kotal get a piss easy command grab input on sun god?
Commando is extremely fun when he works. I'm not confident with him yet, but he's incredibly rewarding. Cutthroat was my first variation to really learn, and I still think it's his best. Overall, Cyber gives you more consistent damage (and better zoning of course), but Cutthroat has more tools. One thing I'd like to add to OP's list is a SLIGHTLY longer armor duration on the EX buff for Cutthroat. The window is so small - I can't reliably count on it absorbing a hit.
 

SaltShaker

In Zoning We Trust
One thing I'd like to add to OP's list is a SLIGHTLY longer armor duration on the EX buff for Cutthroat. The window is so small - I can't reliably count on it absorbing a hit.
I picked up Cutt last, but now that I've used it I strongly agree. It's unreliable at times because it has to be to the frame to be consistent. It needs a bigger window so it can at least be used consistently to interrupt gaps and absorb hits on a read.