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General/Other - Aftershock Aftershock Variation Discussion Thread

For those of you who don't feel like hitting the lab.

Notable Normals:
D1 | Plus on block; Good range
D2 | Fast startup; Decent AA
D3 | Plus on block; Good range
D4 | Good range; Disjointed hitbox
B1 | Great range; Safe on block; Hits Mid.
F1 | Fast startup; Advancing normal.
S2 | Hits Mid; Leads to combos
B2 | Advancing normal; Punishable
Notable Strings:
F121 | String is +2; F12 is +1.
B1D4U4 | Starts Mid; Safe on block.
21D4U4 | Builds good meter; Starts mid; Can be made safe.
33 | Mid, Overhead String; Safe on block.
B322 | Low starter; B32 can be made safe;
B24 | Plus on block; Can be made safe against most reversals.
Punishers:
F1
S1
S2
B3
F4 | Can't combo from this*
Notable Specials:
Rock Drop (DB3) | Great +frames on hit/block; Still comes out after Tremor is hit.
Ground Pulse (DD4) | Unblockable.
Earth Shake (DD1) | Hits low; Great for baiting jumps.
Air Earth Shake (DD1) | Hits low; Very lame tool; EX version is combo starter.
Stone Punch (DB2) | Combo linker; Safe on block; EX version can be dash cancelled.
Stone Shatter (BD1) | Safe from max distance; Can be cancel; Can hit low; Good AA.
Stone Shatter Cancels:
For a bar of stamina Tremor can cancel SS to make certain strings safe. These strings can be made safe;
21D4U4 | On block is -10.
B32 | On block is -11.
B1D4| On block is -9
*All strings tested against KL, Cassie, & Reptile.​
Hard Knockdowns:
Forward/Back Throw
F2
B4
212
B121
B322
EX Ground Pulse (DD4)​
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
I made an interesting setup:



EN DB1 > EN DD4 times it perfectly to launch them. If they're blocking on wakeup this gets you another combo.

It's less gimmicky than I thought, I've landed it in matches a good amount of times now.
 

InFlames

dead
I made an interesting setup:



EN DB1 > EN DD4 times it perfectly to launch them. If they're blocking on wakeup this gets you another combo.

It's less gimmicky than I thought, I've landed it in matches a good amount of times now.
You can make this a guaranteed reset against Quan and Pred so I wouldn't say it's really gimmicky
 

OmGxBdON

I'm going to make Fate top ten
This might works in all variations for now I know it works in aftershock. Mid screen is a little wonky so I'll only cover this in the corner. F3 cancel into standing 2 when done as close as possible and your opponent crouch blocks. Unless your opponent has armour, all they can do is block. Kanos parry might counter this. You could counter the parry with your Low starter though. If they stand block they can poke out but u can poke first if u suspect this.if done as close as possible it will hit them out of the air too. If u don't want to poke u can either do f1 or standin 2. The f1 will get beaten by a poke and the standing 2 is very inconsistent with Beatin pokes sometimes it will sometimes it won't. Also Cassie can getaway flip and beat every option if blocked standin. Your low poke,f1 and standin 2 will beat most reversals. Atm all ik is that cassie beats this with her getaway flip
 
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Derocus

'The Cage Mage'
'Ey, fellas.
Just picked up Tremor today and I'm having a hard time on the ex dd1 throw set up. The shake makes me fall the wrong way. Is there a specific timing to this or is there just something I'm missing?
Also. What do you guys use to tech roll? I don't think mashing is the best option for me :^)
 

OmGxBdON

I'm going to make Fate top ten
'Ey, fellas.
Just picked up Tremor today and I'm having a hard time on the ex dd1 throw set up. The shake makes me fall the wrong way. Is there a specific timing to this or is there just something I'm missing?
Also. What do you guys use to tech roll? I don't think mashing is the best option for me :^)
Your doing to late. Practice on figuring out the recovery of exdd1 and I use the block button to tech roll never miss anymore
 

Sublime

Stop blocking my hits with your face!
Fell in love w Aftershock varitation at day 1 and i havent touched other 2 ever since, i heard soem1 said tremor aint a zoner. Well i do get close for combos but tremor has atm decent (not good) zonign tools in AS varitation only problem i have online are guys w fast d1 since they literally stuff everything i try to do so bad thing is i´ve started jump in like hell w tremor unlike d´vorah
 

OmGxBdON

I'm going to make Fate top ten
Fell in love w Aftershock varitation at day 1 and i havent touched other 2 ever since, i heard soem1 said tremor aint a zoner. Well i do get close for combos but tremor has atm decent (not good) zonign tools in AS varitation only problem i have online are guys w fast d1 since they literally stuff everything i try to do so bad thing is i´ve started jump in like hell w tremor unlike d´vorah
Ok how u feel
 

Derocus

'The Cage Mage'
Air-quakes are definitely Aftershock's best tool IMO. All his other ranged options are usually too slow to deal with someone zoning or just spamming against Tremor 'cause they know he's slow.
I've just been jumping over their fireballs and air-quaking those guys to get in. It's working pretty well for me so far.
 

HatecraftsWife

Day 1 grill
Air-quakes are definitely Aftershock's best tool IMO. All his other ranged options are usually too slow to deal with someone zoning or just spamming against Tremor 'cause they know he's slow.
I've just been jumping over their fireballs and air-quaking those guys to get in. It's working pretty well for me so far.
Yeah, it's been working wonders for me against Grand Master Sub and his clone. And I've been trying to do it as deep as I can, so he can't punish on block. All in all, a fantastic tool
 

OmGxBdON

I'm going to make Fate top ten
Air-quakes are definitely Aftershock's best tool IMO. All his other ranged options are usually too slow to deal with someone zoning or just spamming against Tremor 'cause they know he's slow.
I've just been jumping over their fireballs and air-quaking those guys to get in. It's working pretty well for me so far.
IMO becuz of the air quake he's able to use his slow zonin tools to use. Which the other two don't have and get zoned out pretty bad
 

InFlames

dead
You can hitconfirm b32 in the corner with a delayed db1u and continue the combo for around 20% and oki. So if they block cancel the db1 and if it hits do db1u.
 

Derocus

'The Cage Mage'
Question regarding air-quakes.
What combos are you guys using after launching with the ex air-quake? I saw one on a stream that was ~29% but I've plum forgot what the guy done.
 

OmGxBdON

I'm going to make Fate top ten
Question regarding air-quakes.
What combos are you guys using after launching with the ex air-quake? I saw one on a stream that was ~29% but I've plum forgot what the guy done.
Ex air quake b2 db2u roc f121 db1
 

OmGxBdON

I'm going to make Fate top ten
What are Aftershock's option after a SKD,HKD & F/B Throw ?
Db3 ex ground pound, jump in attempt 50/50 mixup with the ex air quake, depends on situation but db1 for catchin people pressin buttons after a hard knock down or close air quake
 

STK

Beso de Muerte + Fantasía Oscura
How plus are you on ss cancels? and is exdd4 free on all hard Knockdowns?
 

Derocus

'The Cage Mage'
How plus are you on ss cancels? and is exdd4 free on all hard Knockdowns?
Exdd4 is free from hard knock downs on an airborne opponent, if you get me. The hard knockdown from db2 on a grounded guy won't guarantee a shake-shake-shake, but db2'ing a dude who's in the air will as the knockdown is longer for some reason.

Also, I want to know about our +frames on ss cancels too. Can someone check that for me? <3
 

STK

Beso de Muerte + Fantasía Oscura
OH. gotcha. but yea does anyone that frames on ss cancels????