A lot of the combos from the combo thread list using uppercut after a lift and then landing TKP afterwards.I thought TKP was too slow to link after AA Uppercut? You can do TKL all day though.
For you guys that play Mystic how are you landing any TKPs after uppercut. I have no ideahow to nail the timing on it.
You can link TKP after AA uppercut or if the uppercut is done out of a hang.I thought TKP was too slow to link after AA Uppercut? You can do TKL all day though.
Watch the matches of Big D and REO from evo.I just played a Tanya in a FT20. That character is, "something else" (Busted AF jk) used Kobu. It felt like I couldn't punish anything she did and just got caught in frame traps all day. Final score was 20-8. She has a wake up reversal overhead & low so I couldn't exactly apply much pressure when he had meter. Her strings chewed through my reversals 9/10 times. I just sort of sat there after some of the matches wondering what the hell they were thinking with this character, and how Ermac could possibly compete with her.
I gave Mystic a go, that did not end well.
Thanks I'll keep trying it out. Now that I can do tp, d1, lift consistently I want to give Mystic another tryYou can link TKP after AA uppercut or if the uppercut is done out of a hang.
Out of AA uppercut it shouldnt be a problem as long as you hit them high enough with the uppercut. Works during some combos as well.
For Uppercut+TKP out of hang you need to be almost below the opponent then TKP as soon as you recover from it.
All of it can work online so for offline its just a matter of getting used to it.
yea i cant find the matches between reo and big d from evo either.I'm looking for them but all I found was mk9 and the esl match between them.
Well its not exacly like that, the opponent can press buttons after most of Ermacs strings, the problem is, a good Ermac will mix his strings up or end them before fully compliting the string, meaning either you have good reactions and press a button right after the Ermac ends/interropts the string or you wont be able to press it in time before he starts something up, on some strings the max you can do is trade with Ermac or be caught in a "frame trap"... Its complicated to explain considering Ermac has pretty solid Strings and his not the most used character out there so ppl dont quite know yet when and what they can punish or poke out off of... Best i can tell you is go to training mode Roll his strings out and try to poke out of them, The overhead F4 and the Low B3 strings are all unsafe as well as anything that ends with a fireball... all this strings can be punished for a full combo... The Basic Launcher String F21D2 has a gap , right Before the D2 "launcher" comes out, so you can armor out, if he does F212 it has no gap, so something to watch out for...Ermac can push buttons after all of his strings.you just can't push buttons when his pokes are blocked.
I've been saying this since release lol, also I think EX push should either drop the meter drain or the health gain and then increase the damage and whichever secondary effect stays.I really have to agree with this. In MK9, having the fireball made TK push a lot easier to use. If the opponent blocked a fireball from mid to full screen range, they had to respect the follow up push. In this game, he has no such threat to check the person from moving or not. He just has the push now. Which makes it look like more of a punishment tool. From what I have seen from @GGA N1k0lasss, he uses levitate slam and instant air force blast to provoke movement from the opponent in this game. But I do believe that a projectile in mystic would help out a lot more so, then making TK push -15 or something.
I feel like an absolute tard having to ask this, but I have to: with MoS Ermac, when do I get to push buttons? I first learned Kung Jin and he's ezmode for being able to read situations. I don't feel like I can accurately read stuff with Ermac, and I don't know why.
Ermac can push buttons after all of his strings.you just can't push buttons when his pokes are blocked.
Well its not exacly like that, the opponent can press buttons after most of Ermacs strings, the problem is, a good Ermac will mix his strings up or end them before fully compliting the string, meaning either you have good reactions and press a button right after the Ermac ends/interropts the string or you wont be able to press it in time before he starts something up, on some strings the max you can do is trade with Ermac or be caught in a "frame trap"... Its complicated to explain considering Ermac has pretty solid Strings and his not the most used character out there so ppl dont quite know yet when and what they can punish or poke out off of... Best i can tell you is go to training mode Roll his strings out and try to poke out of them, The overhead F4 and the Low B3 strings are all unsafe as well as anything that ends with a fireball... all this strings can be punished for a full combo... The Basic Launcher String F21D2 has a gap , right Before the D2 "launcher" comes out, so you can armor out, if he does F212 it has no gap, so something to watch out for...
His main string IMO, is B124If someone tries to poke after his primary string pretty sure he can tag them for a D1. F21 d2 has a gap but if they don't armor it leaves him at 0 frames and his d1 comes out in 6. The same can be said about b124 or F212 I believe, but that may be -1. 222 is -9 so you're best to not push buttons on that one.
@Harlequin969 no i dont@Afumba Do we have any footage of you playing Mystic in the Ermac video forum? All I've got to look at is N1k0lass footage atm
This is great stuff. What moves actually have armor? Like I said in an earlier post, I came from Kung Jin who has armor for days.His main string IMO, is B124
B12 is -2
B124 is neutral.
You can stagger this string after getting the opponent used to you completing the string. ( Stagger meaning, that instead of doing B124, you do B12 and then continue to pressure working off their reaction times to you stopping the string short)
F4 is punishable yes, But B3 on its own is only -4. This is not punishable.
A lot of ermacs never just stop at B3, they always go for the overhead or the low. Doing just B3 works really well. Since the opponent is looking to block either the low or overhead, you can use this against them.
Also, this is MKX, it is always everyone's turn as long as you have armor. You do a D3 and you are -6, so technically it is the opponents turn. Nope. Armor them. Stuck in a +4 frame trap? Nope, armor out. Not the opponents turn if you have meter guys.
DB2 has armor and ex teleport has armor but only on wake upThis is great stuff. What moves actually have armor? Like I said in an earlier post, I came from Kung Jin who has armor for days.
i feel stupid not realizing that for all this time. nice zaf.big up zaf for suggesting using f34 to condition them to block overhead and the doing f3 into b3 soul ball. catching so many people with it
Well generally if someone is passive against Ermac, it is because they are not familiar with the match up. OR they can be expecting pokes in certain scenarios and are looking to bait them / block them and start their own pressure. In which you are taking advantage of this.I mean if your opponent is very passive, Ermac can go to town and there is nothing your opponent can do about it, iv had fights against really strong opponents that by the 2nd round were so afraid to be close to me that i managed to rock 2 instant air FB once or twice and still be able to pressure on after the 2nd hit.. and honestly if you show your opponent that you can do all the insta air and 39+% combos and the crazy conversions, i dont think there is anyone that wont be afraid to rush Ermac down...
Hasn't happened to me yet, but why am I not surprised ?I've had people low profile under f34
No that isn't a typo lol