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Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

DFC

Cutthroat Truther
It's not that people think it's op, it's just that NRS are morally opposed to good Anti-airs on purpose. Well except lao because he has to be good in every game he's in.

EDIT: and before someone quotes me yes I know b1 exists. Not every parry character is kano.
Listen, Kung Lao just has an inferiority complex and works harder than everyone else to be the best. If Kano only worked half as hard as Kung Lao he'd be top 10 while playing with green light mode.

Also, damn all this commando love is great. Variation I have the most fun, and least success with. I think It's weird that Commando only has the one string(and the unique, non lifting properties to 32) dedicated to it though. They certainly have the room to give him a unique string, with F1, F2, and B2 all free as me.
 

LEGI0N47

I like to play bad characters
it has been stated multiple times by multiple high profile members of the community and paulo himself that that OSing will NOT be patched out. So get used to it.

edit: there was a different OS early on that got patched out I believe, but it was different from this simple one.
I also must have missed that. That's rather disappointing I think. People will master it & IMO it will lead to really cheesy situations in a lot of MU's.

Edit: my phone didn't update till after this. I see there was a diologue. I think you're right that at this point you gotta get on board though. Why not race your fastest car right.
 
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Command throw kinda doesn't work IMO though because you want to throw out the Command grab when your poke beforehand is blocked but with how this OS works (to my knowledge) a block will make the special not come out which will defeat the purpose.. There was another OS that existed that got patched out.
Throw after poke OS works perfect, it requires the delayed input of throw, so you'll get it only on block, which is what you need and should be the main part of your game as i see it.
 

DFC

Cutthroat Truther
Lol same. But when all goes to plan it's awesome. Plus it has the best brutalities IMO.
It's so satisfying when you stuff a wakeup with a parry to win the game.
@JustObserver My issue with poke ticks, is that my pokes always hit. Always. I either play against people that don't understand what low blocking means, or I play against people that play me enough to know that they'd rather sacrifice a couple percent than eat the throw.
 

Error

DF2+R2
F4 ticks would be great because of the range, but I'd also like to see one of his good strings having tick options.

Random thought that I'm not really suggesting, but it would be badass if wood chipper, 32 1+2, could be mb'd like Cybernetic's strings for a launch.
 
My issue with poke ticks, is that my pokes always hit. Always. I either play against people that don't understand what low blocking means, or I play against people that play me enough to know that they'd rather sacrifice a couple percent than eat the throw.
Didn't tested but i'd try to throw after poke on hit (poke-throw OS -> throw), the input seems crazy though.
 
Commando throw OS with kano is easy. you just cancel d1 into throw like you normally would, but you delay it slightly so it only comes out on block.

it seems really good at first... but there are lots of ways to beat it. it still is essential to learn if yô want to play this character at high level
 
I tried out Kano Commando the other day and (see my first post of this thread)I had sooooo much difficulty because of the wonky NRS controls not handling diagonals on his command throw input.

Wanted to play him so bad that I actually ordered my first fight stick. That's literally how much fun I had with the character. I'm paying 150-quid so I can play him without input errors.
 

LOCO

DADDY BARAKA
Cool seems thread is back on track, LET THE DISCUSSION CONTINUE

so...

BUT PLEASE FOR FUCKS SAKE DO NOT GIVE HIM AN OVERHEAD!!! dont turn my cool character into some random boring shit! thank you!

I'm sorry man but I strongly disagree that an OH would ruin him
i think 2 f3 should be OH that knocks down
I don't see a problem with that

I understand of having an OH that pops up would make him a lil braindead, and I'm with you on that, I don't need a popup OH
or put blunt, I don't need a combo extender at all

the only 2 buffs I want and think he would greatly benefit from is 2 f3 having to be blocked standing and have one string that tick throws
that's it
nada mas

of course I have wishful thinking like someone else put it which would be 2 hitting mid and a standing reset, but i got a hole in my heart from Baraka kneeing me too many times with his damn reset that I kind of have a little addiction of them now... waste all my meter on grab resets in a row just to satisfy my craving lol
 

ando1184

Noob
Cool seems thread is back on track, LET THE DISCUSSION CONTINUE

so...




