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Guide - Thunder God Universal 1 bar BnBs that leave a vortex

DreadKnight1

Beaten, by this mere man
(Universal meaning these combos will always work in Thunder God)

Some combos don't work on small hitbox characters but these work on everyone. Also some combos don't work consistently at max range of contention like f12b2 b14LRC 214bf3 or b2 run b14 but these should work at any range.

B2:
Midscreen-b2 run f12df2EX b14LRC f12-28%
Corner:b2 b2 213 b14Df2EX b14LRC 21-41%

F12:
Midscreen-f12df2ex nj2 f2 b14LRC f12-27%
Corner-f12b2 b2 b14df2EX b14LRC 21-32%

B32:
Midscreen-b32 b14Df2EX b14LRC f12-26%
corner-same as f12-32%

B33/214/f24/b14/b11:
Midscreen-b33df2EX nj2 f2 b14LRC 21-31%+
Corner-b33df2EX b2 b14LRC 21-33%+
 
Last edited:

skrone

cold blooded
(Universal meaning these combos will always work in Thunder God)

Some combos don't work on small hitbox characters but these work on everyone. Also some combos don't work consistently at max range of contention like f12b2 b14LRC 214bf3 or b2 run b14 but these should work at any range.

B2:
Midscreen-b2 run f12df2EX b14LRC f12-28%
Corner:b2 b2 213 b14Df2EX b14LRC 21-41%

F12:
Midscreen-f12df2ex nj2 run b14LRC f12-26%
Corner-f12b2 b2 b14df2EX b14LRC 21-32%

B32:
Midscreen-b32 b14Df2EX b14LRC f12-26%
corner-same as f12-32%

B33/214/f24/b14/b11:
Midscreen-b33df2EX nj2 run b14LRC 21-30%+
Corner-b33df2EX b2 b14LRC 21-33%+
why are you ending your midscreen combos with f12 instead of canceling into bf3? there's no reason not to utilize Raiden's awesome corner carry. also, there is no reason to run after doing the njp, you can use f2 and then use b14~LRC 214~bf3 for better damage. What specific character's hitboxes have you seen combo inconsistency with, and what specific strings/combos are inconsistent? That sounds like really good matchup info to have. Also "universal" is misleading since every single one of these combos work only in thunder god.....
 

DreadKnight1

Beaten, by this mere man
why are you ending your midscreen combos with f12 instead of canceling into bf3? there's no reason not to utilize Raiden's awesome corner carry. also, there is no reason to run after doing the njp, you can use f2 and then use b14~LRC 214~bf3 for better damage. What specific character's hitboxes have you seen combo inconsistency with, and what specific strings/combos are inconsistent? That sounds like really good matchup info to have. Also "universal" is misleading since every single one of these combos work only in thunder god.....
The whole point of this thread is to end in a vortex scenario and get a guaranteed mixup or throw that must be teched.

Say they have like 45% health and I get them in a combo midscreen and only have 1 bar of meter-I could finish in a vortex and throw them which is very likely going to be 33%minimum+a 12% throw.

And for example this combo is my optimal combo in the corner off raidens b32(hold confirm on block but on hit let go) b2 b14df2EX b14LRC 213 f12b2hold f12b2hold 4df2 or MB throw if I want the vortex. The first f12b2 is extremely inconsistent on jacqui,Dvorah,Tanya etc after 213 but extremely consistent on scorpion for example

And universal meaning works on everyone because there's nothing worse to me than a BnBs that doesn't work on everyone.to me that's not a bnb.
 

Chaosphere

The Free Meter Police
I just ask that you post new combos in the combo thread instead of making new threads for combos. We already have a combo thread with vortex info posted already. If you think you have better combos than the OP, just tag me.
 

DreadKnight1

Beaten, by this mere man
I just ask that you post new combos in the combo thread instead of making new threads for combos. We already have a combo thread with vortex info posted already. If you think you have better combos than the OP, just tag me.
the only way raiden's going to get more damaging combos that leave a vortex is if NRS make the hit advantage of b14 consistent and not dependent on the height they were when juggled. other than that i dont see him getting any higher damaging combos.