Health bars increasing would basically be the same as scaling down the damage.Don't hate this idea. I'd also like to see the health bars increased, personally. Rounds are too fast, even at high levels of play featuring godlike defense.
Health bars increasing would basically be the same as scaling down the damage.
I thought I was the only one who ever did this. It's been my first go to move whenever someone starts whining or raging over the top.Pick Kotal Khan Blood God, Always have reduced damage totem up, put up blood totem when health is getting low. Always stay in the corner so They can't knock you out of god ray, and only use your meter for EX God Ray healing. Proceed to laugh as your opponent rages on the mic as the time winds down to 0.
Of course this would never work against anyone who knows how to play the game but I've had a great deal of fun doing this to online scrubs. I'm evil I know.
Sure. Same difference, same general result. Don't care how it happens, matches are extended.Health bars increasing would basically be the same as scaling down the damage.
This one was pretty good too, at 12:30Exhibit A as to why timeouts can be hype.
Exhibit A as to why timeouts can be hype.
Just want to point out that injustice has way more to it than mkx for defensive play. Non restricted movement, you could gain life back with proper meter management, 50/50s weren't batshit crazy (IIRC). Plus those were 2 big grapplers with one probably facing one of his worst matchup. Injustice was probably a better balanced game in terms of gameplans. (Unless you're joker since he was "banned")This one was pretty good too, at 12:30
I guess lol. I was thinking more along the lines of changing specifics for defensive characters as opposed to changing something static like round lengthSo change the game?
Dave, no.Time has absolutely nothing to do with the fast-paced nature of Mortal Kombat X.