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NRS Please Fix Input Shortcuts

buyacushun

Normalize grab immunity.
This is looking like another dumb thing player's will just have to do real with. I'm really hoping they give more control options like Separate directional shortcuts and button shortcuts. At least something for the players. There are probably more QoL / Bugfixes this game could use that I'm not aware of.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Right. But just because you can't perform the shortcut doesn't mean you can't perform the instant air move.

Instead of holding diagonal and doing the input for your projectile, simply tap up and perform the input. They will do an instant air projectile.
You are not quite getting the point. You can do an instant air projectile using the normal method, yes. My gripe has always been with doing these inputs with the shortcut methods (which is the reason for the controller setting), since they provide a way better option for doing the moves where you are traveling backwards and even closer to the ground than you would be with the other method since it is less input motions (2 verses 3). I would re-read my thread because it has everything to do with being able to perform inputs with the shortcuts, and not me saying that I have no way to do instant air projectiles anymore...Not sure why that is what you think I am saying.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
They need to fix this. It's way too sensitive. I don't know why input shortcuts are tied to interactable shortcuts anyway. The two things are unrelated.
What is annoying is that we had this caught right away and we have had multiple patches and no fix and no explanation other than "You can turn off input shortcuts" which obviously might as well have just said they didn't read the thread about it.
 

ryublaze

Noob
Wait, do option selects actually not work with Input Shortcuts off, or are they just harder? @RedRaptor10
I'm talking about the one where you input a string but cancel the first hit into a special and input the rest of the string after the special. If I have my opponent knocked down as Takeda I can press b3 kunai d3 and on hit it comes out as b3 kunai and on whiff I get my b3d3 string. It's really useful for catching backdashes and delayed wake-ups. I'm sure other characters like Sonya and Erron Black have this too.
 

CODE7747

Noob
agreed, i usually turn the option on when learning combos, then off when actually playing, that interactable bug gets on my nerves
 
Just fucking stop putting interactables in fighting games. There have been WAY too many problems with them.

This has been a problem since release that was pretty much identified immediately. I didn't care because I didn't use a character that had anything where I needed to press 1+2, but my god it's bad.

Just have a separate option for turning off interactable shortcuts only, or have them turned off as tournament standard. The inputs needed for certainstrings and moves shouldn't hinder a character. period.
 

sub_on_dubs

Online Scrub Lord
I agree, Jacqui has back forward inputs and I notice this all the time. I just can't understand how Nrs makes the same mistakes over and over again.
 

John Grizzly

The axe that clears the forest
If I had a nickel for every time I tried to piano 2~1 on my stick for a quick NJP and did some stupid fucking interactable instead, I could swim in my nickels like Scrooge McDuck. I don't know why this exists in the game.

At no point ever in the history of MKX will I ever launch someone and decide I'd rather swing off a fucking vine than continue my full punish.
 

Cossner

King of the Jobbers 2015
Administrator
I have a big issue with 3+4 coming out instead of b34, no idea why it happens. If only i could turn off 3+4 :(
 

Scoot Magee

But I didn't want to dash
There's too many reasons I can't have input shortcuts on. Mostly because of how easy it is to accidentally get moves when just trying to do a d4 or something.

1+2 should be able to use interactables at all times. I don't see why they can't seem to make it work correctly though. Also manual throw inputs seem inconsistent as well just like in the other nrs games. NRS just has some sort of weird issue when it comes down to pressing 2 buttons at the same time.
 

FiercePhil56

Up-playing loyalist
Wait, do option selects actually not work with Input Shortcuts off, or are they just harder? @RedRaptor10
For those who don't know, shortcuts off allows you to option select special moves when your normals hit. Shortcuts on disables this, but you can still option select specials when normals are blocked. In my opinion OS's are the worst part of this game, but I guess we have to live with em.

I know they mentioned it, but I'll just say I think it's better to play shortcuts off and get used to it.
 

Slips

Feared by dragons. Desired by virgins.
For those who don't know, shortcuts off allows you to option select special moves when your normals hit. Shortcuts on disables this, but you can still option select specials when normals are blocked. In my opinion OS's are the worst part of this game, but I guess we have to live with em.

I know they mentioned it, but I'll just say I think it's better to play shortcuts off and get used to it.
I'd agree with this but there are so many uses for them to be left on. Buffering moves from crouch and inputting moves with just db~b or d/f~f allows you to do specials without telegraphing a crouch as well. Whatever we pick we lose and the most logical fix would be to not get an interactable while doing a 1,2 or 2,1.