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Tech - Ethereal F14~EX Fade Is Insanely Plus (video) (~+10)

It's a good thing Mileena can get by without spending too much bar for BnBs because EX Fade will without a doubt be her go-to meter move in Ethereal now. Not even so much because of this blockstring pressure. I really see her shining with ESCAPING string pressure and actually being able to whiff punish finally.
 
Yeah, because there's none of that in SF, right? No ex tiger knee, blockstrings into jaguar kick, ex fireballs, etc.

But let's just trash this game for being "different" or actually different and keep dragging our jobber online asses to this site to hate on it.
I don't recall saying sf didn't, or that it is a superior game in anyway but alrighty.

Anywho, you can't justify all the bullshit in mkx by just saying it's "different" and that is not why im trashing it , that is ridiculous. MKX was fun at first before having so many "are you serious right now?" Moments. Now it just makes me laugh. How long has NRS been in the game now? Perfect something before trying to reinvent it. I'm sure no one on this site will agree with me since I have Sagat as my avatar and you are a popular member but oh well. Fwiw I loved mk9 and it is far superior to mkx, and yes mk9 does have many flaws but not even close to mkx.
 

TakeAChance

TYM White Knight
@TakeAChance i think your math is wrong man, @Mr. Mileena estimates seems to be closer, if it was +23 the reversal wouldn't come out if you did a 16 frame move.

mileena is at least +10 if shes able to stuff a spin,if she was +9 they would trade everytime so so it prop is +11/+12, (ive got the 11 frame d3 to jail after so far)
I feel like an idiot, I was adding the 7f of the spin onto the frame of the move not counting the fact that I need to be subtracting the active frames that have already came out of the spin instead lol

So yea, it's probably around +10/11

I'll edit the title. Still imensely useful.
 

armani

Noob
Another reason this game is trash. There is so much of this shit in this game it is ridiculous. Blocked shit or whiffs should almost guarantee you're gonna get punished. Not give you an almost guaranteed follow up.
the game isn't trash,
every character just has some dirt.
its kind of an awkward way of balancing but it makes MKX much more exciting.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I feel like an idiot, I was adding the 7f of the spin onto the frame of the move not counting the fact that I need to be subtracting the active frames that have already came out of the spin instead lol

So yea, it's probably around +10/11

I'll edit the title. Still imensely useful.
haha no worries, its def not +10 though if i could get d3 to jail, its +11 at worst
 

iMileena

"I will cut a hole in you"
Ive been trying to see what move block stuns the oppents best before they can do anything, only thing that works for me is F2+3 Ex tele. , and you can Ex Forward Tele. to go behind the opponent for a crossup, works for me though
 
blocked shit should give a guaranteed punish. Is this your first fighting game ever?
I was giving the game a little leeway with the "almost guarantee" because I know people would jump down my throat if I said it should 100% guarantee a punish (which I personally think it should be 100% guaranteed) :p
 

projectzero00

nomnomnom
I think this basic kind of tech should not have to waste 1 meter. She should be able to do this kind of stuff with her normal fade. I am still grateful that ethereal got some notice but it still is not good enough imo
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I think this basic kind of tech should not have to waste 1 meter. She should be able to do this kind of stuff with her normal fade. I am still grateful that ethereal got some notice but it still is not good enough imo
if this hits you get a combo, if its blocked your +11, thats pretty decent if your ask me.
not like youd be doing it all match seeing as f12b4 only -5 but it good to have as a option i think
 

TakeAChance

TYM White Knight
I think this basic kind of tech should not have to waste 1 meter. She should be able to do this kind of stuff with her normal fade. I am still grateful that ethereal got some notice but it still is not good enough imo
Being +11 after a normal fade would be insanely broken.

This is useful whenever you want to close out rounds. If your opponent has ~30% health left, and you have bars, they have to eat this series of mixups.

F14~EX Fade - Throw = 14% + Chip.
F14~Ex Fade - 21~ex Fade Low combo starter (Combo's if hit, Still plus if it doesn't, absolutely uninteruptable by anything)
F14~Ex Fade 2(Ex Roll) = Overhead combo starter (2 bar tho)
F14~Ex Fade F4~Ex Fade (Completely safe Low combo starter, and you are left plus on block)
F14~EX Fade F12B4~EX Fade 21 mixup This is for chip + potential combo starter.

This version of MIleena should have absolutely no problems closing out rounds given her options from an EX Fade. The fact that she can spend another bar to make 1 half of her 50/50 safe and still be at advantage is VERY strong.
 
I think this basic kind of tech should not have to waste 1 meter. She should be able to do this kind of stuff with her normal fade. I am still grateful that ethereal got some notice but it still is not good enough imo
I disagree. We still need time to tell for sure but to me it seems all 3 variations are equal now.
 
Ethereal seems like it would be tthe most difficult variation to master for Mileena, since you would have to learn when to use EX fade at the right moments, not just for the her tech.

It seems like she could easily use it for a great whiff punish, since its insanely fast.
 
Not really.. If you ever played Tekken, then a some blocked moves leaves you at '+' frames, and a lot of pokes are safe on block.
Except Majority in tekken are no more than +2-3
And the ones that are more aren't worth using because of windup/active f
There are 0 safe low pokes or low moves
Also no projectiles

Different game of course different style

I've never seen a fighting game give so much +on block like mkx
Not to mention safe 50/50 and then 50/50 into 50/50

Low pokes give you +14 frame adv and then you have low frame 50/50s
 
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Except Majority are no more than +2-3
And the ones that are more aren't worth using because of windup/active f
There are 0 safe low pokes or low moves
Also no projectiles

Different game of course different style

I've never seen a fighting game give so much +on block like mkx
Not to mention safe 50/50 and then 50/50 into 50/50
I do agree with this actually. I hate vortexes.. I was really looking forward to Ermac before MKX came out, but now whenever he is in tournaments, I get bored. Master of Souls is his only viable variation, and its boring to watch, since its just another Scorpion or Quan Chi type gameplay. This game lacks variety..

I still think Ethereal may be quite fun to watch, if it ends up being good though.
 

LionHeart

Whisper within a sigh
IMO, y'all need to OS 21(roll)u4. It is insanely easy to do (I input 2 , b1 ,d4 ,u4 with certain timing) and I don't need to waste a bar for hit confirming.

I can understand f4~Vanish, for hit confirming the low starter, and f14~vanish for pressure, but I'd personally never spend meter to hit confirm the 21 string.
 
IMO, y'all need to OS 21(roll)u4. It is insanely easy to do (I input 2 , b1 ,d4 ,u4 with certain timing) and I don't need to waste a bar for hit confirming.

I can understand f4~Vanish, for hit confirming the low starter, and f14~vanish for pressure, but I'd personally never spend meter to hit confirm the 21 string.
True, but doing OS 21U4 on block still leaves you at disadvantage, where 21~EX Fade leaves you at advantage. It really depends on how you're spending meter.
 

TheSpore

Nurgle Chaos God of Death and Disease
ONly thing Lord Nurgle no like is the extra dependency on meter for using this vari, but it seems like a good trade off and opens up options she just did not have, it took me time to get used to Mileena this time around and I damn near dropped her.