I'm sorry man but I strongly disagree that an OH would ruin him
i think 2 f3 should be OH that knocks down
I don't see a problem with that

I understand of having an OH that pops up would make him a lil braindead, and I'm with you on that, I don't need a popup OH
or put blunt, I don't need a combo extender at all

the only 2 buffs I want and think he would greatly benefit from is 2 f3 having to be blocked standing and have one string that tick throws
that's it
nada mas

of course I have wishful thinking like someone else put it which would be 2 hitting mid and a standing reset, but i got a hole in my heart from Baraka kneeing me too many times with his damn reset that I kind of have a little addiction of them now... waste all my meter on grab resets in a row just to satisfy my craving lol
I'm sorry guys but based on how everyone in the game has an OH that leads to a combo and an OH that just knocks down, I don't see anything wrong with 2f4 being the knockdown one and b31 (1 being the OH headbutt) being a combo starter. Even KL (who everyone says dosnt have a 50/50) still has OH's that converts combos.
 

SaltShaker

In Zoning We Trust
I'm sorry guys but based on how everyone in the game has an OH that leads to a combo and an OH that just knocks down, I don't see anything wrong with 2f4 being the knockdown one and b31 (1 being the OH headbutt) being a combo starter. Even KL (who everyone says dosnt have a 50/50) still has OH's that converts combos.
To me that's the main issue. If he had an OH but no low it would be 10x better. Cage, Lao, etc have no low starters, but they have OH Low starters that they can mix in with their low pokes that have adv., so they can at least open you up easier. Cyber/Comm Kano just have a low starter and no OH option as a starter or in a string. Possibly the only character in the game under this situation. Bad design decision imo.
 

Error

DF2+R2
To me that's the main issue. If he had an OH but no low it would be 10x better. Cage, Lao, etc have no low starters, but they have OH Low starters that they can mix in with their low pokes that have adv., so they can at least open you up easier. Cyber/Comm Kano just have a low starter and no OH option as a starter or in a string. Possibly the only character in the game under this situation. Bad design decision imo.
Make his pokes overhead :DOGE
 

ando1184

Noob
To me that's the main issue. If he had an OH but no low it would be 10x better. Cage, Lao, etc have no low starters, but they have OH Low starters that they can mix in with their low pokes that have adv., so they can at least open you up easier. Cyber/Comm Kano just have a low starter and no OH option as a starter or in a string. Possibly the only character in the game under this situation. Bad design decision imo.
That's what I'm getting at as well, Cutthroat is fine given that it already has an OH (Just needs that damn hitbox fixed). Liu kang is the same way, both him and Lao have amazing pressure strings, while we get +1 on block and - whatever when we MB something :(
 

SaltShaker

In Zoning We Trust
LOL not really where I was going with that but....I'd take it if I got it.
If they buffed him an OH it should be the 1 in the B31 string as stated, and make it a normal. Hell even if it just hard knockdown at least it would be something. They gave one to Shinnok that combos. One to Goro that knocks back. Who else doesn't have one universal OH other than Kano? Kotal? Does Kenshi count since he has Kenjutsu, Balanced OH Slice, and Possessed special OH tele mixup with Low Slam? Is there even anyone else??
 

Smoke_Of_Finland

Believe in the hop kick
One option is having f3,3 be an overhead-low. That string as it is, is pretty much useless for anything, even the tic throw set-up in commando is a lot easier to react to due to it being a 2 hit string and nothing on hit jails into f3, you have to either jump in punch or run into f3,3 and you risk getting blown up every time you do and right now there is no reason to even use that string, ever. Even if they changed that string to both hits being like -17 on block and -2 on hit with shitty cancel advantage and the opponent being able to armor after the 1st and 2nd xx special cancel it would still be viable high risk/high reward-option for Kano.
 
Another Commando thing that is really annoying is the fact that if you actually hit someone with a move like F3,3 you will not land the command grab. How is a game designed that an opponent needs to block in order to hit him with a grab? And how do I grab him without meter-burning the grab to armor through his flailing? Honestly, it almost seems like there is SOOOOO much to fix or improve upon that its almost hopeless. I understand the whole opponent conditioning game, but Zangief, Hugo , Hakan , King , Marduk, Dragunov, all do not suffer from these issues. Can we get our grapplers on those levels? I mean even Bane and Grundy had an easier time breaking backs.
 
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