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"Death to All" YOMI REO Wins Atlanta Kombat Arena #12

TackyHaddock

Salty Mashers Krew
I used Kabal back in MK9 and had some much fun playing him.

Edit: I kinda see where you are coming from but if someone like me that isn't a top tournament player enjoyed using him I can kinda see how/why Reo liked using him.
Also, regardless of whether Kabal was broken or not, he was the most difficult character to master execution wise. When it comes down to it, he was only truly broken if you had godlike execution.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
And the crying starts. Instead of "this character is good, time to grind the MU", it's "this character is broke, s tier for sure, nerf so I don't have to deal with him pls". Shinnok is good, but he shouldn't be nerfed because he's good. He's fine, he has weaknesses, but hey, it's easier to cry and hope for a nerf than to actually lean the MU. Stay classy TYM.
The sheer nonsense. I come back a few days and now God Shinnok, shit of the shit tiers became god after a few patches.

Okay, since Bone Shaper is apparently fucking with people hardcore, let us not forget that Impostor was and is just as nearly as good. If Bone Shaper didn't have a + on hit restand fireball that guarantees a free F4 at the very least or grab setup, what would we be talking about? (That can condition into a B3, but other characters are allowed their guessing games. Just not Shinnok right?)

He's had the safe strings since the launch of the game in that variant. That's all common knowledge I thought.

He had his plus advantage nerfed to +14 on a MB Spark ball on block.

I will admit the fireball restand MAY be OD and even told @G4S Claude VonStroke this. But we never thought of that being given to us as a buff. I won't even say he needs it, but compared to how ridiculous some characters like Cassie and EB get, why do you care if you know the option? I thought the whole thing about fighting games was learning the matchup, or did we all forget that when we started to play this game? I mean he has the same mixup in Impostor but better once Mimic is landed.

This shit just makes me hate the patch system more tbh.
 

Tharr

Nyaaaah~
Surprised people still don't know Kitana matchup yet, getting hit by b1,4 low and blocking the Shadow Kick when it's a high.
 

RNLDRGN

RONALD ROGAN
Brady was also the one who said that d1xxTrident Rush MB wasn't any good, when Dizzy was doing it two month after the launch. He is also one of the authors of the Scorpion Scare which he never apologized for)can we stop pretending like he knows shit)?
Ppl listen to him, his whining or overreacting, and it trickles down to scrubs who then beg for patches and then NRS games get a bad reputation. He's an extremely toxic member of the community, even if he means well half the time. He makes good points, but the overreacting, emotional outbursts far outweigh the well-though-out discussions. I distinctly remember at DTN a couple of years ago my gf sitting next to him for 10 minutes and remarking to me, "That guy is the biggest douchebag I have ever seen." I've never heard my gf say the word "douchebag" before or since then, lol. Pretty sure he was drunk, haha.

That aside, his commentary is godlike lol.
 

Zoidberg747

My blades will find your heart
@Zoidberg747 & @Big Pampering, 16+ frames is reactable. It's not easy, but it can definitely be done. Play against the computer on very hard for an hour straight, and I promise you you'll start blocking Shinnok's overhead on reaction.
Yes, it is possible if you are ONLY looking for one move(i.e you set him to do the overhead, and you react to the OH). In your case you were looking for the OH specifically, so as soon as you saw him move you would block high(your basically "reacting" to any movement assuming it is the OH). The problem is when you get in a real match you have to look for the OH, Low, and the throw. When taking all of that into account you cannot possibly react to the OH without getting opened up by the other two options, hence making it a 50/50.

I really wish people would stop saying this. You cannot react to anything under 20 frames in a real match with 50/50 options. Period.
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf
@Zoidberg747, you misunderstand. I mean fighting against the computer on very hard, not training room. As for what you're reacting to, you're correct: against Shinnok, your default should be low, as that is his fastest option, but the moment you see movement indicating the overhead, you stand. His throw definitely complicates things, but luckily, if he uses it, you're out of the vortex. It's all doable, and is part of how I beat GGA Max last week at GBS.

That said, whether or not you can block the overhead on reaction is becoming a moot point, as top players are realizing that they don't need to use a reactable, and punishable, move to win. If you watch Mustard's recent run to victory, he almost never uses the overhead. REO uses it a bit more here, but it's still not much. If the overhead was as good as people believe it to be, that wouldn't be the case.
 

Zoidberg747

My blades will find your heart
@Zoidberg747, you misunderstand. I mean fighting against the computer on very hard, not training room. As for what you're reacting to, you're correct: against Shinnok, your default should be low, as that is his fastest option, but the moment you see movement indicating the overhead, you stand. His throw definitely complicates things, but luckily, if he uses it, you're out of the vortex. It's all doable, and is part of how I beat GGA Max last week at GBS.

That said, whether or not you can block the overhead on reaction is becoming a moot point, as top players are realizing that they don't need to use a reactable, and punishable, move to win. If you watch Mustard's recent run to victory, he almost never uses the overhead. REO uses it a bit more here, but it's still not much. If the overhead was as good as people believe it to be, that wouldn't be the case.
http://www.teyah.net/milliablocker.html

Take that test. The OH are all obvious and you only have to press one key. If you get an average less than 20 frames, I will believe you.

Hint: You won't.
 

Zoidberg747

My blades will find your heart
Also the reason people are using B3 less is because it isn't cancelable and is punishable. That isnt ideal when you can just cancel into EX Fireball to make the low safe or go for a 50/50 throw. It has nothing to do with it being "reactable".
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf
@Zoidberg747, I'm not sure why the argument is more interesting to you than finding out whether or not it's true. If you want to find out, fight against the computer like I said. I've blocked it on reaction before, and you can to. Also, just because something can be reacted to, doesn't mean you always will. On the speed test you've linked, even if you hit 16 once, it would show it's possible and can be learned. It's not about averaging less than 20 right away, it's about training yourself to do so. That's why I said, after an hour, you'd block it at least once. Things like this are challenging, and so require practice.
 

Zoidberg747

My blades will find your heart
@Zoidberg747, I'm not sure why the argument is more interesting to you than finding out whether or not it's true. If you want to find out, fight against the computer like I said. I've blocked it on reaction before, and you can to. Also, just because something can be reacted to, doesn't mean you always will. On the speed test you've linked, even if you hit 16 once, it would show it's possible and can be learned. It's not about averaging less than 20 right away, it's about training yourself to do so. That's why I said, after an hour, you'd block it at least once. Things like this are challenging, and so require practice.
Lol, doing something once is way different than doing it over and over. If you are only doing it once that means you are GUESSING, because the whole principle of something being reactable is that you can react to it EVERY TIME. I dont know how I could put it more clearly. You cant "learn" something which isnt possible.

The argument is important to me because its incredibly annoying to have people downplay things like KJ's OH(Which YOMI plays against every day and STILL GETS HIT BY IT) saying they are reactable. It is like a downplayers main tool. People need to understand that these people are downplaying. Anything under 20 frames is NOT reactable.
 

juicepouch

blink-182 enthusiast
You're not reacting you're anticipating if you're occasionally blocking under 20 frames.

It's only reacting if you react and block it every time, otherwise you're making lucky reads sometimes and anticipating correctly. That's not the same as reacting
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf
Doing it once is the beginning. That's how you learn. Anticipation is a part of reaction. By anticipating it you are then able to react to it.

@YOMI RM JagoBlake, don't worry, I'm done trying to help people level up who don't want to.